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CHANGELOG.md

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@sveltejs/gl changelog

0.0.37

  • Fix geometry.update(...) when length changes

0.0.36

  • Squelch missing prop warning

0.0.35

  • Use translate3d with overlays, add will-change: transform

0.0.34

  • Add doubleSided property to meshes

0.0.33

  • Use requestAnimationFrame to batch renders

0.0.32

  • Add geometry.update(key, data) method

0.0.31

  • Squelch some prop warnings
  • Add GL.dodecahedron geometry

0.0.30

  • Add snap prop to <Overlay> components, to snap to pixel

0.0.29

  • Default to sensible blending

0.0.28

  • Fix alpha uniform behaviour in default shader when using colormap
  • Fix rendering of non-indexed geometry

0.0.27

  • Add <GL.Point> component
  • Add emissive and emissivemap uniforms to default material

0.0.26

  • Fix sorting of transparent meshes (#16)

0.0.25

  • Lose context when scene is destroyed

0.0.24

  • Work around apparent IntersectionObserver bug

0.0.23

  • Render on entering viewport

0.0.22

  • Add an orthographic camera
  • Pass width and height into scene
  • Sort transparent objects

0.0.21

  • Make image loading scene-independent

0.0.20

  • Add fog property to <Scene>
  • background property on <Scene> now takes an [r,g,b] array or 0xrrggbb value
  • backgroundOpacity property controls background opacity

0.0.19

  • Pass through depthTest and blend
  • Allow more than one texture

0.0.18

  • Overhaul (#22)

0.0.17

  • Default to crossOrigin images

0.0.16

  • Allow meshes to receive frag, vert, blend properties

0.0.15

  • Declare extensions first, due to change in Chrome 75

0.0.14

  • Allow pixelRatio to be specified

0.0.13

  • Fetch image data in cors mode

0.0.12

  • Only update when canvas is visible

0.0.10-11

  • Fix resize glitches

0.0.9

  • Support primitives other than lines

0.0.8

  • Fix blending formula

0.0.7

  • Default to highp floats
  • Work around some shader bug I don't understand
  • Depth test by default

0.0.6

  • Fix serialization of minified code sent to workers

0.0.5

  • Add <Target> component
  • Add user-select: none on overlays
  • Load and decode images off the main thread
  • Allow depth testing to be disabled per-material

0.0.4

  • Bump mapping
  • New Sphere implementation

0.0.3

  • Don't reinitialise element buffers unnecessarily
  • Enable minDistance and maxDistance on OrbitControls

0.0.2

  • Throttle OrbitControls events
  • Add touch support to OrbitControls

0.0.1

  • First experimental release