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geodata
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############################################## GEODATA COMPENDIUM ############################################## Comprehensive guide for geodata, by Tryskell and Hasha. I - How to configure it a - Prerequisites b - Make it work c - L2D format II - Addendum ############################################## I - How to configure it ############################################## ---------------------------------------------- a - Prerequisites ---------------------------------------------- * A 64bits Windows/Java JDK is a must-have to run server with geodata. Linux servers don't have the issue. * The server can start (hardly) with -Xmx3000m. -Xmx4g is recommended. ---------------------------------------------- b - Make it work ---------------------------------------------- To make geodata working: * unpack your geodata files into "geodata" folder * open "/config/geo-engine.properties" with your favorite text editor and then edit following config: - CoordSynchronize = 2 * If you do not use any geodata files, the server will automatically change this setting to -1. ---------------------------------------------- c - L2D format ---------------------------------------------- * L2D is a new geodata file format. It holds diagonal movement informations, in addition to regular NSWE flags. * Heavier file weight (+30%), but the pathfinding algorithms are processed way faster (-35% calculation times). * L2D files can be converted from L2OFF/L2J formats without losing any information. Converter is part of the gameserver. * Keep in mind to convert new geodata files, once you update your L2OFF/L2J ones.