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Makefile
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#
# 'make depend' uses makedepend to automatically generate dependencies
# (dependencies are added to end of Makefile)
# 'make' build executable file 'mycc'
# 'make clean' removes all .o and executable files
#
# define the C compiler to use
CC = gcc
# define any compile-time flags
CFLAGS = -Wall -g -std=c11
# define any directories containing header files other than /usr/include
#
INCLUDES = -I/usr/local/include -D_THREAD_SAFE
# define library paths in addition to /usr/lib
# if I wanted to include libraries not in /usr/lib I'd specify
# their path using -Lpath, something like:
LFLAGS = -lm -L/usr/local/lib
# define any libraries to link into executable:
# if I want to link in libraries (libx.so or libx.a) I use the -llibname
# option, something like (this will link in libmylib.so and libm.so:
LIBS = -lSDL2 -framework OpenGL -framework OpenCL
# define the C source files
SRCS = $(wildcard **/*.c *.c)
# define the C object files
#
# This uses Suffix Replacement within a macro:
# $(name:string1=string2)
# For each word in 'name' replace 'string1' with 'string2'
# Below we are replacing the suffix .c of all words in the macro SRCS
# with the .o suffix
#
OBJS = $(SRCS:.c=.o)
# define the executable file
MAIN = main
#
# The following part of the makefile is generic; it can be used to
# build any executable just by changing the definitions above and by
# deleting dependencies appended to the file from 'make depend'
#
.PHONY: depend clean
all: $(MAIN)
mkdir -p C-RTS.app/Contents/MacOS
cp main C-RTS.app/Contents/MacOS
cp resources/Info.plist C-RTS.app/Contents
$(MAIN): $(OBJS)
$(CC) $(CFLAGS) $(INCLUDES) -o $(MAIN) $(OBJS) $(LFLAGS) $(LIBS)
# this is a suffix replacement rule for building .o's from .c's
# it uses automatic variables $<: the name of the prerequisite of
# the rule(a .c file) and $@: the name of the target of the rule (a .o file)
# (see the gnu make manual section about automatic variables)
.c.o:
$(CC) $(CFLAGS) $(INCLUDES) -c $< -o $@
clean:
$(RM) **/*.o *.o *~ $(MAIN)
rm -rf C-RTS.app
depend: $(SRCS)
makedepend $(INCLUDES) $^
# DO NOT DELETE
gui/gui_button.o: gui/gui_button.h gui/gui_string.h gui/gui_callback.h
gui/gui_button.o: gui/gui_component.h gui/gui_component_group.h
gui/gui_button.o: util/linked_list.h gui/gui_viewport.h vector.h
gui/gui_button.o: gui/gui_frame.h
gui/gui_callback.o: gui/gui_callback.h
gui/gui_component.o: gui/gui_component.h gui/gui_button.h gui/gui_string.h
gui/gui_component.o: gui/gui_callback.h gui/gui_component_group.h
gui/gui_component.o: util/linked_list.h gui/gui_viewport.h vector.h
gui/gui_component.o: gui/gui_frame.h
gui/gui_component_group.o: gui/gui_component_group.h util/linked_list.h
gui/gui_component_group.o: gui/gui_component.h gui/gui_button.h
gui/gui_component_group.o: gui/gui_string.h gui/gui_callback.h
gui/gui_component_group.o: gui/gui_viewport.h vector.h gui/gui_frame.h
gui/gui_component_group_test.o: gui/gui_component_group_test.h
gui/gui_component_group_test.o: gui/gui_component_group.h util/linked_list.h
gui/gui_component_group_test.o: gui/gui_component.h gui/gui_button.h
gui/gui_component_group_test.o: gui/gui_string.h gui/gui_callback.h
gui/gui_component_group_test.o: gui/gui_viewport.h vector.h gui/gui_frame.h
gui/gui_frame.o: gui/gui_frame.h gui/gui_string.h gui/gui_component.h
gui/gui_frame.o: gui/gui_button.h gui/gui_callback.h
gui/gui_frame.o: gui/gui_component_group.h util/linked_list.h
gui/gui_frame.o: gui/gui_viewport.h vector.h
gui/gui_string.o: gui/gui_string.h text_renderer.h
gui/gui_viewport.o: gui/gui_viewport.h vector.h
gui_impl/game_viewport.o: gui_impl/game_viewport.h game.h world.h unit.h
gui_impl/game_viewport.o: vector.h pi.h factory.h projectile.h map.h shape.h
gui_impl/game_viewport.o: renderer.h vector3.h /usr/local/include/SDL2/SDL.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_main.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_stdinc.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_config.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_platform.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/begin_code.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/close_code.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_assert.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_atomic.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_audio.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_error.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_endian.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_mutex.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_thread.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_rwops.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_clipboard.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_cpuinfo.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_events.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_video.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_pixels.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_rect.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_surface.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_blendmode.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_keyboard.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_keycode.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_scancode.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_mouse.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_joystick.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_gamecontroller.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_quit.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_gesture.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_touch.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_filesystem.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_haptic.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_hints.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_loadso.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_log.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_messagebox.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_power.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_render.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_sensor.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_shape.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_system.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_timer.h
gui_impl/game_viewport.o: /usr/local/include/SDL2/SDL_version.h opengl.h
gui_impl/game_viewport.o: game.h grid.h kdtree.h scalable_grid.h team_id.h
gui_impl/game_viewport.o: config.h rand_range.h bktree.h gui.h
gui_impl/game_viewport.o: gui/gui_component_group.h util/linked_list.h
gui_impl/game_viewport.o: gui/gui_component.h gui/gui_button.h
gui_impl/game_viewport.o: gui/gui_string.h gui/gui_callback.h
gui_impl/game_viewport.o: gui/gui_component_group.h gui/gui_viewport.h
gui_impl/game_viewport.o: vector.h gui/gui_frame.h gui/gui_viewport.h
gui_impl/game_viewport.o: renderer.h
mod/mod_camera_update.o: mod/mod_camera_update.h game.h world.h unit.h
mod/mod_camera_update.o: vector.h pi.h factory.h projectile.h map.h shape.h
mod/mod_camera_update.o: renderer.h vector3.h /usr/local/include/SDL2/SDL.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_main.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_stdinc.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_config.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_platform.h
mod/mod_camera_update.o: /usr/local/include/SDL2/begin_code.h
mod/mod_camera_update.o: /usr/local/include/SDL2/close_code.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_assert.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_atomic.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_audio.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_error.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_endian.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_mutex.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_thread.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_rwops.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_clipboard.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_cpuinfo.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_events.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_video.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_pixels.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_rect.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_surface.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_blendmode.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_keyboard.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_keycode.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_scancode.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_mouse.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_joystick.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_gamecontroller.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_quit.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_gesture.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_touch.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_filesystem.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_haptic.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_hints.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_loadso.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_log.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_messagebox.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_power.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_render.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_sensor.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_shape.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_system.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_timer.h
mod/mod_camera_update.o: /usr/local/include/SDL2/SDL_version.h opengl.h
mod/mod_camera_update.o: game.h grid.h kdtree.h scalable_grid.h team_id.h
mod/mod_camera_update.o: config.h rand_range.h bktree.h gui.h
mod/mod_camera_update.o: gui/gui_component_group.h util/linked_list.h
mod/mod_camera_update.o: gui/gui_component.h gui/gui_button.h
mod/mod_camera_update.o: gui/gui_string.h gui/gui_callback.h
mod/mod_camera_update.o: gui/gui_component_group.h gui/gui_viewport.h
mod/mod_camera_update.o: vector.h gui/gui_frame.h camera.h
mod/mod_closest_enemy_unit.o: mod/mod_closest_enemy_unit.h game.h world.h
mod/mod_closest_enemy_unit.o: unit.h vector.h pi.h factory.h projectile.h
mod/mod_closest_enemy_unit.o: map.h shape.h renderer.h vector3.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_main.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_stdinc.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_config.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_platform.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/begin_code.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/close_code.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_assert.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_atomic.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_audio.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_error.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_endian.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_mutex.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_thread.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_rwops.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_clipboard.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_cpuinfo.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_events.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_video.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_pixels.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_rect.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_surface.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_blendmode.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_keyboard.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_keycode.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_scancode.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_mouse.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_joystick.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_gamecontroller.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_quit.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_gesture.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_touch.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_filesystem.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_haptic.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_hints.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_loadso.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_log.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_messagebox.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_power.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_render.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_sensor.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_shape.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_system.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_timer.h
mod/mod_closest_enemy_unit.o: /usr/local/include/SDL2/SDL_version.h opengl.h
mod/mod_closest_enemy_unit.o: game.h grid.h kdtree.h scalable_grid.h
mod/mod_closest_enemy_unit.o: team_id.h config.h rand_range.h bktree.h gui.h
mod/mod_closest_enemy_unit.o: gui/gui_component_group.h util/linked_list.h
mod/mod_closest_enemy_unit.o: gui/gui_component.h gui/gui_button.h
mod/mod_closest_enemy_unit.o: gui/gui_string.h gui/gui_callback.h
mod/mod_closest_enemy_unit.o: gui/gui_component_group.h gui/gui_viewport.h
mod/mod_closest_enemy_unit.o: vector.h gui/gui_frame.h config.h
mod/mod_closest_factory.o: mod/mod_closest_factory.h game.h world.h unit.h
mod/mod_closest_factory.o: vector.h pi.h factory.h projectile.h map.h shape.h
mod/mod_closest_factory.o: renderer.h vector3.h /usr/local/include/SDL2/SDL.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_main.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_stdinc.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_config.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_platform.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/begin_code.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/close_code.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_assert.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_atomic.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_audio.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_error.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_endian.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_mutex.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_thread.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_rwops.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_clipboard.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_cpuinfo.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_events.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_video.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_pixels.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_rect.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_surface.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_blendmode.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_keyboard.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_keycode.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_scancode.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_mouse.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_joystick.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_gamecontroller.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_quit.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_gesture.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_touch.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_filesystem.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_haptic.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_hints.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_loadso.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_log.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_messagebox.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_power.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_render.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_sensor.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_shape.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_system.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_timer.h
mod/mod_closest_factory.o: /usr/local/include/SDL2/SDL_version.h opengl.h
mod/mod_closest_factory.o: game.h grid.h kdtree.h scalable_grid.h team_id.h
mod/mod_closest_factory.o: config.h rand_range.h bktree.h gui.h
mod/mod_closest_factory.o: gui/gui_component_group.h util/linked_list.h
mod/mod_closest_factory.o: gui/gui_component.h gui/gui_button.h
mod/mod_closest_factory.o: gui/gui_string.h gui/gui_callback.h
mod/mod_closest_factory.o: gui/gui_component_group.h gui/gui_viewport.h
mod/mod_closest_factory.o: vector.h gui/gui_frame.h
mod/mod_closest_friendly_unit.o: mod/mod_closest_friendly_unit.h game.h
mod/mod_closest_friendly_unit.o: world.h unit.h vector.h pi.h factory.h
mod/mod_closest_friendly_unit.o: projectile.h map.h shape.h renderer.h
mod/mod_closest_friendly_unit.o: vector3.h /usr/local/include/SDL2/SDL.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_main.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_stdinc.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_config.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_platform.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/begin_code.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/close_code.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_assert.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_atomic.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_audio.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_error.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_endian.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_mutex.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_thread.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_rwops.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_clipboard.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_cpuinfo.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_events.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_video.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_pixels.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_rect.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_surface.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_blendmode.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_keyboard.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_keycode.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_scancode.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_mouse.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_joystick.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_gamecontroller.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_quit.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_gesture.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_touch.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_filesystem.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_haptic.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_hints.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_loadso.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_log.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_messagebox.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_power.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_render.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_sensor.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_shape.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_system.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_timer.h
mod/mod_closest_friendly_unit.o: /usr/local/include/SDL2/SDL_version.h
mod/mod_closest_friendly_unit.o: opengl.h game.h grid.h kdtree.h
mod/mod_closest_friendly_unit.o: scalable_grid.h team_id.h config.h
mod/mod_closest_friendly_unit.o: rand_range.h bktree.h gui.h
mod/mod_closest_friendly_unit.o: gui/gui_component_group.h util/linked_list.h
mod/mod_closest_friendly_unit.o: gui/gui_component.h gui/gui_button.h
mod/mod_closest_friendly_unit.o: gui/gui_string.h gui/gui_callback.h
mod/mod_closest_friendly_unit.o: gui/gui_component_group.h gui/gui_viewport.h
mod/mod_closest_friendly_unit.o: vector.h gui/gui_frame.h
mod/mod_event.o: mod/mod_event.h game.h world.h unit.h vector.h pi.h
mod/mod_event.o: factory.h projectile.h map.h shape.h renderer.h vector3.h
mod/mod_event.o: /usr/local/include/SDL2/SDL.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_main.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_stdinc.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_config.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_platform.h
mod/mod_event.o: /usr/local/include/SDL2/begin_code.h
mod/mod_event.o: /usr/local/include/SDL2/close_code.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_assert.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_atomic.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_audio.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_error.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_endian.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_mutex.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_thread.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_rwops.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_clipboard.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_cpuinfo.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_events.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_video.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_pixels.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_rect.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_surface.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_blendmode.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_keyboard.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_keycode.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_scancode.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_mouse.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_joystick.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_gamecontroller.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_quit.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_gesture.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_touch.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_filesystem.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_haptic.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_hints.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_loadso.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_log.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_messagebox.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_power.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_render.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_sensor.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_shape.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_system.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_timer.h
mod/mod_event.o: /usr/local/include/SDL2/SDL_version.h opengl.h game.h grid.h
mod/mod_event.o: kdtree.h scalable_grid.h team_id.h config.h rand_range.h
mod/mod_event.o: bktree.h gui.h gui/gui_component_group.h util/linked_list.h
mod/mod_event.o: gui/gui_component.h gui/gui_button.h gui/gui_string.h
mod/mod_event.o: gui/gui_callback.h gui/gui_component_group.h
mod/mod_event.o: gui/gui_viewport.h vector.h gui/gui_frame.h vector3.h
mod/mod_event.o: renderer.h
mod/mod_factory_spawn.o: mod/mod_factory_spawn.h game.h world.h unit.h
mod/mod_factory_spawn.o: vector.h pi.h factory.h projectile.h map.h shape.h
mod/mod_factory_spawn.o: renderer.h vector3.h /usr/local/include/SDL2/SDL.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_main.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_stdinc.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_config.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_platform.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/begin_code.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/close_code.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_assert.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_atomic.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_audio.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_error.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_endian.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_mutex.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_thread.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_rwops.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_clipboard.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_cpuinfo.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_events.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_video.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_pixels.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_rect.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_surface.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_blendmode.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_keyboard.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_keycode.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_scancode.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_mouse.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_joystick.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_gamecontroller.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_quit.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_gesture.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_touch.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_filesystem.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_haptic.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_hints.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_loadso.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_log.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_messagebox.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_power.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_render.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_sensor.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_shape.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_system.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_timer.h
mod/mod_factory_spawn.o: /usr/local/include/SDL2/SDL_version.h opengl.h
mod/mod_factory_spawn.o: game.h grid.h kdtree.h scalable_grid.h team_id.h
mod/mod_factory_spawn.o: config.h rand_range.h bktree.h gui.h
mod/mod_factory_spawn.o: gui/gui_component_group.h util/linked_list.h
mod/mod_factory_spawn.o: gui/gui_component.h gui/gui_button.h
mod/mod_factory_spawn.o: gui/gui_string.h gui/gui_callback.h
mod/mod_factory_spawn.o: gui/gui_component_group.h gui/gui_viewport.h
mod/mod_factory_spawn.o: vector.h gui/gui_frame.h world.h team_id.h pi.h
mod/mod_gui.o: mod/mod_gui.h game.h world.h unit.h vector.h pi.h factory.h
mod/mod_gui.o: projectile.h map.h shape.h renderer.h vector3.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_main.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_stdinc.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_config.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_platform.h
mod/mod_gui.o: /usr/local/include/SDL2/begin_code.h
mod/mod_gui.o: /usr/local/include/SDL2/close_code.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_assert.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_atomic.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_audio.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_error.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_endian.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_mutex.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_thread.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_rwops.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_clipboard.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_cpuinfo.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_events.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_video.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_pixels.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_rect.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_surface.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_blendmode.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_keyboard.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_keycode.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_scancode.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_mouse.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_joystick.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_gamecontroller.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_quit.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_gesture.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_touch.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_filesystem.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_haptic.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_hints.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_loadso.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_log.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_messagebox.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_power.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_render.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_sensor.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_shape.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_system.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_timer.h
mod/mod_gui.o: /usr/local/include/SDL2/SDL_version.h opengl.h game.h grid.h
mod/mod_gui.o: kdtree.h scalable_grid.h team_id.h config.h rand_range.h
mod/mod_gui.o: bktree.h gui.h gui/gui_component_group.h util/linked_list.h
mod/mod_gui.o: gui/gui_component.h gui/gui_button.h gui/gui_string.h
mod/mod_gui.o: gui/gui_callback.h gui/gui_component_group.h
mod/mod_gui.o: gui/gui_viewport.h vector.h gui/gui_frame.h gui.h
mod/mod_kdtree.o: mod/mod_kdtree.h game.h world.h unit.h vector.h pi.h
mod/mod_kdtree.o: factory.h projectile.h map.h shape.h renderer.h vector3.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_main.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_stdinc.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_config.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_platform.h
mod/mod_kdtree.o: /usr/local/include/SDL2/begin_code.h
mod/mod_kdtree.o: /usr/local/include/SDL2/close_code.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_assert.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_atomic.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_audio.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_error.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_endian.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_mutex.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_thread.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_rwops.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_clipboard.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_cpuinfo.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_events.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_video.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_pixels.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_rect.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_surface.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_blendmode.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_keyboard.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_keycode.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_scancode.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_mouse.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_joystick.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_gamecontroller.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_quit.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_gesture.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_touch.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_filesystem.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_haptic.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_hints.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_loadso.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_log.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_messagebox.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_power.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_render.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_sensor.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_shape.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_system.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_timer.h
mod/mod_kdtree.o: /usr/local/include/SDL2/SDL_version.h opengl.h game.h
mod/mod_kdtree.o: grid.h kdtree.h scalable_grid.h team_id.h config.h
mod/mod_kdtree.o: rand_range.h bktree.h gui.h gui/gui_component_group.h
mod/mod_kdtree.o: util/linked_list.h gui/gui_component.h gui/gui_button.h
mod/mod_kdtree.o: gui/gui_string.h gui/gui_callback.h
mod/mod_kdtree.o: gui/gui_component_group.h gui/gui_viewport.h vector.h
mod/mod_kdtree.o: gui/gui_frame.h kdtree.h
mod/mod_print_performance.o: mod/mod_print_performance.h game.h world.h
mod/mod_print_performance.o: unit.h vector.h pi.h factory.h projectile.h
mod/mod_print_performance.o: map.h shape.h renderer.h vector3.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_main.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_stdinc.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_config.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_platform.h
mod/mod_print_performance.o: /usr/local/include/SDL2/begin_code.h
mod/mod_print_performance.o: /usr/local/include/SDL2/close_code.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_assert.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_atomic.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_audio.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_error.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_endian.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_mutex.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_thread.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_rwops.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_clipboard.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_cpuinfo.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_events.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_video.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_pixels.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_rect.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_surface.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_blendmode.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_keyboard.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_keycode.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_scancode.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_mouse.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_joystick.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_gamecontroller.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_quit.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_gesture.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_touch.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_filesystem.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_haptic.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_hints.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_loadso.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_log.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_messagebox.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_power.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_render.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_sensor.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_shape.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_system.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_timer.h
mod/mod_print_performance.o: /usr/local/include/SDL2/SDL_version.h opengl.h
mod/mod_print_performance.o: game.h grid.h kdtree.h scalable_grid.h team_id.h
mod/mod_print_performance.o: config.h rand_range.h bktree.h gui.h
mod/mod_print_performance.o: gui/gui_component_group.h util/linked_list.h
mod/mod_print_performance.o: gui/gui_component.h gui/gui_button.h
mod/mod_print_performance.o: gui/gui_string.h gui/gui_callback.h
mod/mod_print_performance.o: gui/gui_component_group.h gui/gui_viewport.h
mod/mod_print_performance.o: vector.h gui/gui_frame.h
mod/mod_projectile_unit_impact.o: mod/mod_projectile_unit_impact.h game.h
mod/mod_projectile_unit_impact.o: world.h unit.h vector.h pi.h factory.h
mod/mod_projectile_unit_impact.o: projectile.h map.h shape.h renderer.h
mod/mod_projectile_unit_impact.o: vector3.h /usr/local/include/SDL2/SDL.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_main.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_stdinc.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_config.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_platform.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/begin_code.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/close_code.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_assert.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_atomic.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_audio.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_error.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_endian.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_mutex.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_thread.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_rwops.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_clipboard.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_cpuinfo.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_events.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_video.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_pixels.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_rect.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_surface.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_blendmode.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_keyboard.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_keycode.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_scancode.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_mouse.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_joystick.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_gamecontroller.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_quit.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_gesture.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_touch.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_filesystem.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_haptic.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_hints.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_loadso.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_log.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_messagebox.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_power.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_render.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_sensor.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_shape.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_system.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_timer.h
mod/mod_projectile_unit_impact.o: /usr/local/include/SDL2/SDL_version.h
mod/mod_projectile_unit_impact.o: opengl.h game.h grid.h kdtree.h
mod/mod_projectile_unit_impact.o: scalable_grid.h team_id.h config.h
mod/mod_projectile_unit_impact.o: rand_range.h bktree.h gui.h
mod/mod_projectile_unit_impact.o: gui/gui_component_group.h
mod/mod_projectile_unit_impact.o: util/linked_list.h gui/gui_component.h
mod/mod_projectile_unit_impact.o: gui/gui_button.h gui/gui_string.h
mod/mod_projectile_unit_impact.o: gui/gui_callback.h
mod/mod_projectile_unit_impact.o: gui/gui_component_group.h
mod/mod_projectile_unit_impact.o: gui/gui_viewport.h vector.h gui/gui_frame.h
mod/mod_projectile_unit_impact.o: world.h config.h scalable_grid.h
mod/mod_random_spawn.o: mod/mod_random_spawn.h game.h world.h unit.h vector.h
mod/mod_random_spawn.o: pi.h factory.h projectile.h map.h shape.h renderer.h
mod/mod_random_spawn.o: vector3.h /usr/local/include/SDL2/SDL.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_main.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_stdinc.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_config.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_platform.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/begin_code.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/close_code.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_assert.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_atomic.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_audio.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_error.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_endian.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_mutex.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_thread.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_rwops.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_clipboard.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_cpuinfo.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_events.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_video.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_pixels.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_rect.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_surface.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_blendmode.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_keyboard.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_keycode.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_scancode.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_mouse.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_joystick.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_gamecontroller.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_quit.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_gesture.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_touch.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_filesystem.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_haptic.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_hints.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_loadso.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_log.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_messagebox.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_power.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_render.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_sensor.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_shape.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_system.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_timer.h
mod/mod_random_spawn.o: /usr/local/include/SDL2/SDL_version.h opengl.h game.h
mod/mod_random_spawn.o: grid.h kdtree.h scalable_grid.h team_id.h config.h
mod/mod_random_spawn.o: rand_range.h bktree.h gui.h gui/gui_component_group.h
mod/mod_random_spawn.o: util/linked_list.h gui/gui_component.h
mod/mod_random_spawn.o: gui/gui_button.h gui/gui_string.h gui/gui_callback.h
mod/mod_random_spawn.o: gui/gui_component_group.h gui/gui_viewport.h vector.h
mod/mod_random_spawn.o: gui/gui_frame.h pi.h rand_range.h team_id.h
mod/mod_render.o: mod/mod_render.h game.h world.h unit.h vector.h pi.h
mod/mod_render.o: factory.h projectile.h map.h shape.h renderer.h vector3.h
mod/mod_render.o: /usr/local/include/SDL2/SDL.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_main.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_stdinc.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_config.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_platform.h
mod/mod_render.o: /usr/local/include/SDL2/begin_code.h
mod/mod_render.o: /usr/local/include/SDL2/close_code.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_assert.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_atomic.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_audio.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_error.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_endian.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_mutex.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_thread.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_rwops.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_clipboard.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_cpuinfo.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_events.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_video.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_pixels.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_rect.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_surface.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_blendmode.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_keyboard.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_keycode.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_scancode.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_mouse.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_joystick.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_gamecontroller.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_quit.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_gesture.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_touch.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_filesystem.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_haptic.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_hints.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_loadso.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_log.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_messagebox.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_power.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_render.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_sensor.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_shape.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_system.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_timer.h
mod/mod_render.o: /usr/local/include/SDL2/SDL_version.h opengl.h game.h
mod/mod_render.o: grid.h kdtree.h scalable_grid.h team_id.h config.h
mod/mod_render.o: rand_range.h bktree.h gui.h gui/gui_component_group.h
mod/mod_render.o: util/linked_list.h gui/gui_component.h gui/gui_button.h
mod/mod_render.o: gui/gui_string.h gui/gui_callback.h
mod/mod_render.o: gui/gui_component_group.h gui/gui_viewport.h vector.h
mod/mod_render.o: gui/gui_frame.h renderer.h camera.h
mod/mod_scalable_grid.o: mod/mod_scalable_grid.h game.h world.h unit.h
mod/mod_scalable_grid.o: vector.h pi.h factory.h projectile.h map.h shape.h
mod/mod_scalable_grid.o: renderer.h vector3.h /usr/local/include/SDL2/SDL.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_main.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_stdinc.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_config.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_platform.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/begin_code.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/close_code.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_assert.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_atomic.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_audio.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_error.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_endian.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_mutex.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_thread.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_rwops.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_clipboard.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_cpuinfo.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_events.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_video.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_pixels.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_rect.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_surface.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_blendmode.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_keyboard.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_keycode.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_scancode.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_mouse.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_joystick.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_gamecontroller.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_quit.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_gesture.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_touch.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_filesystem.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_haptic.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_hints.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_loadso.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_log.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_messagebox.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_power.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_render.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_sensor.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_shape.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_system.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_timer.h
mod/mod_scalable_grid.o: /usr/local/include/SDL2/SDL_version.h opengl.h
mod/mod_scalable_grid.o: game.h grid.h kdtree.h scalable_grid.h team_id.h
mod/mod_scalable_grid.o: config.h rand_range.h bktree.h gui.h
mod/mod_scalable_grid.o: gui/gui_component_group.h util/linked_list.h
mod/mod_scalable_grid.o: gui/gui_component.h gui/gui_button.h
mod/mod_scalable_grid.o: gui/gui_string.h gui/gui_callback.h
mod/mod_scalable_grid.o: gui/gui_component_group.h gui/gui_viewport.h
mod/mod_scalable_grid.o: vector.h gui/gui_frame.h scalable_grid.h config.h
mod/mod_unit_behavior.o: mod/mod_unit_behavior.h game.h world.h unit.h
mod/mod_unit_behavior.o: vector.h pi.h factory.h projectile.h map.h shape.h
mod/mod_unit_behavior.o: renderer.h vector3.h /usr/local/include/SDL2/SDL.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_main.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_stdinc.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_config.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_platform.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/begin_code.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/close_code.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_assert.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_atomic.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_audio.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_error.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_endian.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_mutex.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_thread.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_rwops.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_clipboard.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_cpuinfo.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_events.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_video.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_pixels.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_rect.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_surface.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_blendmode.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_keyboard.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_keycode.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_scancode.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_mouse.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_joystick.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_gamecontroller.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_quit.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_gesture.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_touch.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_filesystem.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_haptic.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_hints.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_loadso.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_log.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_messagebox.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_power.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_render.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_sensor.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_shape.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_system.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_timer.h
mod/mod_unit_behavior.o: /usr/local/include/SDL2/SDL_version.h opengl.h
mod/mod_unit_behavior.o: game.h grid.h kdtree.h scalable_grid.h team_id.h
mod/mod_unit_behavior.o: config.h rand_range.h bktree.h gui.h
mod/mod_unit_behavior.o: gui/gui_component_group.h util/linked_list.h
mod/mod_unit_behavior.o: gui/gui_component.h gui/gui_button.h
mod/mod_unit_behavior.o: gui/gui_string.h gui/gui_callback.h
mod/mod_unit_behavior.o: gui/gui_component_group.h gui/gui_viewport.h
mod/mod_unit_behavior.o: vector.h gui/gui_frame.h unit/behavior.h unit.h
mod/mod_unit_behavior.o: world.h
mod/mod_unit_projectile_spawn.o: mod/mod_unit_projectile_spawn.h game.h
mod/mod_unit_projectile_spawn.o: world.h unit.h vector.h pi.h factory.h
mod/mod_unit_projectile_spawn.o: projectile.h map.h shape.h renderer.h
mod/mod_unit_projectile_spawn.o: vector3.h /usr/local/include/SDL2/SDL.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_main.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_stdinc.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_config.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_platform.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/begin_code.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/close_code.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_assert.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_atomic.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_audio.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_error.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_endian.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_mutex.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_thread.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_rwops.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_clipboard.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_cpuinfo.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_events.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_video.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_pixels.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_rect.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_surface.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_blendmode.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_keyboard.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_keycode.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_scancode.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_mouse.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_joystick.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_gamecontroller.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_quit.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_gesture.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_touch.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_filesystem.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_haptic.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_hints.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_loadso.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_log.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_messagebox.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_power.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_render.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_sensor.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_shape.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_system.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_timer.h
mod/mod_unit_projectile_spawn.o: /usr/local/include/SDL2/SDL_version.h
mod/mod_unit_projectile_spawn.o: opengl.h game.h grid.h kdtree.h
mod/mod_unit_projectile_spawn.o: scalable_grid.h team_id.h config.h
mod/mod_unit_projectile_spawn.o: rand_range.h bktree.h gui.h
mod/mod_unit_projectile_spawn.o: gui/gui_component_group.h util/linked_list.h
mod/mod_unit_projectile_spawn.o: gui/gui_component.h gui/gui_button.h
mod/mod_unit_projectile_spawn.o: gui/gui_string.h gui/gui_callback.h
mod/mod_unit_projectile_spawn.o: gui/gui_component_group.h gui/gui_viewport.h
mod/mod_unit_projectile_spawn.o: vector.h gui/gui_frame.h rand_range.h
mod/mod_world_update.o: mod/mod_world_update.h game.h world.h unit.h vector.h
mod/mod_world_update.o: pi.h factory.h projectile.h map.h shape.h renderer.h
mod/mod_world_update.o: vector3.h /usr/local/include/SDL2/SDL.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_main.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_stdinc.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_config.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_platform.h
mod/mod_world_update.o: /usr/local/include/SDL2/begin_code.h
mod/mod_world_update.o: /usr/local/include/SDL2/close_code.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_assert.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_atomic.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_audio.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_error.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_endian.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_mutex.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_thread.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_rwops.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_clipboard.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_cpuinfo.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_events.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_video.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_pixels.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_rect.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_surface.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_blendmode.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_keyboard.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_keycode.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_scancode.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_mouse.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_joystick.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_gamecontroller.h
mod/mod_world_update.o: /usr/local/include/SDL2/SDL_quit.h