diff --git a/src/Animation.cpp b/src/Animation.cpp index b57d8a7..c39d7c9 100644 --- a/src/Animation.cpp +++ b/src/Animation.cpp @@ -64,8 +64,6 @@ void Timeline::setTime(unsigned long long t) { } } - cout << time << endl; - //sometimes multiple markers can be called all at once if the fps is to low, the expected behaviour though is that they are triggered one after another, so we use a caching, // this means loss of precision but easier handling if(markerQueue.size() > 0) {