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bot.js
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var Discord = require('discord.io');
var logger = require('winston');
var auth = require('./auth.json');
// Configure logger settings
logger.remove(logger.transports.Console);
logger.add(new logger.transports.Console, {
colorize: true
});
logger.level = 'debug';
// Initialize Discord Bot
var bot = new Discord.Client({
token: auth.token,
autorun: true
});
bot.on('ready', function (evt) {
logger.info('Connected');
logger.info('Logged in as: ');
logger.info(bot.username + ' - (' + bot.id + ')');
});
function checkScore(roll, score) {
var level = 0;
if (roll == 1 || roll == score) //Holy mary!
level = 1;
else if (roll == 100) //Holy... fuck!
level = 6;
else if (roll <= 5 || ((1 <= (score-roll)) && ((score-roll) <= 5)) || ((roll % 11) == 0 && roll < score)) // Critical!
level = 2;
else if (roll < score) // OK!
level = 3;
else if (roll > 95 || ((1 <= (roll-score)) && ((roll-score) <= 5)) || ((roll % 11) == 0 && roll > score)) // Oh no!
level = 5;
else if (roll > score)// OK!
level = 4;
return level;
}
function getResult(level) {
var ret = '';
switch (level) {
case (1):
ret = "**CRITICAL SUCCESS!**";
break;
case (2):
ret = "**Good success**";
break;
case (3):
ret = "**Success**";
break;
case (4):
ret = "**Failure**";
break;
case (5):
ret = "**Bad failure**";
break;
case (6):
ret = "**CRITICAL FAILURE!**";
break;
}
return ret;
}
bot.on('message', function (user, userID, channelID, message, evt) {
// Our bot needs to know if it will execute a command
// It will listen for messages that will start with `!`
if (message.substring(0, 1) == '!') {
var args = message.substring(1).split(' ');
var cmd = args[0];
args = args.splice(1);
switch(cmd) {
// !roll
case 'roll':
var skill = args[0];
var score = args[1];
var roll = Math.floor(Math.random() * 100) + 1; //Return a number between 1 and 100
var message_flipFlop = '';
if (skill == undefined || skill == '') {
var skill = 'unknown';
}
if (score != undefined && score != '') {
var level = checkScore(roll, score);
}
if (skill.substring(0, 1) == '*') { //Favorite skill, I can flip-flop
skill = skill.substring(1) + ' (favorite)';
if (roll >= 10 || roll < 100) { // Try to flip-flop it
var roll_flipFlop = (roll % 10) * 10 + Math.floor(roll/10);
var level_flipFlop = checkScore(roll_flipFlop, score);
if (level_flipFlop < level) { // Better flip-flopped!
level = level_flipFlop;
message_flipFlop = '. Flip-flop into ' + roll_flipFlop;
}
}
}
// Basic message
var message = user + " rolled " + roll + " for " + skill;
bot.sendMessage({
to: channelID,
message: '`' + message + message_flipFlop + '` ' + getResult(level)
});
break;
case '1d10':
var skill = args[0];
var roll = Math.floor((Math.random() + 0.1) * 10) ; //Return a number between 1 and 10
// Basic message
var message = user + " rolled " + roll;
// In case of additional information, I write it down
if (skill != undefined && skill != '') {
message += ' for ' + skill;
}
bot.sendMessage({
to: channelID,
message: '`' + message + '`'
});
break;
}
}
});