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scene.yaml
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cameras:
camera1:
type: perspective
focal_length: [[16, 2], [20, 6]] # pairs of [zoom, focal len]
vanishing_point: [-250, -250] # relative to center of screen, in pixels
lights:
light1:
type: directional
direction: [0, 1, -.5]
diffuse: .3
ambient: 1
sources:
mapzen:
type: TopoJSON
url: https://tile.mapzen.com/mapzen/vector/v1/all/{z}/{x}/{y}.topojson
url_params:
api_key: mapzen-rtjEFK2
max_zoom: 16
layers:
earth:
data:
source: mapzen
layer: earth
draw:
polygons:
order: function() { return feature.sort_rank; }
color: '#ddeeee'
landuse:
data:
source: mapzen
layer: landuse
draw:
polygons:
order: function() { return feature.sort_rank; }
color: '#aaffaa'
interactive: true
water:
data:
source: mapzen
layer: water
draw:
polygons:
order: function() { return feature.sort_rank; }
color: '#88bbee'
roads:
data:
source: mapzen
layer: roads
filter:
not: {kind: [ferry, rail, path]}
draw:
lines:
order: function() { return feature.sort_rank; }
color: gray
width: 8
highway:
filter:
kind: highway
draw:
lines:
color: '#cc6666'
width: 12
outline:
color: grey
width: 3
minor_road:
filter:
kind: minor_road
draw:
lines:
color: lightgrey
width: 5
buildings:
data:
source: mapzen
layer: buildings
draw:
polygons:
order: function() { return feature.sort_rank; }
color: |
function () {
var h = feature.height || 20;
h = Math.min((h + 50)/ 250, .8);
h = Math.max(h, .4);
return [h, h, h];
}
extrude: true