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Apply branch prediction for branch instructions #268
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A common challenge often arises when computing jump target addresses, particularly for frequently traversed code paths such as branches and function calls. To streamline and enhance this procedure, the adoption of Look-Up Tables (LUTs) can prove remarkably efficacious. Upon encountering a branch or jump instruction during execution, rather than recomputing the target address, the emulator directly references the precomputed table using the instruction's parameters as the index or key. While this approach can accelerate execution, it does come at the cost of increased memory usage. Emulators operating on memory-limited devices must carefully weigh the advantages of enhanced performance against the additional memory demands. Suppose we have a frequently used branch instruction like |
Once a branch predictor is properly implemented, we can then proceed to speculative execution, a technique in processor design that enhances performance by predicting the outcome of branch instructions and executing instructions before the branch target is determined. This approach has the potential to accelerate the emulation of Consider the following PoC: #include <stdbool.h>
#include <stdio.h>
/* Define a simple RISC-V instruction structure */
typedef struct {
int opcode; /* Instruction opcode */
int rs1, rs2; /* Source Register 1, 2 */
int rd; /* Destination Register */
int imm; /* Immediate Value */
} risc_v_instruction;
/* Function to emulate RISC-V instructions */
void emulate_instruction(risc_v_instruction instruction, int *registers)
{
/* Check the opcode to determine the type of instruction */
switch (instruction.opcode) {
case 0x6F: /* JAL (Jump and Link) */
/* Speculative execution: Assume the branch is taken */
int target_address = registers[instruction.rs1] + instruction.imm;
/* Create a checkpoint for speculative execution */
int checkpoint_registers[32];
for (int i = 0; i < 32; i++)
checkpoint_registers[i] = registers[i];
/* Speculatively execute instructions along the predicted path */
registers[instruction.rd] =
target_address; // Update the link register (x1)
/* Execute more instructions along the predicted path ... */
/* Validation: Check if the prediction was correct */
bool prediction_correct = /* Check the actual branch outcome */;
if (!prediction_correct) {
/* Restore the checkpoint if the prediction was wrong */
for (int i = 0; i < 32; i++)
registers[i] = checkpoint_registers[i];
}
break;
/* Handle other RISC-V instructions... */
default:
/* Handle other instructions here */
break;
}
}
int main()
{
/* Initialize RISC-V registers */
int registers[32] = {0};
/* Create a sample JAL instruction */
risc_v_instruction jal_instruction = {0x6F, 1, 0, 1, 8}; // JAL x1, 8
/* Emulate the instruction (speculative execution) */
emulate_instruction(jal_instruction, registers);
return 0;
} Here is how it works:
In this way, speculative execution allows us to start executing instructions before knowing the actual branch outcome, potentially reducing dispatch delays and improving emulation performance. However, it is important to handle incorrect predictions gracefully to maintain correctness. |
To speed up the emulation of branch instructions, the following C code serves as a PoC:
The history_buffer
stores the history of branch instructions, including their addresses and whether they were taken or not. This allows the emulator to learn from past behavior. Thepredict
function looks up the history buffer to predict the outcome of the current branch instruction. If the instruction's address is found in the history buffer, it makes a prediction based on historical behavior. After executing a branch instruction and determining the actual outcome, theupdate_history
function updates the history buffer with the actual outcome. This information helps refine future predictions.By predicting branch outcomes and potentially skipping unnecessary instructions, the emulator can reduce the number of executed instructions, improving execution speed. This is especially useful for
JAL
andJALR
instructions, which involve jumps in the program flow. Predicting correctly may lead to performance gains.Dynamic branch prediction uses runtime behavior to make predictions. In an emulator, this can be implemented by tracking historical branch behavior and using more advanced prediction algorithms. Some common dynamic predictors include:
See: https://github.com/bucaps/marss-riscv/tree/master/src/riscvsim/bpu
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