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UnityVS.LINQ-to-GameObject-for-Unity.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityVS.LINQ-to-GameObject-for-Unity.CSharp.Editor", "UnityVS.LINQ-to-GameObject-for-Unity.CSharp.Editor.csproj", "{EBE8A74E-0348-7B12-79A6-348D43A01200}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityVS.LINQ-to-GameObject-for-Unity.CSharp", "UnityVS.LINQ-to-GameObject-for-Unity.CSharp.csproj", "{CE081569-9FAA-1F5C-95F4-51BFB75331F3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{EBE8A74E-0348-7B12-79A6-348D43A01200}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EBE8A74E-0348-7B12-79A6-348D43A01200}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EBE8A74E-0348-7B12-79A6-348D43A01200}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EBE8A74E-0348-7B12-79A6-348D43A01200}.Release|Any CPU.Build.0 = Release|Any CPU
{CE081569-9FAA-1F5C-95F4-51BFB75331F3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CE081569-9FAA-1F5C-95F4-51BFB75331F3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CE081569-9FAA-1F5C-95F4-51BFB75331F3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CE081569-9FAA-1F5C-95F4-51BFB75331F3}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal