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size.h
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#include <iostream>
#include <stdlib.h>
#include <stdio.h>
#ifdef __APPLE__
#include <OpenGL/OpenGL.h>
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif
GLuint _sideBase, _upperBase, _bottomBase, _mSideBase, _stairSide, _bodySide, _bodyUpper, _bodyUpperSide, _roof, _wall, _back, _backSide;
float angleX = 0.0f;
float angleY = 0.0f;
float xAxis = 0.0f, xCenter = xAxis, yAxis = 0;
float zAxis = 5.0, yCenter = yAxis, zCenter = 0;
float initialHeight,
baseHeight,
baseWidth,
baseMiddleWidth,
baseDepth,
baseMiddleDepth,
stairHeight,
stairDepth,
bodyInitialHeight,
bodyHeight,
bodyWidth,
bodyDepth,
bodyUpperHeight,
r1InitialHeight,
r1Height,
r1Width,
r1Depth,
r2InitialHeight,
r2Height,
r2Width,
r2Depth,
r3InitialHeight,
r3Height,
r3Width,
sideStairHeight,
sideStairInitialWidth,
sideStairWidth,
sideStairDepth,
sStairDepth;