-
Notifications
You must be signed in to change notification settings - Fork 0
/
ticker.cs
55 lines (45 loc) · 1.05 KB
/
ticker.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
public class ticker : MonoBehaviour {
public Text text;
public class tickerMessage
{
public string message;
public float timeShown;
public float timeVisible;
}
Queue<tickerMessage> messages;
tickerMessage currentMessage;
static ticker m_instance;
public static ticker Instance
{
get{ return m_instance; }
}
void Awake() {
currentMessage = null;
messages = new Queue<tickerMessage> ();
m_instance = this;
}
public void pushMessage( tickerMessage message ) {
messages.Enqueue (message);
}
// Update is called once per frame
void Update () {
if (currentMessage != null) {
if (currentMessage.timeVisible >= currentMessage.timeShown) {
currentMessage = null;
text.text = "";
} else {
currentMessage.timeVisible += Time.deltaTime;
}
} else {
if(messages.Count <= 0 )
return;
currentMessage = messages.Dequeue ();
text.text = currentMessage.message;
currentMessage.timeVisible = 0.0f;
}
}
}