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Server command reference
tmp64 edited this page Sep 29, 2024
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Variable | Values | Comment |
---|---|---|
allow_spectators | 0/1 | Allow players to go into spectator mode. Enabled by default. |
spectator_cmd_delay | 1.0-∞ (5) | Specify a minimal delay between adjacent "spectate" client commands in seconds. Default: 5 seconds |
mp_welcomecam | 0/1 | Enable (default) or disable welcome cam. |
mp_notify_player_status | 0-7 | Selects notifications for player join/leave/spectate events in chat. Bits value. 1 bit - leave notification. 2 bit - join notification. 3 bit - enter/leave spectate notifications. To be said easy: 0 means "no notifications" 1 - default HL "player leave notification" 3 - join and leave notifications 7 - all notifications (default). |
mp_bunnyhop | 0/1 | Enable (default) or disable bunnyhop. 0 max speed is clamped to 350 to prevent bunnyhop. This is default HL behaviour. 1 max speed is clamped to 2000, thus allowing bunnyhop. |
mp_selfgauss | 0/1/2 | Enable (default) or disable selfgauss. Value 2 disables all selfgauss damage, while 1 only blocks direct selfhits. It is recommended to disable selfgauss due to it being extremely annoying. |
mp_spawntype | 0/1/2 | Spawn point selection method: 0 - HL25 1 - Pre-HL25 2 - Random with item accounting |
mp_falldamage | 0/1/2 | 0: deal 10 hp of damage on fall 1: deal damage proportional to speed (like in singleplayer) 2: no fall damage |
mp_teamspawn | 0/1 | When teamplay is enabled, players will be spawned on team spawns if the map has them. |
mp_weaponbox_time | -1/0/seconds (120) | Dead player's weapons will stay for this many seconds, 0 disables them, -1 forever. |
mp_weapondrop_time | 0 | Manually dropped weapons (using command drop ) will stay for this many seconds, 0 forever. |
mp_hidecorpses | 0/1 | Disables player corpses. If changed mid-game, existing corpses won't be removed. |
sv_bhl_query_vars | 0/1 | Enable querying of client capability and version cvars. |
sv_bhl_query_wait_for_id | 0/1 | Wait for a valid SteamID before querying. |
sv_bhl_defer_motd | 0/1 | Wait for client cvars before sending the MOTD. Requires sv_bhl_query_vars 1. |
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