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MenuUpdate.c
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#include "MenuUpdate.h"
int MenuUpdate(Mouse *pMouse, MenuTexture *pMenuTexture, int menuState) {
switch (menuState) {
case MENU_STATE_MAIN:
return MenuUpdateMain(pMouse,pMenuTexture);
break;
case MENU_STATE_PLAY:
return MenuUpdatePlay(pMouse,pMenuTexture);
break;
case MENU_STATE_OPTIONS:
return MenuUpdateOptions(pMouse,pMenuTexture);
break;
default:
return -1;
break;
}
}
int MenuUpdateMain(Mouse *pMouse, MenuTexture *pMenuTexture) {
//On prend par défaut le bouton normal (non survolé)
pMenuTexture->SrcBtnPlay = pMenuTexture->InTextureBtnPlay;
pMenuTexture->SrcBtnOptions = pMenuTexture->InTextureBtnOptions;
pMenuTexture->SrcBtnQuit = pMenuTexture->InTextureBtnQuit;
//bouton PLAY ?
if(CheckMouseOnButton(pMouse, &(pMenuTexture->DstBtnPlay))){
pMenuTexture->SrcBtnPlay = pMenuTexture->InTextureBtnPlayHover;
if(pMouse->MouseLeftClic) return MENU_MAIN_PLAY;
}
//bouton OPTIONS ?
if(CheckMouseOnButton(pMouse, &(pMenuTexture->DstBtnOptions))){
pMenuTexture->SrcBtnOptions = pMenuTexture->InTextureBtnOptionsHover;
if(pMouse->MouseLeftClic) return MENU_MAIN_OPTIONS;
}
//bouton QUIT ?
if(CheckMouseOnButton(pMouse, &(pMenuTexture->DstBtnQuit))){
pMenuTexture->SrcBtnQuit = pMenuTexture->InTextureBtnQuitHover;
if(pMouse->MouseLeftClic) return MENU_MAIN_QUIT;
}
return -1;
}
int MenuUpdatePlay(Mouse *pMouse, MenuTexture *pMenuTexture) {
//On prend par défaut le bouton normal (non survolé)
pMenuTexture->SrcBtn2P = pMenuTexture->InTextureBtn2P;
pMenuTexture->SrcBtnHardB = pMenuTexture->InTextureBtnHardB;
pMenuTexture->SrcBtnEasyB = pMenuTexture->InTextureBtnEasyB;
pMenuTexture->SrcBtnOnline = pMenuTexture->InTextureBtnOnline;
pMenuTexture->SrcBtnBack = pMenuTexture->InTextureBtnBack;
//bouton 2PLAYERS LOCAL ?
if(CheckMouseOnButton(pMouse, &(pMenuTexture->DstBtn2P))){
pMenuTexture->SrcBtn2P = pMenuTexture->InTextureBtn2PHover;
if(pMouse->MouseLeftClic) return MENU_PLAY_TWOPLAYERS;
}
//bouton HARD BOT ?
if(CheckMouseOnButton(pMouse, &(pMenuTexture->DstBtnHardB))){
pMenuTexture->SrcBtnHardB = pMenuTexture->InTextureBtnHardBHover;
if(pMouse->MouseLeftClic) return MENU_PLAY_HARDBOT;
}
//bouton EASY BOT ?
if(CheckMouseOnButton(pMouse, &(pMenuTexture->DstBtnEasyB))){
pMenuTexture->SrcBtnEasyB = pMenuTexture->InTextureBtnEasyBHover;
if(pMouse->MouseLeftClic) return MENU_PLAY_EASYBOT;
}
//bouton ONLINE ?
if(CheckMouseOnButton(pMouse, &(pMenuTexture->DstBtnOnline))){
pMenuTexture->SrcBtnOnline = pMenuTexture->InTextureBtnOnlineHover;
if(pMouse->MouseLeftClic) return MENU_PLAY_ONLINE;
}
//bouton BACK ?
if(CheckMouseOnButton(pMouse, &(pMenuTexture->DstBtnBack))){
pMenuTexture->SrcBtnBack = pMenuTexture->InTextureBtnBackHover;
if(pMouse->MouseLeftClic) return MENU_PLAY_BACK;
}
return -1;
}
int MenuUpdateOptions(Mouse *pMouse, MenuTexture *pMenuTexture) {
}
int CheckMouseOnButton(Mouse *pMouse, SDL_Rect *pButton) {
//Souris est à gauche du bouton
if (pMouse->MouseX < pButton->x) {
return 0;
}
//Souris est à droite du bouton
if (pMouse->MouseX > pButton->x+pButton->w) {
return 0;
}
//Souris est en dessous du bouton
if (pMouse->MouseY < pButton->y) {
return 0;
}
//Souris est au dessous du bouton
if (pMouse->MouseY > pButton->y+pButton->h) {
return 0;
}
else return 1;
}
/*
//int MenuBouton(SDL_Rect *BtnTitle, SDL_Rect *BtnBotLow, SDL_Rect *BtnPlay, SDL_Rect *BtnQuit, SDL_Rect *BtnDiscord,SDL_Rect *BtnBotHard, Mouse *pMouse){
int MenuBouton(MenuTexture *pMenuTexture, Mouse *pMouse){
//int tempsPrecedent = 0, tempsActuel = 0;
Uint32 tempsActuel = 0;
static int numberClicTitle = 0;
static Uint32 numberClicTitleLimiteTime = 0;
static int stopedAlert = 0;
if(numberClicTitle == 3 && stopedAlert < 3){
stopedAlert = numberClicTitle;
return MENU_CLIC_BTN_SPEED_AMPLIFIED;
}
while(1){
tempsActuel = SDL_GetTicks();
if(EventsMenu(pMouse) == 1){
return MENU_CLIC_BTN_QUIT;
}
if(pMouse->MouseLeftClic == 1){
if(pMouse->MouseX >= pMenuTexture->OnScreenPlayBtn.x &&
pMouse->MouseX <= (pMenuTexture->OnScreenPlayBtn.x + pMenuTexture->OnScreenPlayBtn.w) &&
pMouse->MouseY >= pMenuTexture->OnScreenPlayBtn.y &&
pMouse->MouseY <= (pMenuTexture->OnScreenPlayBtn.y + pMenuTexture->OnScreenPlayBtn.h)){
return MENU_CLIC_BTN_PLAY;
}
if(pMouse->MouseX >= pMenuTexture->OnScreenQuitBtn.x &&
pMouse->MouseX <= (pMenuTexture->OnScreenQuitBtn.x + pMenuTexture->OnScreenQuitBtn.w) &&
pMouse->MouseY >= pMenuTexture->OnScreenQuitBtn.y &&
pMouse->MouseY <= (pMenuTexture->OnScreenQuitBtn.y + pMenuTexture->OnScreenQuitBtn.h)){
return MENU_CLIC_BTN_QUIT;
}
if(pMouse->MouseX >= pMenuTexture->OnScreenPlayBotHardBtn.x &&
pMouse->MouseX <= (pMenuTexture->OnScreenPlayBotHardBtn.x + pMenuTexture->OnScreenPlayBotHardBtn.w) &&
pMouse->MouseY >= pMenuTexture->OnScreenPlayBotHardBtn.y &&
pMouse->MouseY <= (pMenuTexture->OnScreenPlayBotHardBtn.y + pMenuTexture->OnScreenPlayBotHardBtn.h)){
return MENU_CLIC_BTN_HARDBOT;
}
if(pMouse->MouseX >= pMenuTexture->OnScreenOnlineBtn.x &&
pMouse->MouseX <= (pMenuTexture->OnScreenOnlineBtn.x + pMenuTexture->OnScreenOnlineBtn.w) &&
pMouse->MouseY >= pMenuTexture->OnScreenOnlineBtn.y &&
pMouse->MouseY <= (pMenuTexture->OnScreenOnlineBtn.y + pMenuTexture->OnScreenOnlineBtn.h)){
return MENU_CLIC_BTN_ONLINE;
}
if(pMouse->MouseX >= pMenuTexture->OnScreenPlayeBotLowBtn.x &&
pMouse->MouseX <= (pMenuTexture->OnScreenPlayeBotLowBtn.x + pMenuTexture->OnScreenPlayeBotLowBtn.w) &&
pMouse->MouseY >= pMenuTexture->OnScreenPlayeBotLowBtn.y &&
pMouse->MouseY <= (pMenuTexture->OnScreenPlayeBotLowBtn.y + pMenuTexture->OnScreenPlayeBotLowBtn.h)){
return MENU_CLIC_BTN_LOWBOT;
}
if(pMouse->MouseX >= pMenuTexture->OnScreenDiscordBtn.x &&
pMouse->MouseX <= (pMenuTexture->OnScreenDiscordBtn.x + pMenuTexture->OnScreenDiscordBtn.w) &&
pMouse->MouseY >= pMenuTexture->OnScreenDiscordBtn.y &&
pMouse->MouseY <= (pMenuTexture->OnScreenDiscordBtn.y + pMenuTexture->OnScreenDiscordBtn.h)){
pMouse->MouseLeftClic = 0 ;
//return MENU_CLIC_BTN_DISCORD;
}
if(pMouse->MouseX >= pMenuTexture->OnScreenTitleBtn.x &&
pMouse->MouseX <= (pMenuTexture->OnScreenTitleBtn.x + pMenuTexture->OnScreenTitleBtn.w) &&
pMouse->MouseY >= pMenuTexture->OnScreenTitleBtn.y &&
pMouse->MouseY <= (pMenuTexture->OnScreenTitleBtn.y + pMenuTexture->OnScreenTitleBtn.h)){
if(tempsActuel - 400 > numberClicTitleLimiteTime){
numberClicTitle ++;
printf("Title Clic Number : %d\n", numberClicTitle);
numberClicTitleLimiteTime = SDL_GetTicks();
return 0;
}
}
}
SDL_Delay(1);
}
}
*/