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UnityVS.LINQ to GameObject.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2015
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityVS.LINQ to GameObject.CSharp.Editor", "UnityVS.LINQ to GameObject.CSharp.Editor.csproj", "{69B76BE8-A990-936D-D794-035855292087}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityVS.LINQ to GameObject.CSharp", "UnityVS.LINQ to GameObject.CSharp.csproj", "{B7DF533E-748F-8388-4A2F-2CE669586F33}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{69B76BE8-A990-936D-D794-035855292087}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{69B76BE8-A990-936D-D794-035855292087}.Debug|Any CPU.Build.0 = Debug|Any CPU
{69B76BE8-A990-936D-D794-035855292087}.Release|Any CPU.ActiveCfg = Release|Any CPU
{69B76BE8-A990-936D-D794-035855292087}.Release|Any CPU.Build.0 = Release|Any CPU
{B7DF533E-748F-8388-4A2F-2CE669586F33}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B7DF533E-748F-8388-4A2F-2CE669586F33}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B7DF533E-748F-8388-4A2F-2CE669586F33}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B7DF533E-748F-8388-4A2F-2CE669586F33}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal