From 02f5afbea661d5b1a87dd30c3380a67b9cf4bf9f Mon Sep 17 00:00:00 2001 From: TheMitoSan Date: Fri, 26 Apr 2024 11:05:10 -0300 Subject: [PATCH] Update README.md --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index d410d1b..85621b1 100644 --- a/README.md +++ b/README.md @@ -16,7 +16,7 @@ This app creates an node-conected map on the go for classic Resident Evil games. ## How to install -- Download [latest release](https://github.com/themitosan/R3-Auto-Map-Gen/releases) (or the latest build from [GitHub Actions](https://github.com/themitosan/R3-Auto-Map-Gen/actions)) +- Download [latest release](https://github.com/themitosan/R3-Auto-Map-Gen/releases) _(or the latest build from [GitHub Actions](https://github.com/themitosan/R3-Auto-Map-Gen/actions))_ - Extract the zip on a _cool-looking_ place - Run `R3 Auto Map Gen.exe` - Click on `App Setup`, select your game executable and then insert ram positions for current stage and room. @@ -24,7 +24,7 @@ This app creates an node-conected map on the go for classic Resident Evil games. ...If everything is fine, just open your game - go to main menu and then click on `Hook game process`. ## How this thing works? -- Open your game, start hook, open a simple door and you will see the magic! +- Open your game, start hook, transition from one room to other and **see the magic**!

R3_Example @@ -54,4 +54,4 @@ _[BioRand](https://github.com/IntelOrca/biorand) is a Classic Resident Evil Rand _Code Veronica database was created using [Evil Resource](evilresource.com/resident-evil-code-veronica/maps) as reference._ - \ No newline at end of file +