diff --git a/src/Main.cs b/src/Main.cs index 802c7e2..15c34e6 100644 --- a/src/Main.cs +++ b/src/Main.cs @@ -27,8 +27,8 @@ public partial class Main : Form private string EGSEnginePath = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + @"\DeadByDaylight\Saved\Config\EGS\Engine.ini"; - private string MSSettingsPath = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + @"\Packages\BehaviourInteractive.DeadbyDaylightWindows_b1gz2xhdanwfm\LocalCache\Local\DeadByDaylight\Saved\Config\GRDKNoEditor\GameUserSettings.ini"; - private string MSEnginePath = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + @"Packages\BehaviourInteractive.DeadbyDaylightWindows_b1gz2xhdanwfm\LocalCache\Local\DeadByDaylight\Saved\Config\GRDKNoEditor\Engine.ini"; + private string MSSettingsPath = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + @"\DeadByDaylight\Saved\Config\WinGDK\GameUserSettings.ini"; + private string MSEnginePath = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + @"\DeadByDaylight\Saved\Config\WinGDK\Engine.ini"; private string ApplicationData = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + @"\DbD Settings Changer\Data\Configs\Autosave\"; @@ -99,4 +99,4 @@ public void Main_Load(object sender, EventArgs e) } } } -} \ No newline at end of file +}