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Hi and kudos for the latest release it's really getting better and better! Is there a particular reason why spatial scene and/or emitters do not support effects in the same fashion that tracks do? Pardon my ignorance if it's obvious, I'm not from audio engineering I just happen to use kira for an existing game's alternative audio capabilities and slowly learning in the process. |
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So, to answer my own question I actually overlooked in the documentation that a scene listener accepts |
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Hi, sorry I forgot to reply, but you're correct that that's how you would apply effects to everything in a spatial scene. I'm planning to add per-emitter effects in a future version of Kira.