Quest 5.8 Additions #1288
Closed
KVonGit
started this conversation in
Developing Quest
Replies: 0 comments
# for free
to join this conversation on GitHub.
Already have an account?
# to comment
-
Things added to Quest 5.8 1
All issues listed have been fixed in our recent pull requests, with the possible exception of
JS.whereAmI()
.Things I added:
addText
to make this "work"request
JS.console.log()
isroom
boolean attribute.
will split the commands unexpectedlyAlso see:
https://blog.textadventures.co.uk/2018/09/03/quest-5-8-is-out/
http://docs.textadventures.co.uk/quest/quest5_8.html
https://textadventures.co.uk/forum/quest/topic/hpfc9gd6eeknh3tctegx3a/quest-5-8-beta
https://textadventures.co.uk/forum/quest/topic/uxvr19o3fkc0xvkanbgw8g/quest-5-8
Notable changes in our pull requests:
Concerning DevMode:
I added a few lines to Play.aspx to include the JS files that were included before the final 5.8 release, modified CoreDevMode.aslx to restore the bits that used JS, tweaked one CSS setting, and everything worked perfectly on the testing server.
I haven't included this in a PR, but it really is very nice -- especially online with no Debugger window.
Every issue listed has been fixed in the current PR, but
JS.whereAmI()
is still pretty much unreliable -- as far as working the way most people would expect it to work.Footnotes
Copied from this Discord thread: https://discord.com/channels/1278365322054996018/1308643354296193044 ↩
Beta Was this translation helpful? Give feedback.
All reactions