diff --git a/README.md b/README.md index b1dcbd7..130f084 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -![Animated docks demo](https://cdn.discordapp.com/attachments/231518135231053825/1053131611971010570/animated-docks-demo.mp4) +![Demo](https://github.com/tburrows13/SpidertronPatrols/raw/master/resources/animated-docks-demo.mp4) # Features @@ -29,7 +29,7 @@ - For performance reasons, when items with associated data (such as modular armor) in a spidertron inventory are taken out of a connected dock's inventory, they lose all their data. This loses all the equipment in that armor's equipment grid - Performance is good, but not insignificant: - Docks are limited so that only 20 are updated each tick. Adding lots of docks will simply increase the update delay for each dock instead of reducing UPS - - Spidertrons waiting at waypoints also add to the mod update time. The "Inactivity" wait condition is particularly expensive + - Spidertrons waiting at waypoints also add to the mod update time - If you are running into performance problems, send me the save and I can probably make some improvements to the mod to help you - Use `/reset-sp-render-objects` if render objects (numbers and lines on the ground) are behaving unexpectedly @@ -37,7 +37,6 @@ ## Future Updates? - Progress bars for wait conditions inside schedule user interface -- Shortcut that toggles spidertron "Automatic"/"Manual" ----- ## Translation diff --git a/info.json b/info.json index 7d63c00..99ee72a 100644 --- a/info.json +++ b/info.json @@ -12,5 +12,8 @@ "SpidertronEnhancements >= 1.10.6", "(?) SpidertronWeaponSwitcher", "(?) nullius" - ] + ], + "package": { + "ignore": ["resources/*"] + } } \ No newline at end of file diff --git a/resources/animated-docks-demo.mp4 b/resources/animated-docks-demo.mp4 new file mode 100644 index 0000000..9bef35b Binary files /dev/null and b/resources/animated-docks-demo.mp4 differ