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JumpControl is a component that controls jumping behavior. When the Jump method is executed, it controls gravity and moves upwards. The priority is only effective during the jump operation. TurnPriority is effective only when the movement is set to the horizontal direction.
Features and Operation:
Jump Control: Sets jump height, number of aerial jumps, and aerodynamic drag.
Turning Speed: Sets the speed at which the character will change direction. If this value is -1, the direction changes immediately.
Preparation Time for Jumping: Sets the time _standbyTime for the jump to become possible. If a jump becomes possible within this time, it will automatically jump.
Movement and Rotation Priority: Sets the priority for the character's movement and turning.
Callbacks: Called when a jump is requested and just before jumping, regardless of whether IsAllowJump is true.
Properties
Name
Description
JumpHeight
Height of the jump.
MaxAerialJumpCount
Maximum number of jumps in the air.
Drag
Aerodynamic drag.
_turnSpeed
Speed of turning the character.
_standbyTime
Time for the jump to be ready.
MovePriority
Priority for movement.
TurnPriority
Priority for turning.
OnReadyToJump
Callback called when ready to jump.
OnJump
Callback called just before jumping.
AerialJumpCount
Current number of aerial jumps.
Methods
Name
Function
public void Jump( bool incrementJumpCount )
Requests a jump and jumps at the timing when it becomes possible.
public void ForceJump( bool incrementJumpCount )
Forces a jump, ignoring IsAllowJump and jump count.
public void ResetJump( )
Resets the jump-related settings.
Additional Notes
This component requires CharacterSettings, IGravity, IGroundContact, and IOverheadDetection interfaces.
The direction and intensity of the jump are set through the JumpDirection property, which does not consider the character's orientation.
The ForceJump method immediately executes a jump regardless of jump conditions.