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Is there any way to publish assets as a USD instead of FBX from Unreal Engine, Reason I ask is while generally it gets uploaded as an FBX
The FBX when Imported into Maya or even another Unreal Project does not retain the original Materials that were assigned to it or does not get all the textures.
Thanks
The text was updated successfully, but these errors were encountered:
Is there any way to publish assets as a USD instead of FBX from Unreal Engine, Reason I ask is while generally it gets uploaded as an FBX
The FBX when Imported into Maya or even another Unreal Project does not retain the original Materials that were assigned to it or does not get all the textures.
Thanks
The text was updated successfully, but these errors were encountered: