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ToLua支持Unity中国曾增强版的AssetBundle加密吗? 我加密后解密不了。 打包: BuildPipeline.SetAssetBundleEncryptKey("1234567890asdfgh"); BuildPipeline.BuildAssetBundles(output, BuildAssetBundleOptions.DeterministicAssetBundle | BuildAssetBundleOptions.ChunkBasedCompression | BuildAssetBundleOptions.EnableProtection, EditorUserBuildSettings.activeBuildTarget); 读取: AssetBundle.SetAssetBundleDecryptKey("1234567890asdfgh");
The text was updated successfully, but these errors were encountered:
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ToLua支持Unity中国曾增强版的AssetBundle加密吗?
我加密后解密不了。
打包:
BuildPipeline.SetAssetBundleEncryptKey("1234567890asdfgh");
BuildPipeline.BuildAssetBundles(output, BuildAssetBundleOptions.DeterministicAssetBundle |
BuildAssetBundleOptions.ChunkBasedCompression |
BuildAssetBundleOptions.EnableProtection, EditorUserBuildSettings.activeBuildTarget);
读取:
AssetBundle.SetAssetBundleDecryptKey("1234567890asdfgh");
The text was updated successfully, but these errors were encountered: