-
Notifications
You must be signed in to change notification settings - Fork 0
/
Source.cpp
124 lines (92 loc) · 2.69 KB
/
Source.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
#include <iostream>
using namespace std;
struct hit
{
double depth;
double hardness;
};
int main ()
{
hit hit1,hit2,hit3,hit4;
double mindepth = 0;
double rc=0;
const double space = 0.004;
double rcdepth;
double tolerance = 0;
double casedepth= 0 ;
while (rc <= 0)
{
cout << "what is the desired case hardness? ";
cin >> rc;
if (rc <= 0)
{
cout << "please input a value greater than zero for the hardness " << endl;
}
}
while (casedepth <= 0 && casedepth - tolerance <= 0)
{
cout << "what is the case depth of the part? ";
cin >> casedepth;
cout << "what is the tolerance of the part? ";
cin >> tolerance;
if ((casedepth - tolerance) < 0)
{
cout << "the minimum case depth is below zero please input proper values for case and tolerance" << endl;
}
if (casedepth < 0 )
{
cout << "the case depth you entered is below zero please input a proper casedetph" << endl;
}
if (tolerance < 0)
{
cout << " the tolerance you entered is less than zero please input a propertolerance " << endl;
}
}
mindepth = casedepth - tolerance;
hit3.depth = casedepth + tolerance;
hit1.depth = hit3.depth - 2 * space;
hit2.depth = hit3.depth - space;
hit4.depth = hit3.depth + space;
cout << "what is the value of hit 1? ";
cin >> hit1.hardness;
cout << "what is the value of hit 2? ";
cin >> hit2.hardness;
cout << "what is the value of hit 3? ";
cin >> hit3.hardness;
cout << "what is the value of hit 4? ";
cin >> hit4.hardness;
if (hit1.hardness > rc && hit2.hardness < rc)
{
rcdepth = hit1.depth + .004*(hit1.hardness - rc) / (hit1.hardness - hit2.hardness);
}
else if (hit2.hardness > rc && hit3.hardness < rc)
{
rcdepth = hit2.depth + .004*(hit2.hardness - rc) / (hit2.hardness - hit3.hardness);
}
else if (hit3.hardness > rc && hit4.hardness < rc)
{
rcdepth = hit3.depth + .004*(hit3.hardness - rc) / (hit3.hardness - hit4.hardness);
}
else
{
rcdepth = 1;
}
cout << " the case depth is " << rcdepth << endl ;
if (rcdepth >= mindepth && rcdepth <= hit3.depth)
{
cout << " this part passes go ahead and pull that hold tag :) " << endl;
}
else if (rcdepth > hit3.depth)
{
cout << " this part is overcased please" << endl << "raise the temperature by redrawing the part at " << 300 + 30 * (hit3.hardness - rc) << endl;
}
else
{
cout << "this part is undercased" << endl;
}
cout << "hit 1 was taken at " << hit1.depth << endl;
cout << "hit 2 was taken at " << hit2.depth << endl;
cout << "hit 3 was taken at " << hit3.depth << endl;
cout << "hit 4 was taken at " << hit4.depth << endl;
return 0;
}