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adding plugins to automate the work. #26
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How would you feel if these plugins/actions were like python scripts or something? |
probably python would be more convenient for other people |
@tryashtar |
To be honest, I want to keep the scope of this program rather small; it's supposed to be an alternative to NBTExplorer, not MCCToolchest or similar. So basically anything to do with Minecraft content is in my view off-limits, it's just Minecraft formats. I could see adding an animation option to Image Map though. Once I get some time that is... As for this scripting suggestion, it's a good one, but it will probably take a while, because I want to finish the changes that will make #12 possible first |
Work in progress version: Before this gets finished, I need to do the following things:
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excellent |
add the ability for users to create their own plugins. for example, to edit snbt when opening a schematic file and editing TileEntities. where the user can write the command: replace all " /setblock ~ ~+2 ~+5 glass "with" /setblock ~ ~+2 ~+8 bedrock" which will be convenient if there are a lot of such lines. or another example: to all the numbers found between the lines "map_uuid" and "L}}" increase by the number entered by the user. thus, it will greatly speed up the work for those who perform the same type of actions. although to create plugins, people will need to know "C"
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