Add easy way to set and access "global variables" from the editor #1390
KVonGit
started this conversation in
Developing Quest
Replies: 0 comments
# for free
to join this conversation on GitHub.
Already have an account?
# to comment
-
My method when porting games with global strings and integers is to create a
quest_global
object and use that as the de factowindow
object.I don't use the editor controls to add scripts, so I've never created any editor controls for this, but it should be relatively easy to create a few to allow using an attribute name alone to manipulate things.
(This should also include a function and editor controls to easily manipulate integers, using the second parameter like ASL does with
set
.)Beta Was this translation helpful? Give feedback.
All reactions