diff --git a/deps/readme.md b/deps/readme.md index cf06bf9..f4fbe2f 100644 --- a/deps/readme.md +++ b/deps/readme.md @@ -1,6 +1,17 @@ # Dependencies -This folder is intended to store the files extracted from the original bar files. +This folder is intended to work directly with the extracted xml(xmb)s from the original bar files. And this folder is not under git version control. -Use [Resource-Manager](https://github.com/VladTheJunior/Resource-Manager) to extract the xml files from the .bar files, and also use it to pack them back. \ No newline at end of file +Use [Resource-Manager](https://github.com/VladTheJunior/Resource-Manager) to extract the xml files from the .bar files, and also use it to pack them back. + +## .bar files needed to extract and later re-pack + +Art: +- Art.bar + +Data: +- Data.bar + +Sound: +- Sound.bar \ No newline at end of file diff --git a/src/art/buildings/WCBjht/WCBjht.xml b/src/art/buildings/WCBjht/WCBjht.xml new file mode 100644 index 0000000..a1e4c31 --- /dev/null +++ b/src/art/buildings/WCBjht/WCBjht.xml @@ -0,0 +1,307 @@ + + + + bone_flag_civ + bone_deb-A00 + bone_deb-A01 + bone_deb-A02 + bone_deb-A03 + bone_deb-A04 + bone_deb-A05 + bone_deb-A06 + bone_deb-A07 + bone_deb-A08 + bone_deb-B00 + bone_deb-B01 + bone_deb-B02 + bone_deb-B03 + bone_deb-B04 + bone_deb-B05 + bone_deb-B06 + bone_deb-B07 + bone_deb-B08 + bone_deb-B09 + bone_deb-B10 + bone_deb-C00 + bone_deb-C01 + bone_deb-C02 + bone_deb-C03 + bone_deb-C04 + bone_deb-D00 + bone_deb-D01 + bone_deb-D02 + bone_deb-D03 + bone_deb-D04 + bone_deb-D05 + bone_deb-D06 + bone_deb-D07 + bone_debris_1a + bone_debris_1b + bone_debris_1c + bone_debris_2a + bone_debris_2b + bone_debris_2c + bone_debris_3a + bone_debris_3b + bone_debris_3c + bone_debris_4a + bone_debris_4b + bone_debris_4c + bone_debris_4d + bone_deb-A09 + bone_debris_5a + bone_debris_5b + bone_debris_5c + bone_debris_5d + + east_age3 + + collapse_smoke + + collapse_smoke + + effects\smoke\collapse_smoke_a.particle + + + + Idle + collapse_smoke + + + + Base Smoke + + Base Smoke + + effects\smoke\collapsesmoke01.particle + + + + Base Smoke + + + + Base Smoke 2 + + Base Smoke 2 + + effects\smoke\collapse_smoke_wave.particle + + + + Base Smoke 2 + + + + Base Smoke 3 + + Base Smoke 3 + + effects\smoke\collapse_smoke_wave02.particle + + + + Base Smoke 3 + + + + east_age3 + + + + + + buildings\wonders\toshogu_shrine\toshogu_shrine_damaged + + + + + buildings\wonders\toshogu_shrine\toshogu_shrine + + + + + + + buildings\wonders\toshogu_shrine\toshogu_shrine_lp + + + + + bump + buildings\wonders\toshogu_shrine\Toshogu_Shrine_ground + shadows_selections\selection_square_128x128 + shadows_selections\flat_normal_black_spec + 14.50 + 14.50 + 0.00 + 0.50 + + + + east_age3_death + + + + buildings\wonders\toshogu_shrine\toshogu_shrine_death + + + + + buildings\wonders\toshogu_shrine\toshogu_shrine_death + + + + + bump + buildings\artillery_depot\artillery_depot_ground_age2 + shadows_selections\selection_square_128x128 + shadows_selections\flat_normal_black_spec + 13.00 + 7.50 + 0.50 + + + + Idle + east_age3 + + buildings\wonders\toshogu_shrine\toshogu_shrine_damaged + buildings\wonders\toshogu_shrine\toshogu_shrine.dmg + + + + Death + + buildings\wonders\toshogu_shrine\toshogu_shrine_death_anim + + east_age3_death + + + + + + + + sub_construction_stage_02 + + frame + + india_barracks_Frame + + buildings\asian_civs\construction\asi_5x7_frame + + + + Idle + india_barracks_Frame + + + + construction_stage_02 + + buildings\asian_civs\construction\asi_5x7_stage2 + + + bump + buildings\constructions\2x2_construction_decal + shadows_selections\selection_square_128x128 + shadows_selections\flat_normal_black_spec + 17.50 + 9.50 + + + + + Idle + construction_stage_02 + + + + sub_construction_stage_01 + + construction_stage_01 + + buildings\asian_civs\construction\asi_5x7_stage1 + + + bump + buildings\constructions\2x2_construction_decal + shadows_selections\selection_square_128x128 + shadows_selections\flat_normal_black_spec + 17.50 + 9.50 + + + + Idle + construction_stage_01 + + + + east_age3_con2 + + con + + scaffolding + + buildings\wonders\toshogu_shrine\toshogu_shrine_construction + + + + Idle + scaffolding + + + + east_age3 + + buildings\asian_civs\construction\asi_5x7_stage2 + + + bump + buildings\constructions\2x2_construction_decal + shadows_selections\selection_square_128x128 + shadows_selections\flat_normal_black_spec + 12.00 + 7.00 + + + + + Idle + east_age3 + + + RangedAttackShip + + animation_library\building\ranged_attack + 0.45 + 0.45 + + + + buildings\outpost\outpost_generic_damaged + buildings\outpost\outpost_generic.dmg + + + + + + yppotala + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/art/readme.md b/src/art/readme.md new file mode 100644 index 0000000..c7e898d --- /dev/null +++ b/src/art/readme.md @@ -0,0 +1,2 @@ +# Art +直接重新打包回Art.bar \ No newline at end of file diff --git a/src/art/units/WCEAkatsuki/WCEAkatsuki.xml b/src/art/units/WCEAkatsuki/WCEAkatsuki.xml new file mode 100644 index 0000000..3829133 --- /dev/null +++ b/src/art/units/WCEAkatsuki/WCEAkatsuki.xml @@ -0,0 +1,190 @@ + + + + bone_muzzlel01 + bone_muzzlel02 + bone_muzzlel03 + bone_muzzlel04 + bone_muzzlel05 + bone_muzzlel06 + bone_muzzler01 + bone_muzzler02 + bone_muzzler03 + bone_muzzler04 + bone_muzzler05 + bone_muzzler06 + bone_debris_1a + bone_debris_1b + bone_debris_2a + bone_debris_2b + bone_debris_3a + bone_debris_3b + bone_debris_3c + bone_debris_4a + bone_debris_4b + bone_debris_4c + bone_debris_1c + bone_debris_5a + bone_debris_5b + bone_debris_5c + bone_muzzlel07 + bone_muzzlel08 + bone_muzzlel09 + bone_muzzlel10 + bone_muzzlel11 + bone_muzzler07 + bone_muzzler08 + bone_muzzler09 + bone_muzzler10 + bone_muzzler11 + bone_debris_2c + bone_master + boneimpact01 + boneimpact02 + boneimpact03 + boneimpact04 + boneimpact05 + bone_garrisonflag + + DeathWaterFoam + + foam + + effects\water_effects\shp_dest_foamRing.particle + + + + None + foam + + + + DeathWaterSpray2 + + spray2 + + effects\water_effects\shp_dest_foamSpray.particle + + + + None + spray2 + + + + DeathWaterSteam + + steam + + effects\water_effects\shp_dest_foamSteam.particle + + + + None + steam + + + + DeathWaterFade + + fade + + effects\water_effects\shp_dest_foamFade.particle + + + + None + fade + + + + DeathWaterRipple + + ripple + + effects\water_effects\shp_dest_shockwave.particle + + + + None + ripple + + + + tek + + + + units\asians\naval\tekkousen\tekkousen_damaged + + + + + units\asians\naval\tekkousen\tekkousen + + + + + default + shadows_selections\shadow_circle_32x32 + shadows_selections\selection_hero_64x64 + shadows_selections\shadow_hero_64x64 + 14.00 + 26.00 + 0.00 + 0.00 + + + + tek_death + + units\asians\naval\tekkousen\tekkousen_death_mdl + + + + Idle + + units\asians\naval\tekkousen\tekkousen_idle + + tek + + units\asians\naval\tekkousen\tekkousen_damaged + units\asians\naval\tekkousen\tekkousen_dmg.dmg + + + + RangedAttack + + units\naval\fluyt\fluyt_idle + 0.45 + + tek + + units\asians\naval\tekkousen\tekkousen_damaged + units\asians\naval\tekkousen\tekkousen_dmg.dmg + + + + Walk + + units\asians\naval\tekkousen\tekkousen_walk + + tek + + units\asians\naval\tekkousen\tekkousen_damaged + units\asians\naval\tekkousen\tekkousen_dmg.dmg + + + + Death + + units\asians\naval\tekkousen\tekkousen_death + + tek_death + + + + + + + \ No newline at end of file diff --git a/src/art/units/WCEBidziil/WCEBidziil.xml b/src/art/units/WCEBidziil/WCEBidziil.xml new file mode 100644 index 0000000..db89b3c --- /dev/null +++ b/src/art/units/WCEBidziil/WCEBidziil.xml @@ -0,0 +1,303 @@ + + + + HS Bone Hoof Frnt Lt + HS Bone Hoof Frnt Rt + HS Bone Hoof Back Lt + HS Bone Hoof Back Rt + + RiderAttachment + units\natives\ally\cheyenne\cheyenne_rider.xml + + + ModelComp + + + + units\natives\ally\cheyenne\cheyenne_horse + + + + + units\natives\ally\cheyenne\lp_cheyenne_horse + + + + + default + shadows_selections\shadow_circle_32x32 + shadows_selections\selection_hero_64x64 + shadows_selections\shadow_hero_64x64 + 1.50 + 3.0 + + + + + Walk + + animation_library\cavalry\horse_canter + 1.00 + 0.83 + 0.70 + 0.50 + + ModelComp + + + Jog + + animation_library\cavalry\horse_jog + 0.80 + 0.50 + 0.95 + 0.75 + + ModelComp + + + Run + + animation_library\cavalry\horse_gallop + 0.73 + 0.50 + 1.00 + 0.70 + + ModelComp + + + Highstep + + animation_library\cavalry\horse_highstep + 0.73 + 0.50 + 1.00 + 0.70 + + ModelComp + + + Idle + + animation_library\cavalry\horse_idle_A + 40 + + + animation_library\cavalry\horse_idle_B + 10 + + + animation_library\cavalry\horse_idle_C + 10 + + + animation_library\cavalry\horse_idle_D + 10 + + + animation_library\cavalry\horse_idle_F + 10 + + + animation_library\cavalry\horse_idle_G + 10 + + + animation_library\cavalry\horse_idle_H + 10 + + + animation_library\cavalry\horse_idle_I + 40 + + ModelComp + + + Bored + + animation_library\cavalry\horse_bored_A + 10 + + + animation_library\cavalry\horse_idle_E + 10 + + + animation_library\cavalry\horse_idle_A + 50 + + + animation_library\cavalry\horse_idle_I + 50 + + ModelComp + + + Attack_melee + + animation_library\cavalry\horse_1-5_attack_A + 40 + 0.57 + + + animation_library\cavalry\horse_1-5_attack_B + 10 + 0.57 + + + animation_library\cavalry\horse_1-5_attack_C + 10 + 0.57 + + + animation_library\cavalry\horse_1-5_attack_D + 10 + 0.57 + + ModelComp + + + Attack_trample + + animation_library\cavalry\horse_trample_A + 40 + 0.57 + + + animation_library\cavalry\horse_trample_B + 40 + 0.62 + + ModelComp + + + Death_by_melee + + animation_library\cavalry\horse_deathA + 0.63 + + + animation_library\cavalry\horse_deathB + 0.48 + 0.79 + + + animation_library\cavalry\horse_deathC + 0.53 + + ModelComp + + + Death_by_range + + animation_library\cavalry\horse_deathA + 0.64 + + + animation_library\cavalry\horse_deathB + 0.48 + 0.79 + + + animation_library\cavalry\horse_deathC + 0.54 + + ModelComp + + + Death_by_havoc + + animation_library\cavalry\horse_death_front + + + animation_library\cavalry\horse_death_behind + + + animation_library\cavalry\horse_death_left + + + animation_library\cavalry\horse_death_right + + + animation_library\cavalry\horse_death_run + + ModelComp + + + Cheer + + animation_library\cavalry\horse_idle_F + + + animation_library\cavalry\horse_idle_H + + + animation_library\cavalry\horse_bored_A + + + animation_library\cavalry\horse_idle_E + + ModelComp + + + Raze_idle + + animation_library\cavalry\horse_idle_A + 40 + + + animation_library\cavalry\horse_idle_B + 10 + + + animation_library\cavalry\horse_idle_C + 10 + + + animation_library\cavalry\horse_idle_D + 10 + + + animation_library\cavalry\horse_idle_F + 10 + + + animation_library\cavalry\horse_idle_G + 10 + + + animation_library\cavalry\horse_idle_H + 10 + + + animation_library\cavalry\horse_idle_I + 40 + + ModelComp + + + Raze_attack + + animation_library\cavalry\horse_1_attack_A + 0.43 + 0.35 + + + animation_library\cavalry\horse_1_attack_B + 0.43 + 0.32 + + + animation_library\cavalry\horse_1_attack_C + 0.43 + 0.35 + + + animation_library\cavalry\horse_1_attack_D + 0.43 + 0.32 + + ModelComp + + \ No newline at end of file diff --git a/src/art/units/WCECaroide/WCECaroide.xml b/src/art/units/WCECaroide/WCECaroide.xml new file mode 100644 index 0000000..4be9e5e --- /dev/null +++ b/src/art/units/WCECaroide/WCECaroide.xml @@ -0,0 +1,296 @@ + + + + Bip01 Prop1 + bone_pistol + + torch + effects\projectiles\torch_cavalry.xml + + + pistol + + pistol + + units\mercenaries\black_rider\black_rider_pistol + + + + Idle + pistol + + + + sword + + sword + + units\attachments\sword + + + + Idle + sword + + + + ModelComp + + + + + + units\mercenaries\black_rider\black_rider + + + + + units\mercenaries\black_rider\lp_black_rider + + + + + + + + Walk + + animation_library\cavalry\sword_canter + + ModelComp + + + + Jog + + animation_library\cavalry\sword_jog + + ModelComp + + + + Run + + animation_library\cavalry\sword_gallop + + ModelComp + + + + Idle + + animation_library\cavalry\pistol_idle_A + 40 + + + animation_library\cavalry\pistol_idle_B + 10 + + + animation_library\cavalry\pistol_idle_C + 10 + + + animation_library\cavalry\pistol_idle_D + 10 + + + animation_library\cavalry\pistol_idle_F + 10 + + + animation_library\cavalry\pistol_idle_G + 10 + + + animation_library\cavalry\pistol_idle_H + 10 + + + animation_library\cavalry\pistol_idle_I + 40 + + ModelComp + + + + Bored + + animation_library\cavalry\pistol_bored_A + 10 + + + animation_library\cavalry\pistol_idle_E + 10 + + + animation_library\cavalry\pistol_idle_A + 50 + + + animation_library\cavalry\pistol_idle_I + 50 + + ModelComp + + + + Attack_ranged + + animation_library\cavalry\pistol_attack_A + 40 + + + animation_library\cavalry\pistol_attack_B + 10 + + + animation_library\cavalry\pistol_attack_C + 10 + + + animation_library\cavalry\pistol_attack_D + 10 + + ModelComp + + + + Attack_ranged_reload + + animation_library\cavalry\pistol_reload + + ModelComp + + + + Attack_melee + + animation_library\cavalry\sword_attack_A + 40 + + + animation_library\cavalry\sword_attack_B + 10 + + + animation_library\cavalry\sword_attack_C + 10 + + + animation_library\cavalry\sword_attack_D + 10 + + ModelComp + + + + Death_by_melee + + animation_library\cavalry\sword_deathA + + + animation_library\cavalry\sword_deathB + + + animation_library\cavalry\sword_deathC + + ModelComp + + + + Death_by_range + + animation_library\cavalry\sword_deathA + + + animation_library\cavalry\sword_deathB + + + animation_library\cavalry\sword_deathC + + ModelComp + + + + Death_by_havoc + + animation_library\cavalry\rider_death_havoc_a + + + animation_library\cavalry\rider_death_havoc_b + + ModelComp + + + Cheer + + animation_library\cavalry\sword_cheer_F + + + animation_library\cavalry\sword_cheer_H + + + animation_library\cavalry\sword_bored_A + + + animation_library\cavalry\sword_cheer_E + + ModelComp + + + + Raze_idle + + animation_library\cavalry\raze_idle_A + 40 + + + animation_library\cavalry\raze_idle_B + 10 + + + animation_library\cavalry\raze_idle_C + 10 + + + animation_library\cavalry\raze_idle_D + 10 + + + animation_library\cavalry\raze_idle_F + 10 + + + animation_library\cavalry\raze_idle_G + 10 + + + animation_library\cavalry\raze_idle_H + 10 + + + animation_library\cavalry\raze_idle_I + 40 + + ModelComp + + + + Raze_attack + + animation_library\cavalry\raze_attack_A + + + animation_library\cavalry\raze_attack_A + + + animation_library\cavalry\raze_attack_A + + + animation_library\cavalry\raze_attack_A + + ModelComp + + + \ No newline at end of file diff --git a/src/art/units/WCECaroide/WCECaroide_horse.xml b/src/art/units/WCECaroide/WCECaroide_horse.xml new file mode 100644 index 0000000..89c9494 --- /dev/null +++ b/src/art/units/WCECaroide/WCECaroide_horse.xml @@ -0,0 +1,325 @@ + + + + HS Bone Hoof Frnt Lt + HS Bone Hoof Frnt Rt + HS Bone Hoof Back Lt + HS Bone Hoof Back Rt + + rider + units\mercenaries\black_rider\black_rider.xml + + + ModelComp + + + + + + units\mercenaries\black_rider\blackrider_horse + + + + + units\mercenaries\black_rider\lp_blackrider_horse + + + + + + + default + shadows_selections\shadow_circle_32x32 + shadows_selections\selection_hero_64x64 + shadows_selections\shadow_hero_64x64 + 1.50 + 3.0 + + + + + Walk + + animation_library\cavalry\horse_canter + 1.00 + 0.83 + 0.70 + 0.50 + + ModelComp + + + Jog + + animation_library\cavalry\horse_jog + 0.80 + 0.50 + 0.95 + 0.75 + + ModelComp + + + Run + + animation_library\cavalry\horse_gallop + 0.73 + 0.50 + 1.00 + 0.70 + + ModelComp + + + Idle + + animation_library\cavalry\horse_idle_A + 40 + + + animation_library\cavalry\horse_idle_B + 10 + + + animation_library\cavalry\horse_idle_C + 10 + + + animation_library\cavalry\horse_idle_D + 10 + + + animation_library\cavalry\horse_idle_F + 10 + + + animation_library\cavalry\horse_idle_G + 10 + + + animation_library\cavalry\horse_idle_H + 10 + + + animation_library\cavalry\horse_idle_I + 40 + + ModelComp + + + Bored + + animation_library\cavalry\horse_bored_A + 10 + + + animation_library\cavalry\horse_idle_E + 10 + + + animation_library\cavalry\horse_idle_A + 50 + + + animation_library\cavalry\horse_idle_I + 50 + + ModelComp + + + Attack_ranged + + animation_library\cavalry\horse_1_attack_A + 40 + 0.42 + 0.42 + 0.42 + + + animation_library\cavalry\horse_1_attack_B + 10 + 0.42 + 0.42 + 0.42 + + + animation_library\cavalry\horse_1_attack_C + 10 + 0.42 + 0.42 + 0.42 + + + animation_library\cavalry\horse_1_attack_D + 10 + 0.42 + 0.42 + 0.42 + + ModelComp + + + Attack_ranged_reload + + animation_library\cavalry\horse_reload + + ModelComp + + + Attack_melee + + animation_library\cavalry\horse_1-5_attack_A + 40 + 0.55 + 0.45 + + + animation_library\cavalry\horse_1-5_attack_B + 10 + 0.47 + 0.40 + + + animation_library\cavalry\horse_1-5_attack_C + 10 + 0.54 + 0.47 + + + animation_library\cavalry\horse_1-5_attack_D + 10 + 0.54 + 0.45 + + ModelComp + + + Death_by_melee + + animation_library\cavalry\horse_deathA + 0.64 + + + animation_library\cavalry\horse_deathB + 0.47 + 0.79 + + + animation_library\cavalry\horse_deathC + 0.52 + + ModelComp + + + Death_by_range + + animation_library\cavalry\horse_deathA + 0.64 + + + animation_library\cavalry\horse_deathB + 0.47 + 0.79 + + + animation_library\cavalry\horse_deathC + 0.53 + + ModelComp + + + Death_by_havoc + + animation_library\cavalry\horse_death_front + + + animation_library\cavalry\horse_death_behind + + + animation_library\cavalry\horse_death_left + + + animation_library\cavalry\horse_death_right + + + animation_library\cavalry\horse_death_run + + ModelComp + + + Cheer + + animation_library\cavalry\horse_idle_F + + + animation_library\cavalry\horse_idle_H + + + animation_library\cavalry\horse_bored_A + + + animation_library\cavalry\horse_idle_E + + ModelComp + + + Raze_idle + + animation_library\cavalry\horse_idle_A + 40 + + + animation_library\cavalry\horse_idle_B + 10 + + + animation_library\cavalry\horse_idle_C + 10 + + + animation_library\cavalry\horse_idle_D + 10 + + + animation_library\cavalry\horse_idle_F + 10 + + + animation_library\cavalry\horse_idle_G + 10 + + + animation_library\cavalry\horse_idle_H + 10 + + + animation_library\cavalry\horse_idle_I + 40 + + ModelComp + + + Raze_attack + + animation_library\cavalry\horse_1_attack_A + 0.43 + 0.30 + + + animation_library\cavalry\horse_1_attack_B + 0.43 + 0.27 + + + animation_library\cavalry\horse_1_attack_C + 0.43 + 0.27 + + + animation_library\cavalry\horse_1_attack_D + 0.43 + 0.27 + + ModelComp + + \ No newline at end of file diff --git a/src/art/units/WCECheveyo/WCECheveyo.xml b/src/art/units/WCECheveyo/WCECheveyo.xml new file mode 100644 index 0000000..5d0c066 --- /dev/null +++ b/src/art/units/WCECheveyo/WCECheveyo.xml @@ -0,0 +1,316 @@ + + + + Bip01 Prop1 + bone_club + bone_shield + + torch + effects\projectiles\torch.xml + + + club + + club + + units\natives\attachment_jaguar_club + + + + Idle + club + + + + shield + + shield + + units\natives\attachment_jaguar_shield + + + + Idle + shield + + + + ModelComp + + + + units\natives\jaguar_warrior + + + + + + + units\natives\lp_jaguar_warrior + + + + + default + shadows_selections\shadow_hero_64x64 + shadows_selections\selection_hero_64x64 + shadows_selections\selection_hero_64x64 + 1.00 + 1.00 + + + + Charge_Attack + + animation_library\infantry\Charge\swordmen_charge_attackA + 0.51 + + + animation_library\infantry\Charge\swordmen_charge_attackB + 0.52 + 0.41 + + + animation_library\infantry\Charge\swordmen_charge_attackC + 0.48 + 0.39 + + ModelComp + + + Death_by_melee + + animation_library\shared\human_sword_death_a + 0.81 + + ModelComp + + + Death_by_range + + animation_library\shared\human_death_shot_front_a + 0.57 + + ModelComp + + + Death_by_havoc + + animation_library\range\havoc_death + + + animation_library\range\havoc_deathB + + + animation_library\range\havoc_deathC + + + animation_library\range\havoc_deathD + + ModelComp + + + Death_havoc_flail + + animation_library\range\havoc_flail + + ModelComp + + + Death_havoc_spin + + animation_library\range\havoc_spin + + ModelComp + + + Cheer + + animation_library\shared\cheer_C + + ModelComp + + + Recoil + + animation_library\shared\recoil_A + + + animation_library\shared\recoil_C + + + animation_library\shared\recoil_E + + + animation_library\shared\recoil_G + + ModelComp + + + HC_openDoor + + animation_library\shared\doorOpen + + ModelComp + + + HC_closeDoor + + animation_library\shared\doorClose + + ModelComp + + + Raze_Idle + + animation_library\shared\torch_throw_idle + + ModelComp + + + + Raze_Attack + + animation_library\shared\torch_throwB + 0.56 + 0.43 + + + animation_library\shared\torch_throwA + 0.61 + 0.46 + + ModelComp + + + + Cover_Idle + + animation_library\infantry\Cover\swordmen_cover_idle + + ModelComp + + + Cover_Bored + + animation_library\infantry\Cover\swordmen_cover_bored + + ModelComp + + + Cover_Walk + + animation_library\infantry\Cover\swordmen_cover_walk + 0.20 + 0.70 + + ModelComp + + + Cover_Jog + + animation_library\infantry\Cover\swordmen_cover_jog + 0.70 + 0.15 + + ModelComp + + + Cover_Run + + animation_library\infantry\Cover\swordmen_cover_run + 0.70 + 0.15 + + ModelComp + + + Defend_Idle + + animation_library\infantry\Defend\swordmen_defend_idle + + ModelComp + + + Defend_Bored + + animation_library\infantry\Defend\swordmen_defend_idle + + ModelComp + + + Charge_Idle + + animation_library\infantry\Charge\swordmen_charge_idle + + + animation_library\infantry\Charge\swordmen_charge_idleB + + ModelComp + + + Charge_Bored + + animation_library\infantry\Charge\swordmen_charge_bored + + + animation_library\infantry\Charge\swordmen_charge_boredB + + ModelComp + + + Charge_Walk + + animation_library\infantry\Charge\swordmen_charge_walk + 0.80 + 0.40 + + ModelComp + + + Charge_Jog + + animation_library\infantry\Charge\swordmen_charge_jog + 0.70 + 0.15 + + + animation_library\infantry\Charge\swordmen_charge_jogB + 0.70 + 0.15 + + + animation_library\infantry\Charge\swordmen_charge_jogC + 0.70 + 0.15 + + ModelComp + + + Charge_Run + + animation_library\infantry\Charge\swordmen_charge_run + 0.70 + 0.15 + + + animation_library\infantry\Charge\swordmen_charge_runB + 0.70 + 0.15 + + + animation_library\infantry\Charge\swordmen_charge_runC + 0.70 + 0.15 + + ModelComp + + + Pickup + + animation_library\explorer\pickup_explorer_A + 0.36 + + ModelComp + + \ No newline at end of file diff --git a/src/art/units/WCEDonaraad/WCEDonaraad.xml b/src/art/units/WCEDonaraad/WCEDonaraad.xml new file mode 100644 index 0000000..c1bbccd --- /dev/null +++ b/src/art/units/WCEDonaraad/WCEDonaraad.xml @@ -0,0 +1,433 @@ + + + + bip01 Prop1 + bone_master + bone_shield + Bip01 L ForeArm + + sword + + sword + + units\asians\indians\rajput\rajput_sword_right + + + + Idle + sword + + + + torch + effects\projectiles\torch.xml + + + shield + + shield + + units\asians\indians\rajput\rajput_sword_left + + + + Idle + shield + + + + hat_2 + + hat_2 + + units\asians\indians\rajput\rajput_hat_2 + + + + Idle + hat_2 + + + + shield_2 + + shield_2 + + units\asians\indians\rajput\rajput_sword_right + + + + Idle + shield_2 + + + + sword2 + + sword2 + + units\asians\indians\rajput\rajput_sword_left + + + + Idle + sword2 + + + + hat_3 + + hat_3 + + units\asians\indians\rajput\rajput_hat_3 + + + + Idle + hat_3 + + + + ModelComp + + + + + + units\asians\indians\rajput\rajput_1 + + + + + + + units\asians\indians\rajput\rajput_1_lp + + + + + + + + + + + units\asians\indians\rajput\rajput_2 + + + + + + + + units\asians\indians\rajput\rajput_2_lp + + + + + + + + + + + + units\asians\indians\rajput\rajput_3 + + + + + + + + units\asians\indians\rajput\rajput_3_lp + + + + + + + + + + default + shadows_selections\shadow_consulate_64x64 + shadows_selections\selection_consulate_64x64 + shadows_selections\selection_consulate_64x64 + 1.0 + 1.0 + + + + Death_by_melee + + animation_library\shared\human_sword_death_a + 0.85 + + ModelComp + + + Death_by_range + + animation_library\shared\human_death_shot_front_a + 0.56 + + + animation_library\shared\human_death_shot_back_a + 0.74 + + ModelComp + + + Death_by_havoc + + animation_library\range\havoc_death + + + animation_library\range\havoc_deathB + + + animation_library\range\havoc_deathC + + + animation_library\range\havoc_deathD + + ModelComp + + + Death_havoc_flail + + animation_library\range\havoc_flail + + ModelComp + + + Death_havoc_spin + + animation_library\range\havoc_spin + + ModelComp + + + Cheer + + animation_library\shared\cheer_C + + ModelComp + + + Recoil + + animation_library\shared\recoil_A + + + animation_library\shared\recoil_C + + + animation_library\shared\recoil_E + + + animation_library\shared\recoil_G + + ModelComp + + + HC_openDoor + + animation_library\shared\doorOpen + + ModelComp + + + HC_closeDoor + + animation_library\shared\doorClose + + ModelComp + + + Raze_Idle + + animation_library\shared\torch_throw_idle + + ModelComp + + + + Raze_Attack + + animation_library\shared\torch_throwB + 0.56 + 0.43 + + + animation_library\shared\torch_throwA + 0.61 + 0.48 + + ModelComp + + + + Cover_Idle + + units\asians\natives\tiger_claw\tiger_claw_cover_idle + + ModelComp + + + Cover_Walk + + units\asians\natives\tiger_claw\tiger_claw_charge_walk + 0.60 + 0.06 + + ModelComp + + + Cover_Jog + + units\asians\natives\tiger_claw\tiger_claw_charge_jog + 0.73 + 0.15 + + ModelComp + + + Cover_Run + + units\asians\natives\tiger_claw\tiger_claw_cover_run + 0.70 + 0.15 + + ModelComp + + + Defend_Idle + + units\asians\natives\tiger_claw\tiger_claw_defend_idle + + ModelComp + + + Defend_Bored + + units\asians\natives\tiger_claw\tiger_claw_defend_bored + + ModelComp + + + Charge_Attack + + units\asians\natives\tiger_claw\tiger_claw_charge_attack01 + 0.41 + 0.30 + + + units\asians\natives\tiger_claw\tiger_claw_charge_attack02 + 0.50 + 0.36 + + + units\asians\natives\tiger_claw\tiger_claw_charge_attack03 + 0.50 + 0.36 + + + units\asians\natives\tiger_claw\tiger_claw_charge_attack04 + 0.50 + 0.36 + + + units\asians\natives\tiger_claw\tiger_claw_charge_attack06 + 0.50 + 0.36 + + ModelComp + + + Charge_Idle + + units\asians\natives\tiger_claw\tiger_claw_charge_idle + + + units\asians\natives\tiger_claw\tiger_claw_charge_idle02 + + + units\asians\natives\tiger_claw\tiger_claw_charge_idle03 + + ModelComp + + + Charge_Bored + + units\asians\natives\tiger_claw\tiger_claw_charge_boredA + + + units\asians\natives\tiger_claw\tiger_claw_charge_boredB + + ModelComp + + + Charge_Walk + + units\asians\natives\tiger_claw\tiger_claw_charge_walk + 0.61 + 0.07 + + ModelComp + + + Charge_Jog + + units\asians\natives\tiger_claw\tiger_claw_charge_jog + 0.73 + 0.15 + + ModelComp + + + Charge_Run + + units\asians\natives\tiger_claw\tiger_claw_charge_run + 0.61 + 0.07 + + ModelComp + + + Pickup + + animation_library\explorer\pickup_explorer_A + 0.36 + + ModelComp + + + Cover_In + + animation_library\mercs\ninja\idle2coveridle + 0.50 + + ModelComp + + + + Cover_Out + + animation_library\mercs\ninja\coveridle2idle + 0.40 + + ModelComp + + + Swashbuckler + + animation_library\explorer\swashbuckler + 0.70 + 0.50 + + ModelComp + + + \ No newline at end of file diff --git a/src/art/units/WCEDonaraad/mansabdar.xml b/src/art/units/WCEDonaraad/mansabdar.xml new file mode 100644 index 0000000..47ef8ac --- /dev/null +++ b/src/art/units/WCEDonaraad/mansabdar.xml @@ -0,0 +1,347 @@ + + + + bip01 Prop1 + bone_master + bone_shield + Bip01 L ForeArm + + sword + + sword + + units\asians\indians\rajput\Rajput_Mansabdar_sword_right + + + + Idle + sword + + + + torch + effects\projectiles\torch.xml + + + sword2 + + sword2 + + units\asians\indians\rajput\Rajput_mansabdar_sword_left + + + + Idle + sword2 + + + + hat_3 + + hat_3 + + units\asians\indians\rajput\Mansabdar_hat + + + + Idle + hat_3 + + + + aura + + aura + + + effects\ypack_auras\aura_daimyo + + + + Idle + aura + + + + ModelComp + + + + + + units\asians\indians\rajput\Rajput_Mansabdar + + + + + units\asians\indians\rajput\Rajput_Mansabdar + + + + + + + + + + units\asians\indians\rajput\Rajput_Mansabdar + + + + + units\asians\indians\rajput\Rajput_Mansabdar + + + + + + + + default + shadows_selections\shadow_consulate_64x64 + shadows_selections\selection_consulate_64x64 + 1.5 + 1.5 + + + + + + + Death_by_melee + + animation_library\shared\human_sword_death_a + 0.85 + + ModelComp + + + Death_by_range + + animation_library\shared\human_death_shot_front_a + 0.56 + + + animation_library\shared\human_death_shot_back_a + 0.74 + + ModelComp + + + Death_by_havoc + + animation_library\range\havoc_death + + + animation_library\range\havoc_deathB + + + animation_library\range\havoc_deathC + + + animation_library\range\havoc_deathD + + ModelComp + + + Death_havoc_flail + + animation_library\range\havoc_flail + + ModelComp + + + Death_havoc_spin + + animation_library\range\havoc_spin + + ModelComp + + + Cheer + + animation_library\shared\cheer_C + + ModelComp + + + Recoil + + animation_library\shared\recoil_A + + + animation_library\shared\recoil_C + + + animation_library\shared\recoil_E + + + animation_library\shared\recoil_G + + ModelComp + + + HC_openDoor + + animation_library\shared\doorOpen + + ModelComp + + + HC_closeDoor + + animation_library\shared\doorClose + + ModelComp + + + Raze_Idle + + animation_library\shared\torch_throw_idle + + ModelComp + + + + Raze_Attack + + animation_library\shared\torch_throwB + 0.56 + 0.43 + + + animation_library\shared\torch_throwA + 0.61 + 0.48 + + ModelComp + + + + Cover_Idle + + units\asians\natives\tiger_claw\tiger_claw_cover_idle + + ModelComp + + + Cover_Walk + + units\asians\natives\tiger_claw\tiger_claw_charge_walk + 0.60 + 0.06 + + ModelComp + + + Cover_Jog + + units\asians\natives\tiger_claw\tiger_claw_charge_jog + 0.73 + 0.15 + + ModelComp + + + Cover_Run + + units\asians\natives\tiger_claw\tiger_claw_cover_run + 0.70 + 0.15 + + ModelComp + + + Defend_Idle + + units\asians\natives\tiger_claw\tiger_claw_defend_idle + + ModelComp + + + Defend_Bored + + units\asians\natives\tiger_claw\tiger_claw_defend_bored + + ModelComp + + + Charge_Attack + + units\asians\natives\tiger_claw\tiger_claw_charge_attack01 + 0.41 + 0.30 + + + units\asians\natives\tiger_claw\tiger_claw_charge_attack02 + 0.50 + 0.36 + + + units\asians\natives\tiger_claw\tiger_claw_charge_attack03 + 0.50 + 0.36 + + + units\asians\natives\tiger_claw\tiger_claw_charge_attack04 + 0.50 + 0.36 + + + units\asians\natives\tiger_claw\tiger_claw_charge_attack06 + 0.50 + 0.36 + + ModelComp + + + Charge_Idle + + units\asians\natives\tiger_claw\tiger_claw_charge_idle + + + units\asians\natives\tiger_claw\tiger_claw_charge_idle02 + + + units\asians\natives\tiger_claw\tiger_claw_charge_idle03 + + ModelComp + + + Charge_Bored + + units\asians\natives\tiger_claw\tiger_claw_charge_boredA + + + units\asians\natives\tiger_claw\tiger_claw_charge_boredB + + ModelComp + + + Charge_Walk + + units\asians\natives\tiger_claw\tiger_claw_charge_walk + 0.61 + 0.07 + + ModelComp + + + Charge_Jog + + units\asians\natives\tiger_claw\tiger_claw_charge_jog + 0.73 + 0.15 + + ModelComp + + + Charge_Run + + units\asians\natives\tiger_claw\tiger_claw_charge_run + 0.61 + 0.07 + + ModelComp + + \ No newline at end of file diff --git a/src/art/units/WCEGongyi/WCEGongyi.xml b/src/art/units/WCEGongyi/WCEGongyi.xml new file mode 100644 index 0000000..31850a6 --- /dev/null +++ b/src/art/units/WCEGongyi/WCEGongyi.xml @@ -0,0 +1,471 @@ + + + + bone_hat + bone_bow + bone_quiver + BIP01 PROP1 + bone01 + + hat + + hat + + units\asians\chinese\chu_ko_nu\chokonu_age1_hat + + + + Idle + hat + + + + crossbows + + crossbows + + units\asians\chinese\chu_ko_nu\chokonu_bow + + + + Idle + crossbows + + + + flaming_arrow + + emitter + + effects\fire\arrowFire_Longbow.particle + + + + None + emitter + + + + hat2 + + hat2 + + units\asians\chinese\chu_ko_nu\chokonu_age2_hat + + + + Idle + hat2 + + + + ModelComp + + + + + + units\asians\chinese\chu_ko_nu\chokonu_age1 + + + + + + + units\asians\chinese\chu_ko_nu\lp_chokonu_age1 + + + + + + + + + + + units\asians\chinese\chu_ko_nu\chokonu_age2 + + + + + + + units\asians\chinese\chu_ko_nu\lp_chokonu_age2 + + + + + + + + + + + units\asians\chinese\chu_ko_nu\chokonu_age3 + + + + + + + units\asians\chinese\chu_ko_nu\lp_chokonu_age3 + + + + + + + + + default + shadows_selections\shadow_circle_32x32 + shadows_selections\selection_hero_64x64 + shadows_selections\shadow_hero_64x64 + 1.0 + 1.0 + + + + Death_by_melee + + animation_library\range\death_standing_rifleman_A + 0.52 + + + animation_library\range\death_standing_rifleman_B + 0.18 + + + animation_library\range\death_standing_rifleman_C + 0.73 + + ModelComp + + + Death_by_range + + animation_library\range\death_standing_rifleman_A + 0.53 + + + animation_library\range\death_standing_rifleman_B + 0.19 + + + animation_library\range\death_standing_rifleman_C + 0.73 + + ModelComp + + + Death_by_havoc + + animation_library\range\havoc_death + + + animation_library\range\havoc_deathB + + + animation_library\range\havoc_deathC + + + animation_library\range\havoc_deathD + + ModelComp + + + Death_havoc_flail + + animation_library\range\havoc_flail + + ModelComp + + + Cheer + + animation_library\shared\cheer_A + + + animation_library\shared\cheer_B + + + animation_library\shared\cheer_C + + + animation_library\shared\cheer_D + + + animation_library\shared\cheer_E + + ModelComp + + + Recoil + + animation_library\shared\recoil_A + + + animation_library\shared\recoil_C + + + animation_library\shared\recoil_E + + + animation_library\shared\recoil_G + + ModelComp + + + HC_openDoor + + animation_library\shared\doorOpen + + ModelComp + + + HC_closeDoor + + animation_library\shared\doorClose + + ModelComp + + + Raze_Idle + + animation_library\range\volley\crossbow_volley_idle + + ModelComp + + + Raze_Attack + + animation_library\range\volley\volley_standing_fire + 0.48 + 0.48 + + ModelComp + + + + Cover_ranged_idle + + animation_library\range\cover\cover_idle + + ModelComp + + + Cover_bored + + animation_library\shared\human_crossbow_bored_a + + ModelComp + + + Cover_Walk + + animation_library\range\cover\cover_walk + 0.28 + 0.80 + + ModelComp + + + Cover_Jog + + animation_library\range\cover\cover_jog + 0.29 + 0.76 + + ModelComp + + + Cover_Run + + animation_library\range\cover\cover_run + 0.68 + 0.12 + + ModelComp + + + Volley_standing_idle + + animation_library\range\volley\crossbow_volley_idle + + ModelComp + + + Volley_standing_attack + + units\asians\chinese\chu_ko_nu\chokonu_volley_standing_fire + 0.45 + 0.30 + 0.15 + 0.48 + + + units\asians\chinese\chu_ko_nu\chokonu_volley_standing_fire + 0.42 + 0.27 + 0.15 + 0.48 + + + units\asians\chinese\chu_ko_nu\chokonu_volley_standing_fire + 0.46 + 0.26 + 0.15 + 0.48 + + + units\asians\chinese\chu_ko_nu\chokonu_volley_standing_fire + 0.47 + 0.32 + 0.14 + 0.48 + + + units\asians\chinese\chu_ko_nu\chokonu_volley_standing_fire + 0.46 + 0.29 + 0.14 + 0.48 + + ModelComp + + + Volley_standing_reload + + units\asians\chinese\chu_ko_nu\chokonu_volley_standing_reload + + ModelComp + + + Volley_standing_bored + + animation_library\shared\human_crossbow_bored_a + + ModelComp + + + Volley_walk + + animation_library\range\walk_crossbow_upper + animation_library\shared\walk_generic_lower + 0.14 + 0.61 + + ModelComp + + + Volley_jog + + animation_library\range\jog_rifleman_A + 0.04 + 0.54 + + ModelComp + + + Volley_run + + animation_library\range\run_rifleman_A + 0.13 + 0.60 + + ModelComp + + + Defend_idle + + animation_library\range\defend\defend_idle + + ModelComp + + + Defend_bored + + animation_library\range\cover\cover_bored + + ModelComp + + + Charge_idle + + animation_library\range\charge\charge_idleA + + + animation_library\range\charge\charge_idleB + + ModelComp + + + Charge_bored + + animation_library\range\charge\charge_bored + + ModelComp + + + Charge_attack + + animation_library\range\charge\cacadore_charge_attackA + 0.52 + 0.38 + + + animation_library\range\charge\cacadore_charge_attackB + 0.53 + 0.39 + + + animation_library\range\charge\charge_attackA + 0.53 + + + animation_library\range\charge\charge_attackB + 0.70 + + + animation_library\range\charge\charge_attackC + 0.50 + 0.45 + + ModelComp + + + Charge_Walk + + animation_library\range\charge\charge_walk + 0.65 + 0.06 + + ModelComp + + + Charge_Jog + + animation_library\range\charge\charge_jog + 0.65 + 0.11 + + ModelComp + + + Charge_Run + + animation_library\range\charge\charge_runA + 0.66 + 0.12 + + ModelComp + + + Pickup + + animation_library\explorer\pickup_explorer_A + 0.36 + + ModelComp + + \ No newline at end of file diff --git a/src/art/units/WCEJason/WCEJason.xml b/src/art/units/WCEJason/WCEJason.xml new file mode 100644 index 0000000..bd707c5 --- /dev/null +++ b/src/art/units/WCEJason/WCEJason.xml @@ -0,0 +1,303 @@ + + + + bip01 Prop1 + bone_master + bone_shield + Bip01 L ForeArm + + sword + units\WCEJason_sword.xml + + + torch + effects\projectiles\torch.xml + + + shield + units\WCEJason\WCEJason_shield.xml + + + ModelComp + + + + units\infantry\redolero\redolero_4age + + + + + + + units\infantry\redolero\lp_redolero_4age + + + + + default + shadows_selections\shadow_circle_32x32 + shadows_selections\selection_hero_64x64 + shadows_selections\shadow_hero_64x64 + 1.50 + 1.50 + + + + Death_by_melee + + animation_library\shared\human_sword_death_a + 0.87 + + ModelComp + + + Death_by_range + + animation_library\shared\human_death_shot_front_a + 0.59 + + + animation_library\shared\human_death_shot_back_a + 0.82 + + ModelComp + + + Death_by_havoc + + animation_library\range\havoc_death + + + animation_library\range\havoc_deathB + + + animation_library\range\havoc_deathC + + + animation_library\range\havoc_deathD + + ModelComp + + + Death_havoc_flail + + animation_library\range\havoc_flail + + ModelComp + + + Death_havoc_spin + + animation_library\range\havoc_spin + + ModelComp + + + Cheer + + animation_library\shared\cheer_C + + ModelComp + + + Recoil + + animation_library\shared\recoil_A + + + animation_library\shared\recoil_C + + + animation_library\shared\recoil_E + + + animation_library\shared\recoil_G + + ModelComp + + + HC_openDoor + + animation_library\shared\doorOpen + + ModelComp + + + HC_closeDoor + + animation_library\shared\doorClose + + ModelComp + + + Pickup + + animation_library\explorer\pickup_explorer_A + 0.36 + + ModelComp + + + Raze_idle + + animation_library\shared\torch_throw_idle + + ModelComp + + + + Raze_attack + + animation_library\shared\torch_throwA + 0.61 + 0.53 + + + animation_library\shared\torch_throwB + 0.56 + 0.44 + + ModelComp + + + + Cover_bored + + animation_library\infantry\Cover\swordmen_cover_bored + + ModelComp + + + Cover_Idle + + animation_library\infantry\Cover\swordmen_cover_idle + + ModelComp + + + Cover_walk + + animation_library\infantry\Cover\swordmen_cover_walk + 0.20 + 0.70 + + ModelComp + + + Cover_jog + + animation_library\infantry\Cover\swordmen_cover_jog + 0.71 + 0.14 + + ModelComp + + + Cover_run + + animation_library\infantry\Cover\swordmen_cover_run + 0.70 + 0.15 + + ModelComp + + + Defend_idle + + animation_library\infantry\Defend\swordmen_defend_idle + + ModelComp + + + Defend_bored + + animation_library\infantry\Defend\swordmen_defend_idle + + ModelComp + + + Charge_idle + + animation_library\infantry\Charge\swordmen_charge_idle + + + animation_library\infantry\Charge\swordmen_charge_idleB + + ModelComp + + + Charge_bored + + animation_library\infantry\Charge\swordmen_charge_bored + + + animation_library\infantry\Charge\swordmen_charge_boredB + + ModelComp + + + Charge_attack + + animation_library\infantry\Charge\swordmen_charge_attackA + 0.52 + + + animation_library\infantry\Charge\swordmen_charge_attackB + 0.53 + 0.41 + + + animation_library\infantry\Charge\swordmen_charge_attackC + 0.48 + 0.40 + + ModelComp + + + Charge_walk + + animation_library\infantry\Charge\swordmen_charge_walk + 0.76 + 0.20 + + ModelComp + + + Charge_jog + + animation_library\infantry\Charge\swordmen_charge_jog + 0.76 + 0.20 + + + animation_library\infantry\Charge\swordmen_charge_jogB + 0.76 + 0.20 + + + animation_library\infantry\Charge\swordmen_charge_jogC + 0.76 + 0.20 + + ModelComp + + + Charge_run + + animation_library\infantry\Charge\swordmen_charge_run + 0.76 + 0.20 + + + animation_library\infantry\Charge\swordmen_charge_runB + 0.76 + 0.20 + + + animation_library\infantry\Charge\swordmen_charge_runC + 0.76 + 0.20 + + ModelComp + + \ No newline at end of file diff --git a/src/art/units/WCEJason/WCEJason_shield.xml b/src/art/units/WCEJason/WCEJason_shield.xml new file mode 100644 index 0000000..6e7ab92 --- /dev/null +++ b/src/art/units/WCEJason/WCEJason_shield.xml @@ -0,0 +1,19 @@ + + + + + shield + + + + units\infantry\redolero\redolero_sheild3 + + + + + + + Idle + shield + + \ No newline at end of file diff --git a/src/art/units/WCEJason/WCEJason_sword.xml b/src/art/units/WCEJason/WCEJason_sword.xml new file mode 100644 index 0000000..b5e2cc2 --- /dev/null +++ b/src/art/units/WCEJason/WCEJason_sword.xml @@ -0,0 +1,19 @@ + + + + + sword + + + + units\infantry\redolero\redolero_sword3 + + + + + + + Idle + sword + + \ No newline at end of file diff --git a/src/art/units/WCEKunal/WCEKunal.xml b/src/art/units/WCEKunal/WCEKunal.xml new file mode 100644 index 0000000..6d5527d --- /dev/null +++ b/src/art/units/WCEKunal/WCEKunal.xml @@ -0,0 +1,413 @@ + + + + bone_fuse + Bip01 Prop1 + Bip01 Prop2 + bone_hat + bone_pouch + + fusesparks + + fusesparks + + effects\spc\fusesparks.particle + + + + None + fusesparks + + + + fusesmoke + + fusesmoke + + effects\spc\fusesmoke.particle + + + + None + fusesmoke + + + + hat + + hat + + units\asians\spc\arsonist\arsonist_lp_hat + + + + hat + + + + torch + effects\projectiles\torch.xml + + + torch2 + effects\projectiles\torch_flipped.xml + + + ModelComp + + + + + + units\asians\spc\arsonist\arsonist_lp_0 + + + + + units\asians\spc\arsonist\arsonist_lp_1 + + + + + + + default + shadows_selections\shadow_hero_64x64 + shadows_selections\selection_hero_64x64 + shadows_selections\selection_hero_64x64 + 1.00 + 1.00 + + + + + + + Death_by_melee + + units\asians\spc\arsonist\arsonist_death00 + 0.52 + + ModelComp + + + Death_by_range + + units\asians\spc\arsonist\arsonist_death00 + 0.52 + + ModelComp + + + Death_by_havoc + + animation_library\range\havoc_death + + + animation_library\range\havoc_deathB + + + animation_library\range\havoc_deathC + + + animation_library\range\havoc_deathD + + ModelComp + + + Death_havoc_flail + + animation_library\range\havoc_flail + + ModelComp + + + Death_havoc_spin + + animation_library\range\havoc_spin + + ModelComp + + + Cheer + + animation_library\shared\cheer_A + + + animation_library\shared\cheer_D + + + animation_library\shared\cheer_E + + ModelComp + + + Recoil + + animation_library\shared\recoil_A + + + animation_library\shared\recoil_C + + + animation_library\shared\recoil_E + + + animation_library\shared\recoil_G + + ModelComp + + + Raze_Idle + + units\asians\spc\arsonist\arsonist_idle00 + + ModelComp + + + Raze_Attack + + units\asians\spc\arsonist\arsonist_attackRaze00 + 0.40 + 0.05 + + ModelComp + + + + + Cover_ranged_idle + + units\asians\spc\arsonist\arsonist_idle00 + + ModelComp + + + Cover_bored + + units\asians\spc\arsonist\arsonist_bored01 + + + units\asians\spc\arsonist\arsonist_bored00 + + ModelComp + + + Cover_walk + + units\asians\spc\arsonist\arsonist_walk00 + 0.08 + 0.60 + + ModelComp + + + Cover_jog + + units\asians\spc\chen\human_jog_generic_a + 0.08 + 0.60 + + ModelComp + + + Cover_run + + units\asians\spc\arsonist\arsonist_run00 + 0.08 + 0.60 + + ModelComp + + + Volley_standing_idle + + units\asians\spc\arsonist\arsonist_idle00 + + ModelComp + + + Volley_standing_attack + + units\asians\spc\arsonist\arsonist_attackRanged00 + 0.40 + 0.39 + + ModelComp + + + + Volley_standing_reload + + units\asians\spc\arsonist\arsonist_idle00 + + ModelComp + + + Volley_standing_bored + + units\asians\spc\arsonist\arsonist_bored01 + + + units\asians\spc\arsonist\arsonist_bored00 + + ModelComp + + + Volley_walk + + units\asians\spc\arsonist\arsonist_walk00 + 0.08 + 0.60 + + ModelComp + + + Volley_jog + + units\asians\spc\chen\human_jog_generic_a + 0.08 + 0.60 + + ModelComp + + + Volley_run + + units\asians\spc\arsonist\arsonist_run00 + 0.08 + 0.60 + + ModelComp + + + Charge_idle + + units\asians\spc\arsonist\arsonist_idle00 + + ModelComp + + + Charge_bored + + units\asians\spc\arsonist\arsonist_bored01 + + + units\asians\spc\arsonist\arsonist_bored00 + + ModelComp + + + Charge_Walk + + units\asians\spc\arsonist\arsonist_walk00 + 0.08 + 0.60 + + ModelComp + + + Charge_Jog + + units\asians\spc\chen\human_jog_generic_a + 0.08 + 0.60 + + ModelComp + + + Charge_Run + + units\asians\spc\arsonist\arsonist_run00 + 0.08 + 0.60 + + ModelComp + + + Defend_idle + + units\asians\spc\arsonist\arsonist_idle00 + + ModelComp + + + Defend_bored + + units\asians\spc\arsonist\arsonist_bored01 + + + units\asians\spc\arsonist\arsonist_bored00 + + ModelComp + + + Charge_attack + + units\asians\spc\arsonist\arsonist_attackMelee00 + 0.29 + 0.20 + 0.58 + + ModelComp + + + Pickup + + animation_library\explorer\pickup_explorer_A + 0.36 + + ModelComp + + + Cover_Idle + + units\asians\natives\tiger_claw\tiger_claw_cover_idle + + ModelComp + + + Cover_Walk + + units\asians\natives\tiger_claw\tiger_claw_charge_walk + 0.60 + 0.06 + + ModelComp + + + Cover_Jog + + units\asians\natives\tiger_claw\tiger_claw_charge_jog + 0.73 + 0.15 + + ModelComp + + + Cover_Run + + units\asians\natives\tiger_claw\tiger_claw_cover_run + 0.70 + 0.15 + + ModelComp + + + Cover_In + + animation_library\mercs\ninja\idle2coveridle + 0.50 + + ModelComp + + + + Cover_Out + + animation_library\mercs\ninja\coveridle2idle + 0.40 + + ModelComp + + \ No newline at end of file diff --git a/src/art/units/WCEMakya/WCEMakya.xml b/src/art/units/WCEMakya/WCEMakya.xml new file mode 100644 index 0000000..1c9073b --- /dev/null +++ b/src/art/units/WCEMakya/WCEMakya.xml @@ -0,0 +1,568 @@ + + + + Bone01 + Bip01 Prop2 + bone_quiver + bone_bow + Bip01 Prop1 + + measure tape + + measure tape + + units\attachments\measuring_tape + + + + Idle + measure tape + + + + saw + + saw_villager + + units\attachments\saw_villager + + + + Idle + saw_villager + + + + hammer + + hammer + + units\attachments\hammer_villager + + + + Idle + hammer + + + + arrow_attachment + + Idle + + + units\attachments\arrow.xml + + + quivers + units\natives\lakota\bow_warrior\bow_warrior_quivers.xml + + + bows + bows + units\natives\lakota\bow_warrior\bow_warrior_bows.xml + + + sword + units\natives\ally\apache_cavalry\apache_cavalry_axe.xml + + + fire_arrow + + Idle + + + units\attachments\fire_arrow.xml + + + ModelComp + + + + + + units\natives\lakota\bow_warrior\bow_warrior_1 + + + + + + units\natives\lakota\bow_warrior\lp_bow_warrior_1 + + + + + + + + + units\natives\lakota\bow_warrior\bow_warrior_2 + + + + + + units\natives\lakota\bow_warrior\lp_bow_warrior_2 + + + + + + + + + units\natives\lakota\bow_warrior\bow_warrior_3 + + + + + + units\natives\lakota\bow_warrior\lp_bow_warrior_3 + + + + + + + default + shadows_selections\shadow_circle_32x32 + shadows_selections\selection_hero_64x64 + shadows_selections\shadow_hero_64x64 + 1.00 + 1.00 + + + + Death_by_melee + + animation_library\range\death_standing_rifleman_A + 0.51 + + + animation_library\range\death_standing_rifleman_B + 0.17 + + + animation_library\range\death_standing_rifleman_C + 0.73 + + ModelComp + + + + Death_by_range + + animation_library\range\death_standing_rifleman_A + 0.51 + + + animation_library\range\death_standing_rifleman_B + 0.18 + + + animation_library\range\death_standing_rifleman_C + 0.73 + + ModelComp + + + + Death_by_havoc + + animation_library\range\havoc_death + + + animation_library\range\havoc_deathB + + + animation_library\range\havoc_deathC + + + animation_library\range\havoc_deathD + + ModelComp + + + + Death_havoc_flail + + animation_library\range\havoc_flail + + ModelComp + + + + Cheer + + animation_library\shared\cheer_A + + + animation_library\shared\cheer_B + + + animation_library\shared\cheer_C + + + animation_library\shared\cheer_D + + + animation_library\shared\cheer_E + + ModelComp + + + + Recoil + + animation_library\shared\recoil_A + + + animation_library\shared\recoil_C + + + animation_library\shared\recoil_E + + + animation_library\shared\recoil_G + + ModelComp + + + + HC_closeDoor + + animation_library\shared\doorClose + + ModelComp + + + Raze_Idle + + animation_library\natives\arrow_knight\volley_idle + + ModelComp + + + + + Raze_Attack + + animation_library\natives\arrow_knight\volley_fire + 0.98 + 0.98 + + + animation_library\natives\arrow_knight\volley_fire2 + 0.98 + 0.98 + + ModelComp + + + + + Cover_ranged_idle + + animation_library\range\cover\longbow_cover_idle + + ModelComp + + + + Cover_bored + + animation_library\range\volley\longbow_volley_standing_boredA + + + animation_library\range\volley\longbow_volley_standing_boredB + + ModelComp + + + + Cover_Walk + + animation_library\range\cover\longbow_cover_walk + 0.16 + 0.56 + + ModelComp + + + + Cover_Jog + + animation_library\shared\jog_generic_upper + animation_library\shared\jog_generic_lower + 0.60 + 0.10 + + ModelComp + + + + Cover_Run + + animation_library\shared\run_generic_upper + animation_library\shared\run_generic_lower + 0.08 + 0.60 + + ModelComp + + + + Volley_standing_idle + + animation_library\natives\arrow_knight\volley_idle + + ModelComp + + + + + Volley_standing_attack + + animation_library\natives\arrow_knight\volley_fire + 0.98 + 0.98 + + + animation_library\natives\arrow_knight\volley_fire2 + 0.98 + 0.98 + + ModelComp + + + + + Volley_standing_bored + + animation_library\natives\arrow_knight\volley_bored1 + + + animation_library\natives\arrow_knight\volley_bored2 + + ModelComp + + + + + Volley_Walk + + animation_library\natives\arrow_knight\volley_walk + 0.62 + 0.12 + + + animation_library\natives\arrow_knight\volley_walk2 + 0.62 + 0.12 + + ModelComp + + + + + Volley_Jog + + animation_library\natives\arrow_knight\volley_jog + 0.70 + 0.20 + + + animation_library\natives\arrow_knight\volley_jog2 + 0.70 + 0.20 + + ModelComp + + + + + Volley_Run + + animation_library\natives\arrow_knight\volley_run + 0.68 + 0.18 + + + animation_library\natives\arrow_knight\volley_run2 + 0.68 + 0.18 + + ModelComp + + + + + Defend_idle + + animation_library\range\defend\longbow_defend_combat_idle + + ModelComp + + + + + Defend_bored + + animation_library\range\defend\longbow_defend_combat_idle + + ModelComp + + + + + Charge_idle + + animation_library\natives\arrow_knight\charge_idle + + ModelComp + + + + + Charge_bored + + animation_library\natives\arrow_knight\charge_idle + + ModelComp + + + + + Charge_attack + + animation_library\range\defend\longbow_defend_melee_B + 0.27 + 0.21 + 0.56 + + ModelComp + + + + + Charge_walk + + animation_library\range\charge\longbow_charge_walk + 0.60 + 0.08 + + ModelComp + + + + + Charge_jog + + animation_library\range\charge\longbow_charge_jog + 0.69 + 0.15 + + ModelComp + + + + + Charge_run + + animation_library\range\charge\longbow_charge_run + 0.68 + 0.13 + + ModelComp + + + + + BuildLifting + + animation_library\2_leg_task\BuildLifting + 90 + 0.66 + 0.38 + 0.67 + 1.00 + + + animation_library\2_leg_task\human_build_standing_idlea + 10 + 0.66 + + ModelComp + + + + BuildSaw + + animation_library\2_leg_task\human_saw_standing + 90 + 0.09 + 0.32 + 0.70 + + + animation_library\2_leg_task\human_saw_standing_idlea + 10 + + ModelComp + + + + BuildStaking + + animation_library\2_leg_task\human_saw_a + 90 + + + animation_library\2_leg_task\human_saw_idlea + 10 + + ModelComp + + + + Build + + animation_library\villager\villager_male_build1 + 90 + 0.36 + 0.66 + 1.00 + + + animation_library\2_leg_task\Build_b + 10 + + + animation_library\2_leg_task\Build_c + 10 + + + animation_library\2_leg_task\Build_d + 10 + + + animation_library\2_leg_task\Build_e + 10 + + + animation_library\2_leg_task\Build_f + 10 + + ModelComp + + + + + Pickup + + animation_library\explorer\pickup_explorer_A + 0.36 + + ModelComp + + \ No newline at end of file diff --git a/src/art/units/WCEMakya/WCEMakya_bows.xml b/src/art/units/WCEMakya/WCEMakya_bows.xml new file mode 100644 index 0000000..298db76 --- /dev/null +++ b/src/art/units/WCEMakya/WCEMakya_bows.xml @@ -0,0 +1,28 @@ + + + + + bows + + + + units\natives\lakota\bow_warrior\bow_warrior_1_bow + + + + + units\natives\lakota\bow_warrior\bow_warrior_2_bow + + + + + units\natives\lakota\bow_warrior\bow_warrior_3_bow + + + + + + Idle + bows + + \ No newline at end of file diff --git a/src/art/units/WCEMakya/WCEMakya_quivers.xml b/src/art/units/WCEMakya/WCEMakya_quivers.xml new file mode 100644 index 0000000..6d0ab3e --- /dev/null +++ b/src/art/units/WCEMakya/WCEMakya_quivers.xml @@ -0,0 +1,28 @@ + + + + + quivers + + + + units\natives\lakota\bow_warrior\bow_warrior_1_quiver + + + + + units\natives\lakota\bow_warrior\bow_warrior_1_quiver + + + + + units\natives\lakota\bow_warrior\bow_warrior_1_quiver + + + + + + Idle + quivers + + \ No newline at end of file diff --git a/src/art/units/WCEOhanzee/WCEOhanzee.xml b/src/art/units/WCEOhanzee/WCEOhanzee.xml new file mode 100644 index 0000000..3ac7ef0 --- /dev/null +++ b/src/art/units/WCEOhanzee/WCEOhanzee.xml @@ -0,0 +1,545 @@ + + + + Bip01 Prop1 + Bip01 Prop2 + bone_gun + bone_club + + rifle + + rifle + + units\natives\attachment_cherokee_rifle + + + + Idle + rifle + + + + torch + effects\projectiles\torch.xml + + + club + units\natives\iroquois\musket_warrior\musket_warrior_club.xml + + + measure tape + + measure tape + + units\attachments\measuring_tape + + + + Idle + measure tape + + + + saw + + saw_villager + + units\attachments\saw_villager + + + + Idle + saw_villager + + + + hammer + + hammer + + units\attachments\hammer_villager + + + + Idle + hammer + + + + ModelComp + + + + + + units\natives\iroquois\musket_warrior\musket_warrior_elite + + + + + units\natives\iroquois\musket_warrior\lp_musket_warrior_elite + + + + + + + + + units\natives\iroquois\musket_warrior\musket_warrior_champion + + + + + units\natives\iroquois\musket_warrior\lp_musket_warrior_champion + + + + + + + default + shadows_selections\shadow_consulate_64x64 + shadows_selections\selection_consulate_64x64 + shadows_selections\selection_consulate_64x64 + 1.0 + 1.0 + + + + Volley_standing_attack + + animation_library\range\volley\volley_standing_fire + 0.43 + 0.43 + 0.43 + + ModelComp + + + + Volley_standing_reload + + animation_library\range\volley\volley_standing_reload + + ModelComp + + + + Death_by_melee + + animation_library\range\death_standing_rifleman_A + 0.53 + + + animation_library\range\death_standing_rifleman_B + 0.17 + + + animation_library\range\death_standing_rifleman_C + 0.73 + + ModelComp + + + + Death_by_range + + animation_library\range\death_standing_rifleman_A + 0.52 + + + animation_library\range\death_standing_rifleman_B + 0.18 + + + animation_library\range\death_standing_rifleman_C + 0.72 + + ModelComp + + + + Death_by_havoc + + animation_library\range\havoc_death + + + animation_library\range\havoc_deathB + + + animation_library\range\havoc_deathC + + + animation_library\range\havoc_deathD + + ModelComp + + + + Death_havoc_flail + + animation_library\range\havoc_flail + + ModelComp + + + + Death_havoc_spin + + animation_library\range\havoc_spin + + ModelComp + + + + Cheer + + animation_library\shared\cheer_A + + + animation_library\shared\cheer_B + + + animation_library\shared\cheer_C + + + animation_library\shared\cheer_D + + + animation_library\shared\cheer_E + + ModelComp + + + + Recoil + + animation_library\shared\recoil_A + + + animation_library\shared\recoil_C + + + animation_library\shared\recoil_E + + + animation_library\shared\recoil_G + + ModelComp + + + + HC_openDoor + + animation_library\shared\doorOpen + + ModelComp + + + HC_closeDoor + + animation_library\shared\doorClose + + ModelComp + + + Raze_Idle + + animation_library\shared\torch_throw_idle + + ModelComp + + + + + Raze_Attack + + animation_library\shared\torch_throwB + 0.56 + 0.40 + + + animation_library\shared\torch_throwA + 0.61 + 0.49 + + ModelComp + + + + + Cover_Ranged_Idle + + animation_library\range\cover\cover_idle + + ModelComp + + + + Cover_Bored + + animation_library\range\cover\cover_bored + + ModelComp + + + + Cover_Walk + + animation_library\range\cover\cover_walk + 0.28 + 0.80 + + ModelComp + + + + Cover_Jog + + animation_library\range\cover\cover_jog + 0.29 + 0.76 + + ModelComp + + + + Cover_Run + + animation_library\range\cover\cover_run + 0.68 + 0.12 + + ModelComp + + + + Volley_standing_idle + + animation_library\natives\riflemen\volley_idle + + ModelComp + + + + Volley_standing_bored + + animation_library\natives\riflemen\volley_idle2 + + ModelComp + + + + Volley_walk + + animation_library\natives\riflemen\volley_walk + 0.12 + 0.60 + + ModelComp + + + + Volley_jog + + animation_library\natives\riflemen\volley_jog + 0.09 + 0.57 + + ModelComp + + + + Volley_run + + animation_library\natives\riflemen\volley_run + 0.11 + 0.58 + + ModelComp + + + + Defend_Idle + + animation_library\range\defend\defend_idle + + ModelComp + + + + Defend_Bored + + animation_library\range\defend\defend_boredA + + ModelComp + + + + Charge_Idle + + animation_library\range\charge\charge_idleA + + + animation_library\range\charge\charge_idleB + + ModelComp + + + + Charge_Bored + + animation_library\range\charge\charge_bored + + ModelComp + + + + Charge_Walk + + animation_library\range\charge\charge_walk + 0.65 + 0.06 + + ModelComp + + + + Charge_Jog + + animation_library\range\charge\charge_jog + 0.65 + 0.11 + + ModelComp + + + + Charge_Run + + animation_library\range\charge\charge_runA + 0.66 + 0.12 + + ModelComp + + + + Charge_attack + + animation_library\range\defend\longbow_defend_melee_B + 0.27 + 0.21 + 0.56 + + ModelComp + + + + + BuildLifting + + animation_library\2_leg_task\BuildLifting + 90 + 0.66 + 0.38 + 0.67 + 1.00 + + + animation_library\2_leg_task\human_build_standing_idlea + 10 + 0.66 + + ModelComp + + + + BuildSaw + + animation_library\2_leg_task\human_saw_standing + 90 + 0.09 + 0.32 + 0.70 + + + animation_library\2_leg_task\human_saw_standing_idlea + 10 + + ModelComp + + + + BuildStaking + + animation_library\2_leg_task\human_saw_a + 90 + + + animation_library\2_leg_task\human_saw_idlea + 10 + + ModelComp + + + + Build + + animation_library\villager\villager_male_build1 + 90 + 0.36 + 0.66 + 1.00 + + + animation_library\2_leg_task\Build_b + 10 + + + animation_library\2_leg_task\Build_c + 10 + + + animation_library\2_leg_task\Build_d + 10 + + + animation_library\2_leg_task\Build_e + 10 + + + animation_library\2_leg_task\Build_f + 10 + + ModelComp + + + + + Cover_In + + animation_library\mercs\ninja\idle2coveridle + 0.50 + + ModelComp + + + + Cover_Out + + animation_library\mercs\ninja\coveridle2idle + 0.40 + + ModelComp + + + Pickup + + animation_library\explorer\pickup_explorer_A + 0.36 + + ModelComp + + \ No newline at end of file diff --git a/src/art/units/WCEOhanzee/WCEOhanzee_club.xml b/src/art/units/WCEOhanzee/WCEOhanzee_club.xml new file mode 100644 index 0000000..a3a1b77 --- /dev/null +++ b/src/art/units/WCEOhanzee/WCEOhanzee_club.xml @@ -0,0 +1,23 @@ + + + + + club + + + + units\natives\iroquois\musket_warrior\club + + + + + units\natives\iroquois\musket_warrior\club_champion + + + + + + Idle + club + + \ No newline at end of file diff --git a/src/art/units/WCEPhillip/WCEPhillip.xml b/src/art/units/WCEPhillip/WCEPhillip.xml new file mode 100644 index 0000000..be1ad0a --- /dev/null +++ b/src/art/units/WCEPhillip/WCEPhillip.xml @@ -0,0 +1,410 @@ + + + + Bone01 + Bip01 Prop2 + bone_quiver + bone_bow + Bip01 Prop1 + + arrow_attachment + + Idle + + + units\attachments\arrow.xml + + + quivers + units\infantry_ranged\longbow\longbow_quivers.xml + + + bows + units\infantry_ranged\longbow\longbow_bows.xml + + + sword + units\attachments\sword.xml + + + flaming_arrow + + emitter + + effects\fire\arrowFire_Longbow.particle + + + + Idle + emitter + + + + ModelComp + + + + + + units\infantry_ranged\longbow\longbow_2age + + + + + units\infantry_ranged\longbow\lp_longbow_2age + + + + + + + + + units\infantry_ranged\longbow\longbow_3age + + + + + units\infantry_ranged\longbow\lp_longbow_3age + + + + + + + + + units\infantry_ranged\longbow\longbow_4age + + + + + units\infantry_ranged\longbow\lp_longbow_4age + + + + + + + default + shadows_selections\shadow_circle_32x32 + shadows_selections\selection_hero_64x64 + shadows_selections\shadow_hero_64x64 + 1.50 + 1.50 + + + + + + Death_by_melee + + animation_library\range\death_standing_rifleman_A + 0.51 + + + animation_library\range\death_standing_rifleman_B + 0.17 + + + animation_library\range\death_standing_rifleman_C + 0.73 + + ModelComp + + + Death_by_range + + animation_library\range\death_standing_rifleman_A + 0.51 + + + animation_library\range\death_standing_rifleman_B + 0.18 + + + animation_library\range\death_standing_rifleman_C + 0.73 + + ModelComp + + + Death_by_havoc + + animation_library\range\havoc_death + + + animation_library\range\havoc_deathB + + + animation_library\range\havoc_deathC + + + animation_library\range\havoc_deathD + + ModelComp + + + Death_havoc_flail + + animation_library\range\havoc_flail + + ModelComp + + + Cheer + + animation_library\shared\cheer_A + + + animation_library\shared\cheer_B + + + animation_library\shared\cheer_C + + + animation_library\shared\cheer_D + + + animation_library\shared\cheer_E + + ModelComp + + + Recoil + + animation_library\shared\recoil_A + + + animation_library\shared\recoil_C + + + animation_library\shared\recoil_E + + + animation_library\shared\recoil_G + + ModelComp + + + HC_openDoor + + animation_library\shared\doorOpen + + ModelComp + + + HC_closeDoor + + animation_library\shared\doorClose + + ModelComp + + + Raze_Idle + + animation_library\range\volley\longbow_volley_standing_idle + + ModelComp + + + Raze_Attack + + animation_library\range\volley\longbow_volley_standing_fire + 0.98 + 0.98 + + ModelComp + + + + Cover_ranged_idle + + animation_library\range\cover\longbow_cover_idle + + ModelComp + + + Cover_bored + + animation_library\range\volley\longbow_volley_standing_boredA + + + animation_library\range\volley\longbow_volley_standing_boredB + + ModelComp + + + Cover_Walk + + animation_library\range\cover\longbow_cover_walk + 0.16 + 0.56 + + ModelComp + + + Cover_Jog + + animation_library\shared\jog_generic_upper + animation_library\shared\jog_generic_lower + 0.60 + 0.10 + + ModelComp + + + Cover_Run + + animation_library\shared\run_generic_upper + animation_library\shared\run_generic_lower + 0.08 + 0.60 + + ModelComp + + + Volley_standing_idle + + animation_library\range\volley\longbow_volley_standing_idle + + ModelComp + + + Volley_standing_attack + + animation_library\range\volley\longbow_volley_standing_fire + 0.98 + 0.98 + + ModelComp + + + + Volley_standing_bored + + animation_library\range\volley\longbow_volley_standing_boredA + + + animation_library\range\volley\longbow_volley_standing_boredB + + ModelComp + + + Volley_Walk + + animation_library\shared\walk_generic + 0.14 + 0.61 + + ModelComp + + + Volley_Jog + + animation_library\shared\jog_generic_upper + animation_library\shared\jog_generic_lower + 0.60 + 0.10 + + ModelComp + + + Volley_Run + + animation_library\shared\run_generic_upper + animation_library\shared\run_generic_lower + 0.08 + 0.60 + + ModelComp + + + Defend_idle + + animation_library\range\defend\longbow_defend_combat_idle + + ModelComp + + + + Defend_bored + + animation_library\range\defend\longbow_defend_combat_idle + + ModelComp + + + + Charge_idle + + animation_library\range\charge\longbow_charge_idle + + ModelComp + + + + Charge_bored + + animation_library\range\volley\longbow_volley_standing_boredA + + + animation_library\range\volley\longbow_volley_standing_boredB + + ModelComp + + + + Charge_attack + + animation_library\range\defend\longbow_defend_melee_A + 0.52 + + + animation_library\range\defend\longbow_defend_melee_B + 0.27 + 0.21 + 0.56 + + ModelComp + + + + Charge_walk + + animation_library\range\charge\longbow_charge_walk + 0.60 + 0.08 + + ModelComp + + + + Charge_jog + + animation_library\range\charge\longbow_charge_jog + 0.69 + 0.15 + + ModelComp + + + + Charge_run + + animation_library\range\charge\longbow_charge_run + 0.68 + 0.13 + + ModelComp + + + + Pickup + + animation_library\explorer\pickup_explorer_A + 0.36 + + ModelComp + + \ No newline at end of file diff --git a/src/art/units/WCERaiit/WCERaiit.xml b/src/art/units/WCERaiit/WCERaiit.xml new file mode 100644 index 0000000..10ae583 --- /dev/null +++ b/src/art/units/WCERaiit/WCERaiit.xml @@ -0,0 +1,288 @@ + + + + bone_hat + bone_sword + Bip01 Prop1 + + torch + effects\projectiles\torch.xml + + + knife + + knife + + units\attachments\knife_villager + + + + Idle + knife + + + + musket + units\attachments\muskets.xml + + + hammer + + hammer + + animation_library\villager\attachment_hammer + + + + Idle + hammer + + + + ModelComp + + units\spc\john_black\john_black_low + + + default + shadows_selections\shadow_circle_32x32 + shadows_selections\selection_hero_64x64 + shadows_selections\shadow_hero_64x64 + 1.50 + 1.50 + + + + Idle + + animation_library\range\idle_rifleman_A + + ModelComp + + + + Bored + + animation_library\range\bored_rifleman_C + + + animation_library\range\bored_rifleman_A + + ModelComp + + + + Walk + + animation_library\shared\walk_generic + 0.14 + 0.61 + + ModelComp + + + + Jog + + animation_library\shared\jog_generic + 0.60 + 0.10 + + ModelComp + + + + Run + + animation_library\shared\run_generic + 0.08 + 0.60 + + ModelComp + + + + Raze_Idle + + animation_library\shared\torch_throw_idle + + ModelComp + + + + Raze_Attack + + animation_library\shared\torch_throwA + 0.61 + 0.49 + + + animation_library\shared\torch_throwB + 0.56 + 0.40 + + ModelComp + + + + Cheer + + animation_library\shared\cheer_A + + + animation_library\shared\cheer_B + + + animation_library\shared\cheer_C + + + animation_library\shared\cheer_D + + + animation_library\shared\cheer_E + + ModelComp + + + + Look + + animation_library\shared\look_down + + + animation_library\shared\look_left + + + animation_library\shared\look_right + + + animation_library\shared\look_up + + ModelComp + + + + Salute + + animation_library\range\salute_rifleman_A + + ModelComp + + + + Build + + animation_library\villager\villager_male_build1 + 0.36 + 0.66 + 1.00 + + + animation_library\villager\villager_male_build2 + 0.46 + 0.76 + 1.00 + + ModelComp + + + + Pickup + + animation_library\explorer\pickup_explorer_A + 0.36 + + ModelComp + + + Recoil + + animation_library\shared\recoil_A + + + animation_library\shared\recoil_C + + + animation_library\shared\recoil_E + + + animation_library\shared\recoil_G + + ModelComp + + + + CombatIdle + + animation_library\SPC\lizzie\combat_idle + + ModelComp + + + + HandAttack + + animation_library\SPC\lizzie\hand_attackA + 0.43 + 0.30 + + + animation_library\SPC\lizzie\hand_attackB + 0.50 + + + animation_library\SPC\lizzie\hand_attackC + 0.49 + 0.43 + + ModelComp + + + + RangedAttack + + animation_library\range\volley\volley_standing_fire + 0.46 + 0.46 + 0.46 + + ModelComp + + + + RangedAttackSharpshoot + + animation_library\range\volley\volley_kneeling_fire + 0.46 + 0.46 + 0.46 + + ModelComp + + + + Reload + + animation_library\range\volley\volley_standing_reload + + ModelComp + + + + Death + + animation_library\range\death_standing_rifleman_A + 0.52 + + + animation_library\range\death_standing_rifleman_B + 0.20 + + + animation_library\range\death_standing_rifleman_C + 0.72 + + ModelComp + + + \ No newline at end of file diff --git a/src/art/units/WCERayman/WCERayman_horse.xml b/src/art/units/WCERayman/WCERayman_horse.xml new file mode 100644 index 0000000..dd2c913 --- /dev/null +++ b/src/art/units/WCERayman/WCERayman_horse.xml @@ -0,0 +1,303 @@ + + + + HS Bone Hoof Frnt Lt + HS Bone Hoof Frnt Rt + HS Bone Hoof Back Lt + HS Bone Hoof Back Rt + + RiderAttachment + units\asians\consulate\lancer\lancer_rider.xml + + + ModelComp + + + + units\cavalry\lancer\lancer_4age_horse + + + + + units\cavalry\lancer\lp_lancer_4age_horse + + + + + default + shadows_selections\shadow_circle_32x32 + shadows_selections\selection_hero_64x64 + shadows_selections\shadow_hero_64x64 + 1.50 + 3.00 + + + + + Walk + + animation_library\cavalry\horse_canter + 1.00 + 0.83 + 0.70 + 0.50 + + ModelComp + + + Jog + + animation_library\cavalry\horse_jog + 0.80 + 0.50 + 0.95 + 0.75 + + ModelComp + + + Run + + animation_library\cavalry\horse_gallop + 0.73 + 0.50 + 1.00 + 0.70 + + ModelComp + + + Highstep + + animation_library\cavalry\horse_highstep + 0.73 + 0.50 + 1.00 + 0.70 + + ModelComp + + + Idle + + animation_library\cavalry\horse_idle_A + 40 + + + animation_library\cavalry\horse_idle_B + 10 + + + animation_library\cavalry\horse_idle_C + 10 + + + animation_library\cavalry\horse_idle_D + 10 + + + animation_library\cavalry\horse_idle_F + 10 + + + animation_library\cavalry\horse_idle_G + 10 + + + animation_library\cavalry\horse_idle_H + 10 + + + animation_library\cavalry\horse_idle_I + 40 + + ModelComp + + + Bored + + animation_library\cavalry\horse_bored_A + 10 + + + animation_library\cavalry\horse_idle_E + 10 + + + animation_library\cavalry\horse_idle_A + 50 + + + animation_library\cavalry\horse_idle_I + 50 + + ModelComp + + + Attack_melee + + animation_library\cavalry\horse_1-5_attack_A + 40 + 0.57 + + + animation_library\cavalry\horse_1-5_attack_B + 10 + 0.57 + + + animation_library\cavalry\horse_1-5_attack_C + 10 + 0.61 + + + animation_library\cavalry\horse_1-5_attack_D + 10 + 0.56 + + ModelComp + + + Attack_trample + + animation_library\cavalry\horse_trample_A + 40 + 0.53 + + + animation_library\cavalry\horse_trample_B + 40 + 0.63 + + ModelComp + + + Death_by_melee + + animation_library\cavalry\horse_deathA + 0.64 + + + animation_library\cavalry\horse_deathB + 0.48 + 0.78 + + + animation_library\cavalry\horse_deathC + 0.53 + + ModelComp + + + Death_by_range + + animation_library\cavalry\horse_deathA + 0.64 + + + animation_library\cavalry\horse_deathB + 0.48 + 0.78 + + + animation_library\cavalry\horse_deathC + 0.53 + + ModelComp + + + Death_by_havoc + + animation_library\cavalry\horse_death_front + + + animation_library\cavalry\horse_death_behind + + + animation_library\cavalry\horse_death_left + + + animation_library\cavalry\horse_death_right + + + animation_library\cavalry\horse_death_run + + ModelComp + + + Cheer + + animation_library\cavalry\horse_idle_F + + + animation_library\cavalry\horse_idle_H + + + animation_library\cavalry\horse_bored_A + + + animation_library\cavalry\horse_idle_E + + ModelComp + + + Raze_idle + + animation_library\cavalry\horse_idle_A + 40 + + + animation_library\cavalry\horse_idle_B + 10 + + + animation_library\cavalry\horse_idle_C + 10 + + + animation_library\cavalry\horse_idle_D + 10 + + + animation_library\cavalry\horse_idle_F + 10 + + + animation_library\cavalry\horse_idle_G + 10 + + + animation_library\cavalry\horse_idle_H + 10 + + + animation_library\cavalry\horse_idle_I + 40 + + ModelComp + + + Raze_attack + + animation_library\cavalry\horse_1_attack_A + 0.43 + 0.33 + + + animation_library\cavalry\horse_1_attack_B + 0.43 + 0.33 + + + animation_library\cavalry\horse_1_attack_C + 0.43 + 0.30 + + + animation_library\cavalry\horse_1_attack_D + 0.43 + 0.30 + + ModelComp + + \ No newline at end of file diff --git a/src/art/units/WCERayman/WCERayman_lance.xml b/src/art/units/WCERayman/WCERayman_lance.xml new file mode 100644 index 0000000..4b34e14 --- /dev/null +++ b/src/art/units/WCERayman/WCERayman_lance.xml @@ -0,0 +1,14 @@ + + + + + lance + + units\cavalry\lancer\lance_4age + + + + Idle + lance + + \ No newline at end of file diff --git a/src/art/units/WCERayman/WCERayman_rider.xml b/src/art/units/WCERayman/WCERayman_rider.xml new file mode 100644 index 0000000..37df267 --- /dev/null +++ b/src/art/units/WCERayman/WCERayman_rider.xml @@ -0,0 +1,262 @@ + + + + bone_gun + bip01 prop1 + + torch + effects\projectiles\torch_cavalry.xml + + + lance + units\asians\consulate\lancer\lancer_lance.xml + + + ModelComp + + + + units\cavalry\lancer\lancer_4age_rider + + + + + units\cavalry\lancer\lp_lancer_4age_rider + + + + + + Walk + + animation_library\cavalry\sword_canter + + ModelComp + + + + Jog + + animation_library\cavalry\sword_jog + + ModelComp + + + + Run + + animation_library\cavalry\sword_gallop + + ModelComp + + + + Highstep + + animation_library\cavalry\sword_highstep + + ModelComp + + + + Idle + + animation_library\cavalry\sword_idle_A + 40 + + + animation_library\cavalry\sword_idle_B + 10 + + + animation_library\cavalry\sword_idle_C + 10 + + + animation_library\cavalry\sword_idle_D + 10 + + + animation_library\cavalry\sword_idle_F + 10 + + + animation_library\cavalry\sword_idle_G + 10 + + + animation_library\cavalry\sword_idle_H + 10 + + + animation_library\cavalry\sword_idle_I + 40 + + ModelComp + + + + Bored + + animation_library\cavalry\sword_bored_A + 10 + + + animation_library\cavalry\sword_idle_E + 10 + + + animation_library\cavalry\sword_idle_A + 50 + + + animation_library\cavalry\sword_idle_I + 50 + + ModelComp + + + + Attack_melee + + animation_library\cavalry\lance_attack_A + 40 + + + animation_library\cavalry\lance_attack_B + 10 + + + animation_library\cavalry\lance_attack_C + 10 + + + animation_library\cavalry\lance_attack_D + 10 + + ModelComp + + + + Attack_trample + + animation_library\cavalry\lance_trample_attack + 40 + + + animation_library\cavalry\lance_trample_attack + 40 + + ModelComp + + + + Death_by_melee + + animation_library\cavalry\sword_deathA + + + animation_library\cavalry\sword_deathB + + + animation_library\cavalry\sword_deathC + + ModelComp + + + + Death_by_range + + animation_library\cavalry\sword_deathA + + + animation_library\cavalry\sword_deathB + + + animation_library\cavalry\sword_deathC + + ModelComp + + + + Death_by_havoc + + animation_library\cavalry\rider_death_havoc_a + + + animation_library\cavalry\rider_death_havoc_b + + ModelComp + + + Cheer + + animation_library\cavalry\sword_cheer_F + + + animation_library\cavalry\sword_cheer_H + + + animation_library\cavalry\sword_bored_A + + + animation_library\cavalry\sword_cheer_E + + ModelComp + + + + Raze_idle + + animation_library\cavalry\raze_idle_A + 40 + + + animation_library\cavalry\raze_idle_B + 10 + + + animation_library\cavalry\raze_idle_C + 10 + + + animation_library\cavalry\raze_idle_D + 10 + + + animation_library\cavalry\raze_idle_F + 10 + + + animation_library\cavalry\raze_idle_G + 10 + + + animation_library\cavalry\raze_idle_H + 10 + + + animation_library\cavalry\raze_idle_I + 40 + + ModelComp + + + + Raze_attack + + animation_library\cavalry\raze_attack_A + + + animation_library\cavalry\raze_attack_A + + + animation_library\cavalry\raze_attack_A + + + animation_library\cavalry\raze_attack_A + + ModelComp + + + \ No newline at end of file diff --git a/src/art/units/WCERoderhan/WCERoderhan.xml b/src/art/units/WCERoderhan/WCERoderhan.xml new file mode 100644 index 0000000..1de4c61 --- /dev/null +++ b/src/art/units/WCERoderhan/WCERoderhan.xml @@ -0,0 +1,281 @@ + + + + bone_fuse + Bip01 Prop1 + Bip01 Prop2 + bone_hat + bone_pouch + + Hoop + + Hoop + + units\spc\hoop_thrower\hoop_thrower_hoop + + + + Idle + Hoop + + + + fireStart + + emitter1 + + units\spc\hoop_thrower\hoop_fire_ignition.particle + + + + None + emitter1 + + + + ModelComp + + + + units\spc\hoop_thrower\hoop_thrower + + + + + units\spc\hoop_thrower\lp_hoop_thrower + + + + + default + shadows_selections\shadow_consulate_64x64 + shadows_selections\selection_consulate_64x64 + shadows_selections\selection_consulate_64x64 + 1.0 + 1.0 + + + + Pickup + + animation_library\explorer\pickup_explorer_A + 0.36 + + ModelComp + + + Walk + + animation_library\range\walk_grenadier + 0.50 + 1.00 + + ModelComp + + + Jog + + animation_library\shared\human_jog_generic_a + 0.60 + 0.10 + + ModelComp + + + Run + + animation_library\shared\human_run_generic_a + + ModelComp + + + idle + + animation_library\shared\hoop_thrower_idleA + 50 + + + animation_library\shared\hoop_thrower_idleB + 10 + + + animation_library\shared\hoop_thrower_idleC + 10 + + ModelComp + + + bored + + animation_library\shared\hoop_thrower_Bored + 50 + + + animation_library\shared\hoop_thrower_idleB + 10 + + + animation_library\shared\hoop_thrower_idleC + 10 + + ModelComp + + + Death_by_melee + + animation_library\range\death_standing_rifleman_A + 0.51 + + + animation_library\range\death_standing_rifleman_B + 0.20 + + + animation_library\range\death_standing_rifleman_C + 0.73 + + ModelComp + + + Death_by_range + + animation_library\range\death_standing_rifleman_A + 0.50 + + + animation_library\range\death_standing_rifleman_B + 0.20 + + + animation_library\range\death_standing_rifleman_C + 0.73 + + ModelComp + + + Death_by_havoc + + animation_library\range\death_standing_rifleman_A + + + animation_library\range\death_standing_rifleman_B + + + animation_library\range\death_standing_rifleman_C + + ModelComp + + + Death_havoc_flail + + animation_library\range\havoc_flail + + ModelComp + + + Cheer + + animation_library\shared\cheer_A + + + animation_library\shared\cheer_B + + + animation_library\shared\cheer_C + + + animation_library\shared\cheer_D + + + animation_library\shared\cheer_E + + ModelComp + + + Recoil + + animation_library\shared\recoil_A + + + animation_library\shared\recoil_C + + + animation_library\shared\recoil_E + + + animation_library\shared\recoil_G + + ModelComp + + + HC_openDoor + + animation_library\shared\doorOpen + + ModelComp + + + HC_closeDoor + + animation_library\shared\doorClose + + ModelComp + + + Raze_idle + + animation_library\shared\hoop_thrower_idleA + + ModelComp + + + Raze_attack + + animation_library\shared\hoop_thrower_rangedattack + 0.70 + 0.27 + 0.63 + + ModelComp + + + + + Ranged_Attack + + animation_library\shared\hoop_thrower_rangedattack + 0.32 + 0.27 + 0.29 + + ModelComp + + + + + attack_melee + + animation_library\shared\hoop_thrower_melee + 0.64 + 0.50 + + ModelComp + + + Cover_In + + animation_library\mercs\ninja\idle2coveridle + 0.50 + + ModelComp + + + + Cover_Out + + animation_library\mercs\ninja\coveridle2idle + 0.40 + + ModelComp + + \ No newline at end of file diff --git a/src/art/units/WCEShiriki/WCEShiriki.xml b/src/art/units/WCEShiriki/WCEShiriki.xml new file mode 100644 index 0000000..25e4031 --- /dev/null +++ b/src/art/units/WCEShiriki/WCEShiriki.xml @@ -0,0 +1,320 @@ + + + + bip01 Prop1 + bone_axe + + + torch + effects\projectiles\torch.xml + + + + axe + + axe + + units\natives\aztec\skull_knight\skull_knight_axe + + + + Idle + axe + + + + ModelComp + + + + units\natives\aztec\skull_knight\skull_knight + + + + + + units\natives\aztec\skull_knight\lp_skull_knight + + + + + default + shadows_selections\shadow_circle_32x32 + shadows_selections\selection_hero_64x64 + shadows_selections\shadow_hero_64x64 + 1.00 + 1.00 + + + + ModelCompNoSword + + units\natives\aztec\skull_knight\skull_knight + + + default + shadows_selections\shadow_circle_32x32 + shadows_selections\selection_circle_32x32 + 1.0 + 1.0 + + + + Death_by_melee + + animation_library\mercs\samurai\samurai_death_sword + 0.26 + + ModelCompNoSword + + + Death_by_range + + animation_library\mercs\samurai\samurai_death_musket + 0.58 + + + animation_library\shared\human_death_shot_back_a + 0.85 + + ModelCompNoSword + + + Death_by_havoc + + animation_library\range\havoc_death + + + animation_library\range\havoc_deathB + + + animation_library\range\havoc_deathC + + + animation_library\range\havoc_deathD + + ModelCompNoSword + + + Death_havoc_flail + + animation_library\range\havoc_flail + + ModelCompNoSword + + + Death_havoc_spin + + animation_library\range\havoc_spin + + ModelComp + + + Cheer + + animation_library\shared\cheer_C + + ModelComp + + + Recoil + + animation_library\shared\recoil_A + + + animation_library\shared\recoil_C + + + animation_library\shared\recoil_E + + + animation_library\shared\recoil_G + + ModelComp + + + HC_openDoor + + animation_library\shared\doorOpen + + ModelCompNoSword + + + HC_closeDoor + + animation_library\shared\doorClose + + ModelCompNoSword + + + + Raze_Idle + + animation_library\shared\torch_throw_idle + + ModelComp + + + + Raze_Attack + + animation_library\shared\torch_throwA + 0.61 + 0.48 + + + animation_library\shared\torch_throwB + 0.56 + 0.45 + + ModelComp + + + + + Cover_bored + + animation_library\natives\coyote_man\idle + + ModelComp + + + Cover_Idle + + animation_library\natives\coyote_man\idle + + ModelComp + + + Cover_walk + + animation_library\natives\coyote_man\walk + 0.45 + 0.95 + + ModelComp + + + Cover_jog + + animation_library\natives\coyote_man\jog + 0.73 + 0.19 + + ModelComp + + + Cover_run + + animation_library\natives\coyote_man\run + 0.70 + 0.15 + + ModelComp + + + Defend_idle + + animation_library\natives\coyote_man\idle + + ModelComp + + + Defend_bored + + animation_library\natives\coyote_man\idle + + ModelComp + + + Charge_idle + + animation_library\natives\skull_knight\charge_idle + + + animation_library\natives\skull_knight\charge_idle2 + + ModelComp + + + Charge_bored + + animation_library\natives\skull_knight\charge_bored + + ModelComp + + + Charge_attack + + animation_library\mercs\ninja\attack4 + 0.20 + 0.13 + + + animation_library\mercs\samurai\samurai_attackD + 0.59 + 0.51 + + + animation_library\mercs\samurai\samurai_attackE + 0.53 + 0.47 + + + animation_library\mercs\ninja\attack3 + 0.57 + 0.24 + + + animation_library\natives\zapotec_lightning_warrior\charge_attack + 0.32 + 0.29 + + + animation_library\natives\zapotec_lightning_warrior\charge_attack2 + 0.35 + 0.32 + + + animation_library\natives\zapotec_lightning_warrior\charge_attack3 + 0.52 + 0.50 + + ModelComp + + + Charge_walk + + animation_library\natives\coyote_man\walk + 0.45 + 0.95 + + ModelComp + + + Charge_jog + + animation_library\natives\coyote_man\jog + 0.73 + 0.19 + + ModelComp + + + Charge_run + + animation_library\natives\coyote_man\run + 0.70 + 0.15 + + ModelComp + + + Pickup + + animation_library\explorer\pickup_explorer_A + 0.36 + + ModelComp + + \ No newline at end of file diff --git a/src/art/units/WCEShiriki/WCEShiriki_axe.xml b/src/art/units/WCEShiriki/WCEShiriki_axe.xml new file mode 100644 index 0000000..f0cfa08 --- /dev/null +++ b/src/art/units/WCEShiriki/WCEShiriki_axe.xml @@ -0,0 +1,14 @@ + + + + + two_handed_axe + + units\natives\aztec\skull_knight\skull_knight_axe + + + + Idle + two_handed_axe + + \ No newline at end of file diff --git a/src/art/units/WCESteelBoots/WCESteelBoots_horse.xml b/src/art/units/WCESteelBoots/WCESteelBoots_horse.xml new file mode 100644 index 0000000..295651e --- /dev/null +++ b/src/art/units/WCESteelBoots/WCESteelBoots_horse.xml @@ -0,0 +1,294 @@ + + + + HS Bone Hoof Frnt Lt + HS Bone Hoof Frnt Rt + HS Bone Hoof Back Lt + HS Bone Hoof Back Rt + + RiderAttachment + units\mercenaries\elmeti\elmeti_rider.xml + + + ModelComp + + units\mercenaries\elmeti\elmeti_horse + + + default + shadows_selections\shadow_hero_64x64 + shadows_selections\selection_hero_64x64 + shadows_selections\selection_hero_64x64 + 1.50 + 3.00 + + + + + Walk + + animation_library\cavalry\horse_canter + 1.00 + 0.83 + 0.70 + 0.50 + + ModelComp + + + Jog + + animation_library\cavalry\horse_jog + 0.80 + 0.50 + 0.95 + 0.75 + + ModelComp + + + Run + + animation_library\cavalry\horse_gallop + 0.73 + 0.50 + 1.00 + 0.70 + + ModelComp + + + Highstep + + animation_library\cavalry\horse_highstep + 0.73 + 0.50 + 1.00 + 0.70 + + ModelComp + + + Idle + + animation_library\cavalry\horse_idle_A + 40 + + + animation_library\cavalry\horse_idle_B + 10 + + + animation_library\cavalry\horse_idle_C + 10 + + + animation_library\cavalry\horse_idle_D + 10 + + + animation_library\cavalry\horse_idle_F + 10 + + + animation_library\cavalry\horse_idle_G + 10 + + + animation_library\cavalry\horse_idle_H + 10 + + + animation_library\cavalry\horse_idle_I + 40 + + ModelComp + + + Bored + + animation_library\cavalry\horse_bored_A + 10 + + + animation_library\cavalry\horse_idle_E + 10 + + + animation_library\cavalry\horse_idle_A + 50 + + + animation_library\cavalry\horse_idle_I + 50 + + ModelComp + + + Attack_melee + + animation_library\cavalry\horse_1-5_attack_A + 40 + 0.64 + + + animation_library\cavalry\horse_1-5_attack_B + 10 + 0.60 + + + animation_library\cavalry\horse_1-5_attack_C + 10 + 0.61 + + + animation_library\cavalry\horse_1-5_attack_D + 10 + 0.64 + + ModelComp + + + Attack_trample + + animation_library\cavalry\horse_trample_A + 40 + 0.56 + + + animation_library\cavalry\horse_trample_B + 40 + 0.61 + + ModelComp + + + Death_by_melee + + animation_library\cavalry\horse_deathA + 0.63 + + + animation_library\cavalry\horse_deathB + 0.48 + 0.80 + + + animation_library\cavalry\horse_deathC + 0.53 + + ModelComp + + + Death_by_range + + animation_library\cavalry\horse_deathA + 0.63 + + + animation_library\cavalry\horse_deathB + 0.47 + 0.79 + + + animation_library\cavalry\horse_deathC + 0.54 + + ModelComp + + + Death_by_havoc + + animation_library\cavalry\horse_death_front + + + animation_library\cavalry\horse_death_behind + + + animation_library\cavalry\horse_death_left + + + animation_library\cavalry\horse_death_right + + + animation_library\cavalry\horse_death_run + + ModelComp + + + Cheer + + animation_library\cavalry\horse_idle_F + + + animation_library\cavalry\horse_idle_H + + + animation_library\cavalry\horse_bored_A + + + animation_library\cavalry\horse_idle_E + + ModelComp + + + Raze_idle + + animation_library\cavalry\horse_idle_A + 40 + + + animation_library\cavalry\horse_idle_B + 10 + + + animation_library\cavalry\horse_idle_C + 10 + + + animation_library\cavalry\horse_idle_D + 10 + + + animation_library\cavalry\horse_idle_F + 10 + + + animation_library\cavalry\horse_idle_G + 10 + + + animation_library\cavalry\horse_idle_H + 10 + + + animation_library\cavalry\horse_idle_I + 40 + + ModelComp + + + Raze_attack + + animation_library\cavalry\horse_1_attack_A + 0.43 + 0.35 + + + animation_library\cavalry\horse_1_attack_B + 0.43 + 0.31 + + + animation_library\cavalry\horse_1_attack_C + 0.43 + 0.33 + + + animation_library\cavalry\horse_1_attack_D + 0.43 + 0.35 + + ModelComp + + \ No newline at end of file diff --git a/src/art/units/WCESteelBoots/WCESteelBoots_rider.xml b/src/art/units/WCESteelBoots/WCESteelBoots_rider.xml new file mode 100644 index 0000000..c76df91 --- /dev/null +++ b/src/art/units/WCESteelBoots/WCESteelBoots_rider.xml @@ -0,0 +1,262 @@ + + + + bone_sword + Bip01 Prop1 + + torch + effects\projectiles\torch_cavalry.xml + + + sword + units\mercenaries\elmeti\elmeti_sword.xml + + + ModelComp + + + + units\mercenaries\elmeti\elmeti_rider + + + + + units\mercenaries\elmeti\lp_elmeti_rider + + + + + + Walk + + animation_library\cavalry\sword_canter + + ModelComp + + + + Jog + + animation_library\cavalry\sword_jog + + ModelComp + + + + Run + + animation_library\cavalry\sword_gallop + + ModelComp + + + + Highstep + + animation_library\cavalry\sword_highstep + + ModelComp + + + + Idle + + animation_library\cavalry\sword_idle_A + 40 + + + animation_library\cavalry\sword_idle_B + 10 + + + animation_library\cavalry\sword_idle_C + 10 + + + animation_library\cavalry\sword_idle_D + 10 + + + animation_library\cavalry\sword_idle_F + 10 + + + animation_library\cavalry\sword_idle_G + 10 + + + animation_library\cavalry\sword_idle_H + 10 + + + animation_library\cavalry\sword_idle_I + 40 + + ModelComp + + + + Bored + + animation_library\cavalry\sword_bored_A + 10 + + + animation_library\cavalry\sword_idle_E + 10 + + + animation_library\cavalry\sword_idle_A + 50 + + + animation_library\cavalry\sword_idle_I + 50 + + ModelComp + + + + Attack_melee + + animation_library\cavalry\lance_attack_A + 40 + + + animation_library\cavalry\lance_attack_B + 10 + + + animation_library\cavalry\lance_attack_C + 10 + + + animation_library\cavalry\lance_attack_D + 10 + + ModelComp + + + + Attack_trample + + animation_library\cavalry\lance_trample_attack + 40 + + + animation_library\cavalry\lance_trample_attack + 40 + + ModelComp + + + + Death_by_melee + + animation_library\cavalry\sword_deathA + + + animation_library\cavalry\sword_deathB + + + animation_library\cavalry\sword_deathC + + ModelComp + + + + Death_by_range + + animation_library\cavalry\sword_deathA + + + animation_library\cavalry\sword_deathB + + + animation_library\cavalry\sword_deathC + + ModelComp + + + + Death_by_havoc + + animation_library\cavalry\rider_death_havoc_a + + + animation_library\cavalry\rider_death_havoc_b + + ModelComp + + + Cheer + + animation_library\cavalry\sword_cheer_F + + + animation_library\cavalry\sword_cheer_H + + + animation_library\cavalry\sword_bored_A + + + animation_library\cavalry\sword_cheer_E + + ModelComp + + + + Raze_idle + + animation_library\cavalry\raze_idle_A + 40 + + + animation_library\cavalry\raze_idle_B + 10 + + + animation_library\cavalry\raze_idle_C + 10 + + + animation_library\cavalry\raze_idle_D + 10 + + + animation_library\cavalry\raze_idle_F + 10 + + + animation_library\cavalry\raze_idle_G + 10 + + + animation_library\cavalry\raze_idle_H + 10 + + + animation_library\cavalry\raze_idle_I + 40 + + ModelComp + + + + Raze_attack + + animation_library\cavalry\raze_attack_A + + + animation_library\cavalry\raze_attack_A + + + animation_library\cavalry\raze_attack_A + + + animation_library\cavalry\raze_attack_A + + ModelComp + + + \ No newline at end of file diff --git a/src/art/units/WCESteelBoots/WCESteelBoots_sword.xml b/src/art/units/WCESteelBoots/WCESteelBoots_sword.xml new file mode 100644 index 0000000..df8fc36 --- /dev/null +++ b/src/art/units/WCESteelBoots/WCESteelBoots_sword.xml @@ -0,0 +1,14 @@ + + + + + sword + + units\mercenaries\elmeti\lance + + + + Idle + sword + + \ No newline at end of file diff --git a/src/art/units/WCETianhu/WCETianhu.xml b/src/art/units/WCETianhu/WCETianhu.xml new file mode 100644 index 0000000..da510d3 --- /dev/null +++ b/src/art/units/WCETianhu/WCETianhu.xml @@ -0,0 +1,313 @@ + + + + HS Bone Hoof Frnt Lt + HS Bone Hoof Frnt Rt + HS Bone Hoof Back Lt + HS Bone Hoof Back Rt + + rider + units\mercenaries\mameluke\mameluke_rider.xml + + + ModelComp + + + + + + units\mercenaries\mameluke\mameluke_horse + + + + + units\mercenaries\mameluke\lp_mameluke_horse + + + + + + + default + shadows_selections\shadow_circle_32x32 + shadows_selections\selection_hero_64x64 + shadows_selections\shadow_hero_64x64 + 1.50 + 3.00 + + + + + Walk + + animation_library\cavalry\horse_canter + 1.00 + 0.83 + 0.70 + 0.50 + + ModelComp + + + Jog + + animation_library\cavalry\horse_jog + 0.80 + 0.50 + 0.95 + 0.75 + + ModelComp + + + Run + + animation_library\cavalry\horse_gallop + 0.73 + 0.50 + 1.00 + 0.70 + + ModelComp + + + Highstep + + animation_library\cavalry\horse_highstep + 0.73 + 0.50 + 1.00 + 0.70 + + ModelComp + + + Idle + + animation_library\cavalry\horse_idle_A + 40 + + + animation_library\cavalry\horse_idle_B + 10 + + + animation_library\cavalry\horse_idle_C + 10 + + + animation_library\cavalry\horse_idle_D + 10 + + + animation_library\cavalry\horse_idle_F + 10 + + + animation_library\cavalry\horse_idle_G + 10 + + + animation_library\cavalry\horse_idle_H + 10 + + + animation_library\cavalry\horse_idle_I + 40 + + ModelComp + + + Bored + + animation_library\cavalry\horse_bored_A + 10 + + + animation_library\cavalry\horse_idle_E + 10 + + + animation_library\cavalry\horse_idle_A + 50 + + + animation_library\cavalry\horse_idle_I + 50 + + ModelComp + + + Attack_melee + + animation_library\cavalry\horse_1-5_attack_A + 40 + 0.54 + 0.46 + + + animation_library\cavalry\horse_1-5_attack_B + 10 + 0.47 + 0.41 + + + animation_library\cavalry\horse_1-5_attack_C + 10 + 0.54 + 0.50 + + + animation_library\cavalry\horse_1-5_attack_D + 10 + 0.54 + 0.46 + + ModelComp + + + Attack_trample + + animation_library\cavalry\horse_trample_A + 40 + 0.57 + 0.47 + + + animation_library\cavalry\horse_trample_B + 40 + 0.47 + 0.42 + + ModelComp + + + Death_by_melee + + animation_library\cavalry\horse_deathA + 0.63 + + + animation_library\cavalry\horse_deathB + 0.47 + 0.79 + + + animation_library\cavalry\horse_deathC + 0.53 + + ModelComp + + + Death_by_range + + animation_library\cavalry\horse_deathA + 0.63 + + + animation_library\cavalry\horse_deathB + 0.47 + 0.78 + + + animation_library\cavalry\horse_deathC + 0.53 + + ModelComp + + + Death_by_havoc + + animation_library\cavalry\horse_death_front + + + animation_library\cavalry\horse_death_behind + + + animation_library\cavalry\horse_death_left + + + animation_library\cavalry\horse_death_right + + + animation_library\cavalry\horse_death_run + + ModelComp + + + Cheer + + animation_library\cavalry\horse_idle_F + + + animation_library\cavalry\horse_idle_H + + + animation_library\cavalry\horse_bored_A + + + animation_library\cavalry\horse_idle_E + + ModelComp + + + Raze_idle + + animation_library\cavalry\horse_idle_A + 40 + + + animation_library\cavalry\horse_idle_B + 10 + + + animation_library\cavalry\horse_idle_C + 10 + + + animation_library\cavalry\horse_idle_D + 10 + + + animation_library\cavalry\horse_idle_F + 10 + + + animation_library\cavalry\horse_idle_G + 10 + + + animation_library\cavalry\horse_idle_H + 10 + + + animation_library\cavalry\horse_idle_I + 40 + + ModelComp + + + Raze_attack + + animation_library\cavalry\horse_1_attack_A + 0.43 + 0.32 + + + animation_library\cavalry\horse_1_attack_B + 0.43 + 0.29 + + + animation_library\cavalry\horse_1_attack_C + 0.43 + 0.32 + + + animation_library\cavalry\horse_1_attack_D + 0.43 + 0.34 + + ModelComp + + \ No newline at end of file diff --git a/src/art/units/WCEVikas/WCEVikas.xml b/src/art/units/WCEVikas/WCEVikas.xml new file mode 100644 index 0000000..975a2ee --- /dev/null +++ b/src/art/units/WCEVikas/WCEVikas.xml @@ -0,0 +1,193 @@ + + + + HS Bone Hoof Frnt Lt + HS Bone Hoof Frnt Rt + HS Bone Hoof Back Lt + HS Bone Hoof Back Rt + Bip01 Root + bone_plat + bone_launchpoint + bone_cannon + bone_muzzle + + Rider + units\asians\indians\siege_elephant\siege_elephant_rider.xml + + + aura + + aura + + + effects\ypack_auras\aura_daimyo_cav + + + + Idle + aura + + + + ModelComp + + + + + + units\asians\indians\siege_elephant\siegeelephant_Mansabdar + + + + + units\asians\indians\siege_elephant\siegeelephant_Mansabdar + + + + + + + + default + shadows_selections\shadow_circle_32x32 + shadows_selections\selection_hero_64x64 + shadows_selections\shadow_hero_64x64 + 3.50 + 5.00 + 0.50 + + + + + Walk + + units\asians\indians\howdah\howdah_walkA + 0.08 + 0.98 + 0.65 + 0.40 + + ModelComp + + + Jog + + units\asians\indians\howdah\howdah_runA + 0.08 + 0.98 + 0.65 + 0.40 + + ModelComp + + + Run + + units\asians\indians\howdah\howdah_runA + 0.08 + 0.98 + 0.65 + 0.40 + + ModelComp + + + Highstep + + units\asians\indians\howdah\howdah_runA + 0.08 + 0.98 + 0.65 + 0.40 + + ModelComp + + + Idle + + units\asians\indians\howdah\howdah_idleA + + ModelComp + + + Attack_melee + + units\asians\indians\howdah\howdah_attackA + 0.57 + + + units\asians\indians\howdah\howdah_attackB + 0.57 + + ModelComp + + + Attack_trample + + units\asians\indians\howdah\howdah_trampleA + 0.57 + + ModelComp + + + Death_by_melee + + units\asians\indians\howdah\howdah_deathA + 0.63 + + ModelComp + + + Death_by_range + + units\asians\indians\howdah\howdah_deathA + 0.63 + + ModelComp + + + Death_by_havoc + + units\asians\indians\howdah\howdah_deathA + 0.63 + + ModelComp + + + Cheer + + units\asians\indians\howdah\howdah_cheerA + + ModelComp + + + Attack_ranged + + units\asians\indians\siege_elephant\siegeelephant_rangedattackA + 0.05 + 0.05 + 0.05 + + + units\asians\indians\siege_elephant\siegeelephant_rangedattackB + 0.05 + 0.05 + 0.05 + + ModelComp + + + Reload + + units\asians\indians\siege_elephant\siegeelephant_reloadA + + ModelComp + + + Combat_Idle + + units\asians\indians\siege_elephant\siegeelephant_combatidleA + + ModelComp + + \ No newline at end of file diff --git a/src/art/units/WCEWamblee/WCEWamblee.xml b/src/art/units/WCEWamblee/WCEWamblee.xml new file mode 100644 index 0000000..6483abe --- /dev/null +++ b/src/art/units/WCEWamblee/WCEWamblee.xml @@ -0,0 +1,359 @@ + + + + bip01_attach_rt + Bip01 Prop1 + Bip01 Prop2 + bone_shield + + torch + effects\projectiles\torch.xml + + + attachment_atlatl + attachment_atlatl + + Idle + attachment_atlatl + + units\natives\attachment_atlatl.xml + + + attachment_shield + + attachment_shield + + units\natives\attachment_eagle_shield + + + + Idle + attachment_shield + + + + ModelComp + + + + units\natives\eagle_warrior + + + + + + + units\natives\lp_eagle_warrior + + + + + default + shadows_selections\shadow_circle_32x32 + shadows_selections\selection_hero_64x64 + shadows_selections\shadow_hero_64x64 + 1.00 + 1.00 + + + + kidnap_hostageA_idle + + nuggets\outlaw_kidnap\kidnap_hostageA_idleD + 40 + + + nuggets\outlaw_kidnap\kidnap_hostageA_idleB + 20 + + + nuggets\outlaw_kidnap\kidnap_hostageA_idleC + 20 + + + nuggets\outlaw_kidnap\kidnap_hostageA_idleA + 20 + + ModelComp + + + kidnap_hostageA_exit + + nuggets\outlaw_kidnap\kidnap_hostageA_exit + + ModelComp + + + Charge_Attack + + animation_library\natives\eagle_warrior\attack_native_atlatl_a + 0.47 + + ModelComp + + + Volley_standing_attack + + animation_library\natives\eagle_warrior\attack_native_atlatl_a + 0.49 + + ModelComp + + + Volley_standing_reload + + animation_library\natives\eagle_warrior\idle + + ModelComp + + + Death_by_melee + + animation_library\shared\human_sword_death_a + 0.82 + + ModelComp + + + Death_by_range + + animation_library\shared\human_death_shot_front_a + 0.58 + + + animation_library\shared\human_death_shot_back_a + 0.82 + + ModelComp + + + Death_by_havoc + + animation_library\range\havoc_death + + + animation_library\range\havoc_deathB + + + animation_library\range\havoc_deathC + + + animation_library\range\havoc_deathD + + ModelComp + + + Death_havoc_flail + + animation_library\range\havoc_flail + + ModelComp + + + Death_havoc_spin + + animation_library\range\havoc_spin + + ModelComp + + + Cheer + + animation_library\shared\cheer_C + + ModelComp + + + Recoil + + animation_library\shared\recoil_A + + + animation_library\shared\recoil_C + + + animation_library\shared\recoil_E + + + animation_library\shared\recoil_G + + ModelComp + + + HC_openDoor + + animation_library\shared\doorOpen + + ModelComp + + + HC_closeDoor + + animation_library\shared\doorClose + + ModelComp + + + Raze_Idle + + animation_library\natives\eagle_warrior\raze_idle + + ModelComp + + + + Raze_Attack + + animation_library\natives\eagle_warrior\raze_attack + 0.75 + 0.42 + + ModelComp + + + + Cover_Idle + + animation_library\natives\eagle_warrior\idle + + ModelComp + + + Cover_Bored + + animation_library\natives\eagle_warrior\bored + + ModelComp + + + Cover_Walk + + animation_library\natives\eagle_warrior\walk + 0.61 + 0.07 + + ModelComp + + + Cover_Jog + + animation_library\natives\eagle_warrior\jog + 0.69 + 0.15 + + ModelComp + + + Cover_Run + + animation_library\natives\eagle_warrior\run + 0.69 + 0.15 + + ModelComp + + + Volley_standing_idle + + animation_library\natives\eagle_warrior\idle + + ModelComp + + + Volley_standing_bored + + animation_library\natives\eagle_warrior\bored + + ModelComp + + + Volley_Walk + + animation_library\natives\eagle_warrior\walk + 0.61 + 0.07 + + ModelComp + + + Volley_Jog + + animation_library\natives\eagle_warrior\jog + 0.69 + 0.15 + + ModelComp + + + Volley_Run + + animation_library\natives\eagle_warrior\run + 0.69 + 0.15 + + ModelComp + + + Defend_Idle + + animation_library\natives\eagle_warrior\idle + + ModelComp + + + Defend_Bored + + animation_library\natives\eagle_warrior\bored + + ModelComp + + + Charge_Idle + + animation_library\natives\eagle_warrior\idle + + ModelComp + + + Charge_Bored + + animation_library\natives\eagle_warrior\bored + + ModelComp + + + Charge_Walk + + animation_library\natives\eagle_warrior\walk + 0.61 + 0.07 + + ModelComp + + + Charge_Jog + + animation_library\natives\eagle_warrior\jog + 0.69 + 0.15 + + ModelComp + + + Charge_Run + + animation_library\natives\eagle_warrior\run + 0.69 + 0.15 + + ModelComp + + + Pickup + + animation_library\explorer\pickup_explorer_A + 0.36 + + ModelComp + + \ No newline at end of file diff --git a/src/art/units/WCEYamato/WCEYamato.xml b/src/art/units/WCEYamato/WCEYamato.xml new file mode 100644 index 0000000..37e92a2 --- /dev/null +++ b/src/art/units/WCEYamato/WCEYamato.xml @@ -0,0 +1,336 @@ + + + + bip01 Prop1 + bone_wazikashi + bip01 Prop2 + bone_katana + + torch + effects\projectiles\torch.xml + + + wazikashi + + wazikashi + + units\mercenaries\samurai\wazikashi + + + + Idle + wazikashi + + + + katana + + katana + + units\mercenaries\samurai\katana + + + + Idle + katana + + + + ModelComp + + + + units\mercenaries\samurai\samurai + + + + + + + units\mercenaries\samurai\lp_samurai + + + + + default + shadows_selections\shadow_circle_32x32 + shadows_selections\selection_hero_64x64 + shadows_selections\shadow_hero_64x64 + 1.0 + 1.0 + + + + ModelCompNoSword + + units\mercenaries\samurai\samurai + + + default + shadows_selections\shadow_circle_32x32 + shadows_selections\selection_circle_32x32 + 1.0 + 1.0 + + + + Death_by_melee + + animation_library\mercs\samurai\samurai_death_sword + 0.26 + + ModelCompNoSword + + + Death_by_range + + animation_library\mercs\samurai\samurai_death_musket + 0.58 + + + animation_library\shared\human_death_shot_back_a + 0.85 + + ModelCompNoSword + + + Death_by_havoc + + animation_library\range\havoc_death + + + animation_library\range\havoc_deathB + + + animation_library\range\havoc_deathC + + + animation_library\range\havoc_deathD + + ModelCompNoSword + + + Death_havoc_flail + + animation_library\range\havoc_flail + + ModelCompNoSword + + + Death_havoc_spin + + animation_library\range\havoc_spin + + ModelComp + + + Cheer + + animation_library\mercs\samurai\samurai_cheer + + + animation_library\mercs\samurai\samurai_cheer + + + animation_library\shared\cheer_C + + ModelComp + + + Recoil + + animation_library\shared\recoil_A + + + animation_library\shared\recoil_C + + + animation_library\shared\recoil_E + + + animation_library\shared\recoil_G + + ModelComp + + + HC_openDoor + + animation_library\shared\doorOpen + + ModelCompNoSword + + + HC_closeDoor + + animation_library\shared\doorClose + + ModelCompNoSword + + + Raze_Idle + + animation_library\shared\torch_throw_idle + + ModelComp + + + + Raze_Attack + + animation_library\shared\torch_throwA + 0.61 + 0.48 + + + animation_library\shared\torch_throwB + 0.56 + 0.45 + + ModelComp + + + + Cover_bored + + animation_library\mercs\samurai\samurai_bored + + + animation_library\mercs\samurai\samurai_boredB + + ModelComp + + + Cover_Idle + + animation_library\mercs\samurai\samurai_idle + + ModelComp + + + Cover_walk + + animation_library\mercs\samurai\samurai_cover_walk + 0.45 + 0.95 + + ModelComp + + + Cover_jog + + animation_library\mercs\samurai\samurai_jog + 0.73 + 0.19 + + ModelComp + + + Cover_run + + animation_library\mercs\samurai\samurai_run + 0.70 + 0.15 + + ModelComp + + + Defend_idle + + animation_library\mercs\samurai\samurai_defend_idle + + ModelComp + + + Defend_bored + + animation_library\mercs\samurai\samurai_defend_bored + + ModelComp + + + Charge_idle + + animation_library\mercs\samurai\samurai_idle + + ModelComp + + + Charge_bored + + animation_library\mercs\samurai\samurai_boredB + + + animation_library\mercs\samurai\samurai_bored + + ModelComp + + + Charge_attack + + animation_library\mercs\samurai\samurai_attackC + 0.57 + 0.24 + + + animation_library\mercs\samurai\samurai_attackA + 0.34 + 0.27 + + + animation_library\mercs\samurai\samurai_attackB + 0.63 + 0.41 + + + animation_library\mercs\samurai\samurai_attackD + 0.59 + 0.48 + + + animation_library\mercs\samurai\samurai_attackE + 0.53 + 0.40 + + + animation_library\mercs\samurai\samurai_attackF + 0.49 + 0.37 + + ModelComp + + + Charge_walk + + animation_library\mercs\samurai\samurai_walk + 0.58 + 0.08 + + ModelComp + + + Charge_jog + + animation_library\mercs\samurai\samurai_jog + 0.73 + 0.19 + + ModelComp + + + Charge_run + + animation_library\mercs\samurai\samurai_run + 0.70 + 0.15 + + ModelComp + + + Pickup + + animation_library\explorer\pickup_explorer_A + 0.36 + + ModelComp + + \ No newline at end of file diff --git a/src/sound/WCBamyjt_snds.xml b/src/sound/WCBamyjt_snds.xml new file mode 100644 index 0000000..4497516 --- /dev/null +++ b/src/sound/WCBamyjt_snds.xml @@ -0,0 +1,113 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCBjht_snds.xml b/src/sound/WCBjht_snds.xml new file mode 100644 index 0000000..7d5f6e2 --- /dev/null +++ b/src/sound/WCBjht_snds.xml @@ -0,0 +1,12 @@ + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCBxfjsyh_snds.xml b/src/sound/WCBxfjsyh_snds.xml new file mode 100644 index 0000000..eed0850 --- /dev/null +++ b/src/sound/WCBxfjsyh_snds.xml @@ -0,0 +1,113 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCEAkatsuki_snds.xml b/src/sound/WCEAkatsuki_snds.xml new file mode 100644 index 0000000..98a3240 --- /dev/null +++ b/src/sound/WCEAkatsuki_snds.xml @@ -0,0 +1,35 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCEAlliedMonitor_snds.xml b/src/sound/WCEAlliedMonitor_snds.xml new file mode 100644 index 0000000..43caa80 --- /dev/null +++ b/src/sound/WCEAlliedMonitor_snds.xml @@ -0,0 +1,161 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCEAmiasShield_snds.xml b/src/sound/WCEAmiasShield_snds.xml new file mode 100644 index 0000000..20ef87e --- /dev/null +++ b/src/sound/WCEAmiasShield_snds.xml @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCEBidziil_snds.xml b/src/sound/WCEBidziil_snds.xml new file mode 100644 index 0000000..2a188b3 --- /dev/null +++ b/src/sound/WCEBidziil_snds.xml @@ -0,0 +1,35 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCECaroide_snds.xml b/src/sound/WCECaroide_snds.xml new file mode 100644 index 0000000..ab85b74 --- /dev/null +++ b/src/sound/WCECaroide_snds.xml @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCEChampion_snds.xml b/src/sound/WCEChampion_snds.xml new file mode 100644 index 0000000..5a74e6e --- /dev/null +++ b/src/sound/WCEChampion_snds.xml @@ -0,0 +1,35 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCECheveyo_snds.xml b/src/sound/WCECheveyo_snds.xml new file mode 100644 index 0000000..a7a48c2 --- /dev/null +++ b/src/sound/WCECheveyo_snds.xml @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCEDonaraad_snds.xml b/src/sound/WCEDonaraad_snds.xml new file mode 100644 index 0000000..e28504e --- /dev/null +++ b/src/sound/WCEDonaraad_snds.xml @@ -0,0 +1,35 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCEGongyi_snds.xml b/src/sound/WCEGongyi_snds.xml new file mode 100644 index 0000000..01c3d62 --- /dev/null +++ b/src/sound/WCEGongyi_snds.xml @@ -0,0 +1,35 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCEGraRockMis_snds.xml b/src/sound/WCEGraRockMis_snds.xml new file mode 100644 index 0000000..d69d3fe --- /dev/null +++ b/src/sound/WCEGraRockMis_snds.xml @@ -0,0 +1,35 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCEJason_snds.xml b/src/sound/WCEJason_snds.xml new file mode 100644 index 0000000..cd524a3 --- /dev/null +++ b/src/sound/WCEJason_snds.xml @@ -0,0 +1,35 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCEJuheHorseArcher_snds.xml b/src/sound/WCEJuheHorseArcher_snds.xml new file mode 100644 index 0000000..49fe7b0 --- /dev/null +++ b/src/sound/WCEJuheHorseArcher_snds.xml @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCEJuhePikeman_snds.xml b/src/sound/WCEJuhePikeman_snds.xml new file mode 100644 index 0000000..c4f0456 --- /dev/null +++ b/src/sound/WCEJuhePikeman_snds.xml @@ -0,0 +1,35 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCEKunal_snds.xml b/src/sound/WCEKunal_snds.xml new file mode 100644 index 0000000..54f4857 --- /dev/null +++ b/src/sound/WCEKunal_snds.xml @@ -0,0 +1,35 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCELycanWarrior_snds.xml b/src/sound/WCELycanWarrior_snds.xml new file mode 100644 index 0000000..28deb3c --- /dev/null +++ b/src/sound/WCELycanWarrior_snds.xml @@ -0,0 +1,35 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCEMakya_snds.xml b/src/sound/WCEMakya_snds.xml new file mode 100644 index 0000000..1bd0ee0 --- /dev/null +++ b/src/sound/WCEMakya_snds.xml @@ -0,0 +1,35 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCEOhanzee_snds.xml b/src/sound/WCEOhanzee_snds.xml new file mode 100644 index 0000000..0c1cec0 --- /dev/null +++ b/src/sound/WCEOhanzee_snds.xml @@ -0,0 +1,35 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCEPhillip_snds.xml b/src/sound/WCEPhillip_snds.xml new file mode 100644 index 0000000..f14c32c --- /dev/null +++ b/src/sound/WCEPhillip_snds.xml @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCERaiit_snds.xml b/src/sound/WCERaiit_snds.xml new file mode 100644 index 0000000..6ed845a --- /dev/null +++ b/src/sound/WCERaiit_snds.xml @@ -0,0 +1,38 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCERayman_snds.xml b/src/sound/WCERayman_snds.xml new file mode 100644 index 0000000..a3132b9 --- /dev/null +++ b/src/sound/WCERayman_snds.xml @@ -0,0 +1,35 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCERoderhan_snds.xml b/src/sound/WCERoderhan_snds.xml new file mode 100644 index 0000000..ae6dfc3 --- /dev/null +++ b/src/sound/WCERoderhan_snds.xml @@ -0,0 +1,35 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCEShiriki_snds.xml b/src/sound/WCEShiriki_snds.xml new file mode 100644 index 0000000..3c7c53b --- /dev/null +++ b/src/sound/WCEShiriki_snds.xml @@ -0,0 +1,35 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCESteelBoots_snds.xml b/src/sound/WCESteelBoots_snds.xml new file mode 100644 index 0000000..8e221c2 --- /dev/null +++ b/src/sound/WCESteelBoots_snds.xml @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCETianhu_snds.xml b/src/sound/WCETianhu_snds.xml new file mode 100644 index 0000000..5fc5b76 --- /dev/null +++ b/src/sound/WCETianhu_snds.xml @@ -0,0 +1,35 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCEVikas_snds.xml b/src/sound/WCEVikas_snds.xml new file mode 100644 index 0000000..dbcc31c --- /dev/null +++ b/src/sound/WCEVikas_snds.xml @@ -0,0 +1,35 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCEWamblee_snds.xml b/src/sound/WCEWamblee_snds.xml new file mode 100644 index 0000000..58ee372 --- /dev/null +++ b/src/sound/WCEWamblee_snds.xml @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCEYamato_snds.xml b/src/sound/WCEYamato_snds.xml new file mode 100644 index 0000000..48959db --- /dev/null +++ b/src/sound/WCEYamato_snds.xml @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCVAltarConsWagon_snds.xml b/src/sound/WCVAltarConsWagon_snds.xml new file mode 100644 index 0000000..630200a --- /dev/null +++ b/src/sound/WCVAltarConsWagon_snds.xml @@ -0,0 +1,131 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCVCouncilConsWagon_snds.xml b/src/sound/WCVCouncilConsWagon_snds.xml new file mode 100644 index 0000000..8e4c954 --- /dev/null +++ b/src/sound/WCVCouncilConsWagon_snds.xml @@ -0,0 +1,157 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/WCVJuheConsWagon_snds.xml b/src/sound/WCVJuheConsWagon_snds.xml new file mode 100644 index 0000000..85d6664 --- /dev/null +++ b/src/sound/WCVJuheConsWagon_snds.xml @@ -0,0 +1,59 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/sound/readme.md b/src/sound/readme.md new file mode 100644 index 0000000..385073d --- /dev/null +++ b/src/sound/readme.md @@ -0,0 +1,2 @@ +# Sound +直接重新打包回Sound.bar \ No newline at end of file