IKBrain
is a component designed to control Inverse Kinematics (IK) for more natural character animations within Unity. It works in conjunction with the Animator
component to apply specific IK rigs to character animations, enhancing realism and flexibility in movements.
- IK Rig Management: Collects and manages IK rigs within the game object.
- Additional IK Rigs: Allows for the specification of additional IK rig targets, facilitating the management of multiple IK setups.
- Animation Offset: Applies an offset to the body position of the
Animator
, introducing variations to character movements.
Name | Description |
---|---|
AdditionalRig |
Specifies additional IK rig targets. |
animatorOffset |
The offset applied to the body position of the Animator . |
- There are no public methods.
IKBrain
relies on theAnimator
component and works in tandem with the Animator's IK functionalities to operate.- By setting up additional IK rigs, it becomes possible to simultaneously manage multiple IK systems, adding depth and complexity to character animations.
- Utilizing the animation offset feature allows for fine-tuning character poses, providing an additional layer of customization to animations.