diff --git a/deps/readme.md b/deps/readme.md
index cf06bf9..f4fbe2f 100644
--- a/deps/readme.md
+++ b/deps/readme.md
@@ -1,6 +1,17 @@
# Dependencies
-This folder is intended to store the files extracted from the original bar files.
+This folder is intended to work directly with the extracted xml(xmb)s from the original bar files.
And this folder is not under git version control.
-Use [Resource-Manager](https://github.com/VladTheJunior/Resource-Manager) to extract the xml files from the .bar files, and also use it to pack them back.
\ No newline at end of file
+Use [Resource-Manager](https://github.com/VladTheJunior/Resource-Manager) to extract the xml files from the .bar files, and also use it to pack them back.
+
+## .bar files needed to extract and later re-pack
+
+Art:
+- Art.bar
+
+Data:
+- Data.bar
+
+Sound:
+- Sound.bar
\ No newline at end of file
diff --git a/src/art/buildings/WCBjht/WCBjht.xml b/src/art/buildings/WCBjht/WCBjht.xml
new file mode 100644
index 0000000..a1e4c31
--- /dev/null
+++ b/src/art/buildings/WCBjht/WCBjht.xml
@@ -0,0 +1,307 @@
+
+
+
+ bone_flag_civ
+ bone_deb-A00
+ bone_deb-A01
+ bone_deb-A02
+ bone_deb-A03
+ bone_deb-A04
+ bone_deb-A05
+ bone_deb-A06
+ bone_deb-A07
+ bone_deb-A08
+ bone_deb-B00
+ bone_deb-B01
+ bone_deb-B02
+ bone_deb-B03
+ bone_deb-B04
+ bone_deb-B05
+ bone_deb-B06
+ bone_deb-B07
+ bone_deb-B08
+ bone_deb-B09
+ bone_deb-B10
+ bone_deb-C00
+ bone_deb-C01
+ bone_deb-C02
+ bone_deb-C03
+ bone_deb-C04
+ bone_deb-D00
+ bone_deb-D01
+ bone_deb-D02
+ bone_deb-D03
+ bone_deb-D04
+ bone_deb-D05
+ bone_deb-D06
+ bone_deb-D07
+ bone_debris_1a
+ bone_debris_1b
+ bone_debris_1c
+ bone_debris_2a
+ bone_debris_2b
+ bone_debris_2c
+ bone_debris_3a
+ bone_debris_3b
+ bone_debris_3c
+ bone_debris_4a
+ bone_debris_4b
+ bone_debris_4c
+ bone_debris_4d
+ bone_deb-A09
+ bone_debris_5a
+ bone_debris_5b
+ bone_debris_5c
+ bone_debris_5d
+
+ east_age3
+
+ collapse_smoke
+
+ collapse_smoke
+
+ effects\smoke\collapse_smoke_a.particle
+
+
+
+ Idle
+ collapse_smoke
+
+
+
+ Base Smoke
+
+ Base Smoke
+
+ effects\smoke\collapsesmoke01.particle
+
+
+
+ Base Smoke
+
+
+
+ Base Smoke 2
+
+ Base Smoke 2
+
+ effects\smoke\collapse_smoke_wave.particle
+
+
+
+ Base Smoke 2
+
+
+
+ Base Smoke 3
+
+ Base Smoke 3
+
+ effects\smoke\collapse_smoke_wave02.particle
+
+
+
+ Base Smoke 3
+
+
+
+ east_age3
+
+
+
+
+
+ buildings\wonders\toshogu_shrine\toshogu_shrine_damaged
+
+
+
+
+ buildings\wonders\toshogu_shrine\toshogu_shrine
+
+
+
+
+
+
+ buildings\wonders\toshogu_shrine\toshogu_shrine_lp
+
+
+
+
+ bump
+ buildings\wonders\toshogu_shrine\Toshogu_Shrine_ground
+ shadows_selections\selection_square_128x128
+ shadows_selections\flat_normal_black_spec
+ 14.50
+ 14.50
+ 0.00
+ 0.50
+
+
+
+ east_age3_death
+
+
+
+ buildings\wonders\toshogu_shrine\toshogu_shrine_death
+
+
+
+
+ buildings\wonders\toshogu_shrine\toshogu_shrine_death
+
+
+
+
+ bump
+ buildings\artillery_depot\artillery_depot_ground_age2
+ shadows_selections\selection_square_128x128
+ shadows_selections\flat_normal_black_spec
+ 13.00
+ 7.50
+ 0.50
+
+
+
+ Idle
+ east_age3
+
+ buildings\wonders\toshogu_shrine\toshogu_shrine_damaged
+ buildings\wonders\toshogu_shrine\toshogu_shrine.dmg
+
+
+
+ Death
+
+ buildings\wonders\toshogu_shrine\toshogu_shrine_death_anim
+
+ east_age3_death
+
+
+
+
+
+
+
+ sub_construction_stage_02
+
+ frame
+
+ india_barracks_Frame
+
+ buildings\asian_civs\construction\asi_5x7_frame
+
+
+
+ Idle
+ india_barracks_Frame
+
+
+
+ construction_stage_02
+
+ buildings\asian_civs\construction\asi_5x7_stage2
+
+
+ bump
+ buildings\constructions\2x2_construction_decal
+ shadows_selections\selection_square_128x128
+ shadows_selections\flat_normal_black_spec
+ 17.50
+ 9.50
+
+
+
+
+ Idle
+ construction_stage_02
+
+
+
+ sub_construction_stage_01
+
+ construction_stage_01
+
+ buildings\asian_civs\construction\asi_5x7_stage1
+
+
+ bump
+ buildings\constructions\2x2_construction_decal
+ shadows_selections\selection_square_128x128
+ shadows_selections\flat_normal_black_spec
+ 17.50
+ 9.50
+
+
+
+ Idle
+ construction_stage_01
+
+
+
+ east_age3_con2
+
+ con
+
+ scaffolding
+
+ buildings\wonders\toshogu_shrine\toshogu_shrine_construction
+
+
+
+ Idle
+ scaffolding
+
+
+
+ east_age3
+
+ buildings\asian_civs\construction\asi_5x7_stage2
+
+
+ bump
+ buildings\constructions\2x2_construction_decal
+ shadows_selections\selection_square_128x128
+ shadows_selections\flat_normal_black_spec
+ 12.00
+ 7.00
+
+
+
+
+ Idle
+ east_age3
+
+
+ RangedAttackShip
+
+ animation_library\building\ranged_attack
+ 0.45
+ 0.45
+
+
+
+ buildings\outpost\outpost_generic_damaged
+ buildings\outpost\outpost_generic.dmg
+
+
+
+
+
+ yppotala
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/src/art/readme.md b/src/art/readme.md
new file mode 100644
index 0000000..c7e898d
--- /dev/null
+++ b/src/art/readme.md
@@ -0,0 +1,2 @@
+# Art
+直接重新打包回Art.bar
\ No newline at end of file
diff --git a/src/art/units/WCEAkatsuki/WCEAkatsuki.xml b/src/art/units/WCEAkatsuki/WCEAkatsuki.xml
new file mode 100644
index 0000000..3829133
--- /dev/null
+++ b/src/art/units/WCEAkatsuki/WCEAkatsuki.xml
@@ -0,0 +1,190 @@
+
+
+
+ bone_muzzlel01
+ bone_muzzlel02
+ bone_muzzlel03
+ bone_muzzlel04
+ bone_muzzlel05
+ bone_muzzlel06
+ bone_muzzler01
+ bone_muzzler02
+ bone_muzzler03
+ bone_muzzler04
+ bone_muzzler05
+ bone_muzzler06
+ bone_debris_1a
+ bone_debris_1b
+ bone_debris_2a
+ bone_debris_2b
+ bone_debris_3a
+ bone_debris_3b
+ bone_debris_3c
+ bone_debris_4a
+ bone_debris_4b
+ bone_debris_4c
+ bone_debris_1c
+ bone_debris_5a
+ bone_debris_5b
+ bone_debris_5c
+ bone_muzzlel07
+ bone_muzzlel08
+ bone_muzzlel09
+ bone_muzzlel10
+ bone_muzzlel11
+ bone_muzzler07
+ bone_muzzler08
+ bone_muzzler09
+ bone_muzzler10
+ bone_muzzler11
+ bone_debris_2c
+ bone_master
+ boneimpact01
+ boneimpact02
+ boneimpact03
+ boneimpact04
+ boneimpact05
+ bone_garrisonflag
+
+ DeathWaterFoam
+
+ foam
+
+ effects\water_effects\shp_dest_foamRing.particle
+
+
+
+ None
+ foam
+
+
+
+ DeathWaterSpray2
+
+ spray2
+
+ effects\water_effects\shp_dest_foamSpray.particle
+
+
+
+ None
+ spray2
+
+
+
+ DeathWaterSteam
+
+ steam
+
+ effects\water_effects\shp_dest_foamSteam.particle
+
+
+
+ None
+ steam
+
+
+
+ DeathWaterFade
+
+ fade
+
+ effects\water_effects\shp_dest_foamFade.particle
+
+
+
+ None
+ fade
+
+
+
+ DeathWaterRipple
+
+ ripple
+
+ effects\water_effects\shp_dest_shockwave.particle
+
+
+
+ None
+ ripple
+
+
+
+ tek
+
+
+
+ units\asians\naval\tekkousen\tekkousen_damaged
+
+
+
+
+ units\asians\naval\tekkousen\tekkousen
+
+
+
+
+ default
+ shadows_selections\shadow_circle_32x32
+ shadows_selections\selection_hero_64x64
+ shadows_selections\shadow_hero_64x64
+ 14.00
+ 26.00
+ 0.00
+ 0.00
+
+
+
+ tek_death
+
+ units\asians\naval\tekkousen\tekkousen_death_mdl
+
+
+
+ Idle
+
+ units\asians\naval\tekkousen\tekkousen_idle
+
+ tek
+
+ units\asians\naval\tekkousen\tekkousen_damaged
+ units\asians\naval\tekkousen\tekkousen_dmg.dmg
+
+
+
+ RangedAttack
+
+ units\naval\fluyt\fluyt_idle
+ 0.45
+
+ tek
+
+ units\asians\naval\tekkousen\tekkousen_damaged
+ units\asians\naval\tekkousen\tekkousen_dmg.dmg
+
+
+
+ Walk
+
+ units\asians\naval\tekkousen\tekkousen_walk
+
+ tek
+
+ units\asians\naval\tekkousen\tekkousen_damaged
+ units\asians\naval\tekkousen\tekkousen_dmg.dmg
+
+
+
+ Death
+
+ units\asians\naval\tekkousen\tekkousen_death
+
+ tek_death
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/src/art/units/WCEBidziil/WCEBidziil.xml b/src/art/units/WCEBidziil/WCEBidziil.xml
new file mode 100644
index 0000000..db89b3c
--- /dev/null
+++ b/src/art/units/WCEBidziil/WCEBidziil.xml
@@ -0,0 +1,303 @@
+
+
+
+ HS Bone Hoof Frnt Lt
+ HS Bone Hoof Frnt Rt
+ HS Bone Hoof Back Lt
+ HS Bone Hoof Back Rt
+
+ RiderAttachment
+ units\natives\ally\cheyenne\cheyenne_rider.xml
+
+
+ ModelComp
+
+
+
+ units\natives\ally\cheyenne\cheyenne_horse
+
+
+
+
+ units\natives\ally\cheyenne\lp_cheyenne_horse
+
+
+
+
+ default
+ shadows_selections\shadow_circle_32x32
+ shadows_selections\selection_hero_64x64
+ shadows_selections\shadow_hero_64x64
+ 1.50
+ 3.0
+
+
+
+
+ Walk
+
+ animation_library\cavalry\horse_canter
+ 1.00
+ 0.83
+ 0.70
+ 0.50
+
+ ModelComp
+
+
+ Jog
+
+ animation_library\cavalry\horse_jog
+ 0.80
+ 0.50
+ 0.95
+ 0.75
+
+ ModelComp
+
+
+ Run
+
+ animation_library\cavalry\horse_gallop
+ 0.73
+ 0.50
+ 1.00
+ 0.70
+
+ ModelComp
+
+
+ Highstep
+
+ animation_library\cavalry\horse_highstep
+ 0.73
+ 0.50
+ 1.00
+ 0.70
+
+ ModelComp
+
+
+ Idle
+
+ animation_library\cavalry\horse_idle_A
+ 40
+
+
+ animation_library\cavalry\horse_idle_B
+ 10
+
+
+ animation_library\cavalry\horse_idle_C
+ 10
+
+
+ animation_library\cavalry\horse_idle_D
+ 10
+
+
+ animation_library\cavalry\horse_idle_F
+ 10
+
+
+ animation_library\cavalry\horse_idle_G
+ 10
+
+
+ animation_library\cavalry\horse_idle_H
+ 10
+
+
+ animation_library\cavalry\horse_idle_I
+ 40
+
+ ModelComp
+
+
+ Bored
+
+ animation_library\cavalry\horse_bored_A
+ 10
+
+
+ animation_library\cavalry\horse_idle_E
+ 10
+
+
+ animation_library\cavalry\horse_idle_A
+ 50
+
+
+ animation_library\cavalry\horse_idle_I
+ 50
+
+ ModelComp
+
+
+ Attack_melee
+
+ animation_library\cavalry\horse_1-5_attack_A
+ 40
+ 0.57
+
+
+ animation_library\cavalry\horse_1-5_attack_B
+ 10
+ 0.57
+
+
+ animation_library\cavalry\horse_1-5_attack_C
+ 10
+ 0.57
+
+
+ animation_library\cavalry\horse_1-5_attack_D
+ 10
+ 0.57
+
+ ModelComp
+
+
+ Attack_trample
+
+ animation_library\cavalry\horse_trample_A
+ 40
+ 0.57
+
+
+ animation_library\cavalry\horse_trample_B
+ 40
+ 0.62
+
+ ModelComp
+
+
+ Death_by_melee
+
+ animation_library\cavalry\horse_deathA
+ 0.63
+
+
+ animation_library\cavalry\horse_deathB
+ 0.48
+ 0.79
+
+
+ animation_library\cavalry\horse_deathC
+ 0.53
+
+ ModelComp
+
+
+ Death_by_range
+
+ animation_library\cavalry\horse_deathA
+ 0.64
+
+
+ animation_library\cavalry\horse_deathB
+ 0.48
+ 0.79
+
+
+ animation_library\cavalry\horse_deathC
+ 0.54
+
+ ModelComp
+
+
+ Death_by_havoc
+
+ animation_library\cavalry\horse_death_front
+
+
+ animation_library\cavalry\horse_death_behind
+
+
+ animation_library\cavalry\horse_death_left
+
+
+ animation_library\cavalry\horse_death_right
+
+
+ animation_library\cavalry\horse_death_run
+
+ ModelComp
+
+
+ Cheer
+
+ animation_library\cavalry\horse_idle_F
+
+
+ animation_library\cavalry\horse_idle_H
+
+
+ animation_library\cavalry\horse_bored_A
+
+
+ animation_library\cavalry\horse_idle_E
+
+ ModelComp
+
+
+ Raze_idle
+
+ animation_library\cavalry\horse_idle_A
+ 40
+
+
+ animation_library\cavalry\horse_idle_B
+ 10
+
+
+ animation_library\cavalry\horse_idle_C
+ 10
+
+
+ animation_library\cavalry\horse_idle_D
+ 10
+
+
+ animation_library\cavalry\horse_idle_F
+ 10
+
+
+ animation_library\cavalry\horse_idle_G
+ 10
+
+
+ animation_library\cavalry\horse_idle_H
+ 10
+
+
+ animation_library\cavalry\horse_idle_I
+ 40
+
+ ModelComp
+
+
+ Raze_attack
+
+ animation_library\cavalry\horse_1_attack_A
+ 0.43
+ 0.35
+
+
+ animation_library\cavalry\horse_1_attack_B
+ 0.43
+ 0.32
+
+
+ animation_library\cavalry\horse_1_attack_C
+ 0.43
+ 0.35
+
+
+ animation_library\cavalry\horse_1_attack_D
+ 0.43
+ 0.32
+
+ ModelComp
+
+
\ No newline at end of file
diff --git a/src/art/units/WCECaroide/WCECaroide.xml b/src/art/units/WCECaroide/WCECaroide.xml
new file mode 100644
index 0000000..4be9e5e
--- /dev/null
+++ b/src/art/units/WCECaroide/WCECaroide.xml
@@ -0,0 +1,296 @@
+
+
+
+ Bip01 Prop1
+ bone_pistol
+
+ torch
+ effects\projectiles\torch_cavalry.xml
+
+
+ pistol
+
+ pistol
+
+ units\mercenaries\black_rider\black_rider_pistol
+
+
+
+ Idle
+ pistol
+
+
+
+ sword
+
+ sword
+
+ units\attachments\sword
+
+
+
+ Idle
+ sword
+
+
+
+ ModelComp
+
+
+
+
+
+ units\mercenaries\black_rider\black_rider
+
+
+
+
+ units\mercenaries\black_rider\lp_black_rider
+
+
+
+
+
+
+
+ Walk
+
+ animation_library\cavalry\sword_canter
+
+ ModelComp
+
+
+
+ Jog
+
+ animation_library\cavalry\sword_jog
+
+ ModelComp
+
+
+
+ Run
+
+ animation_library\cavalry\sword_gallop
+
+ ModelComp
+
+
+
+ Idle
+
+ animation_library\cavalry\pistol_idle_A
+ 40
+
+
+ animation_library\cavalry\pistol_idle_B
+ 10
+
+
+ animation_library\cavalry\pistol_idle_C
+ 10
+
+
+ animation_library\cavalry\pistol_idle_D
+ 10
+
+
+ animation_library\cavalry\pistol_idle_F
+ 10
+
+
+ animation_library\cavalry\pistol_idle_G
+ 10
+
+
+ animation_library\cavalry\pistol_idle_H
+ 10
+
+
+ animation_library\cavalry\pistol_idle_I
+ 40
+
+ ModelComp
+
+
+
+ Bored
+
+ animation_library\cavalry\pistol_bored_A
+ 10
+
+
+ animation_library\cavalry\pistol_idle_E
+ 10
+
+
+ animation_library\cavalry\pistol_idle_A
+ 50
+
+
+ animation_library\cavalry\pistol_idle_I
+ 50
+
+ ModelComp
+
+
+
+ Attack_ranged
+
+ animation_library\cavalry\pistol_attack_A
+ 40
+
+
+ animation_library\cavalry\pistol_attack_B
+ 10
+
+
+ animation_library\cavalry\pistol_attack_C
+ 10
+
+
+ animation_library\cavalry\pistol_attack_D
+ 10
+
+ ModelComp
+
+
+
+ Attack_ranged_reload
+
+ animation_library\cavalry\pistol_reload
+
+ ModelComp
+
+
+
+ Attack_melee
+
+ animation_library\cavalry\sword_attack_A
+ 40
+
+
+ animation_library\cavalry\sword_attack_B
+ 10
+
+
+ animation_library\cavalry\sword_attack_C
+ 10
+
+
+ animation_library\cavalry\sword_attack_D
+ 10
+
+ ModelComp
+
+
+
+ Death_by_melee
+
+ animation_library\cavalry\sword_deathA
+
+
+ animation_library\cavalry\sword_deathB
+
+
+ animation_library\cavalry\sword_deathC
+
+ ModelComp
+
+
+
+ Death_by_range
+
+ animation_library\cavalry\sword_deathA
+
+
+ animation_library\cavalry\sword_deathB
+
+
+ animation_library\cavalry\sword_deathC
+
+ ModelComp
+
+
+
+ Death_by_havoc
+
+ animation_library\cavalry\rider_death_havoc_a
+
+
+ animation_library\cavalry\rider_death_havoc_b
+
+ ModelComp
+
+
+ Cheer
+
+ animation_library\cavalry\sword_cheer_F
+
+
+ animation_library\cavalry\sword_cheer_H
+
+
+ animation_library\cavalry\sword_bored_A
+
+
+ animation_library\cavalry\sword_cheer_E
+
+ ModelComp
+
+
+
+ Raze_idle
+
+ animation_library\cavalry\raze_idle_A
+ 40
+
+
+ animation_library\cavalry\raze_idle_B
+ 10
+
+
+ animation_library\cavalry\raze_idle_C
+ 10
+
+
+ animation_library\cavalry\raze_idle_D
+ 10
+
+
+ animation_library\cavalry\raze_idle_F
+ 10
+
+
+ animation_library\cavalry\raze_idle_G
+ 10
+
+
+ animation_library\cavalry\raze_idle_H
+ 10
+
+
+ animation_library\cavalry\raze_idle_I
+ 40
+
+ ModelComp
+
+
+
+ Raze_attack
+
+ animation_library\cavalry\raze_attack_A
+
+
+ animation_library\cavalry\raze_attack_A
+
+
+ animation_library\cavalry\raze_attack_A
+
+
+ animation_library\cavalry\raze_attack_A
+
+ ModelComp
+
+
+
\ No newline at end of file
diff --git a/src/art/units/WCECaroide/WCECaroide_horse.xml b/src/art/units/WCECaroide/WCECaroide_horse.xml
new file mode 100644
index 0000000..89c9494
--- /dev/null
+++ b/src/art/units/WCECaroide/WCECaroide_horse.xml
@@ -0,0 +1,325 @@
+
+
+
+ HS Bone Hoof Frnt Lt
+ HS Bone Hoof Frnt Rt
+ HS Bone Hoof Back Lt
+ HS Bone Hoof Back Rt
+
+ rider
+ units\mercenaries\black_rider\black_rider.xml
+
+
+ ModelComp
+
+
+
+
+
+ units\mercenaries\black_rider\blackrider_horse
+
+
+
+
+ units\mercenaries\black_rider\lp_blackrider_horse
+
+
+
+
+
+
+ default
+ shadows_selections\shadow_circle_32x32
+ shadows_selections\selection_hero_64x64
+ shadows_selections\shadow_hero_64x64
+ 1.50
+ 3.0
+
+
+
+
+ Walk
+
+ animation_library\cavalry\horse_canter
+ 1.00
+ 0.83
+ 0.70
+ 0.50
+
+ ModelComp
+
+
+ Jog
+
+ animation_library\cavalry\horse_jog
+ 0.80
+ 0.50
+ 0.95
+ 0.75
+
+ ModelComp
+
+
+ Run
+
+ animation_library\cavalry\horse_gallop
+ 0.73
+ 0.50
+ 1.00
+ 0.70
+
+ ModelComp
+
+
+ Idle
+
+ animation_library\cavalry\horse_idle_A
+ 40
+
+
+ animation_library\cavalry\horse_idle_B
+ 10
+
+
+ animation_library\cavalry\horse_idle_C
+ 10
+
+
+ animation_library\cavalry\horse_idle_D
+ 10
+
+
+ animation_library\cavalry\horse_idle_F
+ 10
+
+
+ animation_library\cavalry\horse_idle_G
+ 10
+
+
+ animation_library\cavalry\horse_idle_H
+ 10
+
+
+ animation_library\cavalry\horse_idle_I
+ 40
+
+ ModelComp
+
+
+ Bored
+
+ animation_library\cavalry\horse_bored_A
+ 10
+
+
+ animation_library\cavalry\horse_idle_E
+ 10
+
+
+ animation_library\cavalry\horse_idle_A
+ 50
+
+
+ animation_library\cavalry\horse_idle_I
+ 50
+
+ ModelComp
+
+
+ Attack_ranged
+
+ animation_library\cavalry\horse_1_attack_A
+ 40
+ 0.42
+ 0.42
+ 0.42
+
+
+ animation_library\cavalry\horse_1_attack_B
+ 10
+ 0.42
+ 0.42
+ 0.42
+
+
+ animation_library\cavalry\horse_1_attack_C
+ 10
+ 0.42
+ 0.42
+ 0.42
+
+
+ animation_library\cavalry\horse_1_attack_D
+ 10
+ 0.42
+ 0.42
+ 0.42
+
+ ModelComp
+
+
+ Attack_ranged_reload
+
+ animation_library\cavalry\horse_reload
+
+ ModelComp
+
+
+ Attack_melee
+
+ animation_library\cavalry\horse_1-5_attack_A
+ 40
+ 0.55
+ 0.45
+
+
+ animation_library\cavalry\horse_1-5_attack_B
+ 10
+ 0.47
+ 0.40
+
+
+ animation_library\cavalry\horse_1-5_attack_C
+ 10
+ 0.54
+ 0.47
+
+
+ animation_library\cavalry\horse_1-5_attack_D
+ 10
+ 0.54
+ 0.45
+
+ ModelComp
+
+
+ Death_by_melee
+
+ animation_library\cavalry\horse_deathA
+ 0.64
+
+
+ animation_library\cavalry\horse_deathB
+ 0.47
+ 0.79
+
+
+ animation_library\cavalry\horse_deathC
+ 0.52
+
+ ModelComp
+
+
+ Death_by_range
+
+ animation_library\cavalry\horse_deathA
+ 0.64
+
+
+ animation_library\cavalry\horse_deathB
+ 0.47
+ 0.79
+
+
+ animation_library\cavalry\horse_deathC
+ 0.53
+
+ ModelComp
+
+
+ Death_by_havoc
+
+ animation_library\cavalry\horse_death_front
+
+
+ animation_library\cavalry\horse_death_behind
+
+
+ animation_library\cavalry\horse_death_left
+
+
+ animation_library\cavalry\horse_death_right
+
+
+ animation_library\cavalry\horse_death_run
+
+ ModelComp
+
+
+ Cheer
+
+ animation_library\cavalry\horse_idle_F
+
+
+ animation_library\cavalry\horse_idle_H
+
+
+ animation_library\cavalry\horse_bored_A
+
+
+ animation_library\cavalry\horse_idle_E
+
+ ModelComp
+
+
+ Raze_idle
+
+ animation_library\cavalry\horse_idle_A
+ 40
+
+
+ animation_library\cavalry\horse_idle_B
+ 10
+
+
+ animation_library\cavalry\horse_idle_C
+ 10
+
+
+ animation_library\cavalry\horse_idle_D
+ 10
+
+
+ animation_library\cavalry\horse_idle_F
+ 10
+
+
+ animation_library\cavalry\horse_idle_G
+ 10
+
+
+ animation_library\cavalry\horse_idle_H
+ 10
+
+
+ animation_library\cavalry\horse_idle_I
+ 40
+
+ ModelComp
+
+
+ Raze_attack
+
+ animation_library\cavalry\horse_1_attack_A
+ 0.43
+ 0.30
+
+
+ animation_library\cavalry\horse_1_attack_B
+ 0.43
+ 0.27
+
+
+ animation_library\cavalry\horse_1_attack_C
+ 0.43
+ 0.27
+
+
+ animation_library\cavalry\horse_1_attack_D
+ 0.43
+ 0.27
+
+ ModelComp
+
+
\ No newline at end of file
diff --git a/src/art/units/WCECheveyo/WCECheveyo.xml b/src/art/units/WCECheveyo/WCECheveyo.xml
new file mode 100644
index 0000000..5d0c066
--- /dev/null
+++ b/src/art/units/WCECheveyo/WCECheveyo.xml
@@ -0,0 +1,316 @@
+
+
+
+ Bip01 Prop1
+ bone_club
+ bone_shield
+
+ torch
+ effects\projectiles\torch.xml
+
+
+ club
+
+ club
+
+ units\natives\attachment_jaguar_club
+
+
+
+ Idle
+ club
+
+
+
+ shield
+
+ shield
+
+ units\natives\attachment_jaguar_shield
+
+
+
+ Idle
+ shield
+
+
+
+ ModelComp
+
+
+
+ units\natives\jaguar_warrior
+
+
+
+
+
+
+ units\natives\lp_jaguar_warrior
+
+
+
+
+ default
+ shadows_selections\shadow_hero_64x64
+ shadows_selections\selection_hero_64x64
+ shadows_selections\selection_hero_64x64
+ 1.00
+ 1.00
+
+
+
+ Charge_Attack
+
+ animation_library\infantry\Charge\swordmen_charge_attackA
+ 0.51
+
+
+ animation_library\infantry\Charge\swordmen_charge_attackB
+ 0.52
+ 0.41
+
+
+ animation_library\infantry\Charge\swordmen_charge_attackC
+ 0.48
+ 0.39
+
+ ModelComp
+
+
+ Death_by_melee
+
+ animation_library\shared\human_sword_death_a
+ 0.81
+
+ ModelComp
+
+
+ Death_by_range
+
+ animation_library\shared\human_death_shot_front_a
+ 0.57
+
+ ModelComp
+
+
+ Death_by_havoc
+
+ animation_library\range\havoc_death
+
+
+ animation_library\range\havoc_deathB
+
+
+ animation_library\range\havoc_deathC
+
+
+ animation_library\range\havoc_deathD
+
+ ModelComp
+
+
+ Death_havoc_flail
+
+ animation_library\range\havoc_flail
+
+ ModelComp
+
+
+ Death_havoc_spin
+
+ animation_library\range\havoc_spin
+
+ ModelComp
+
+
+ Cheer
+
+ animation_library\shared\cheer_C
+
+ ModelComp
+
+
+ Recoil
+
+ animation_library\shared\recoil_A
+
+
+ animation_library\shared\recoil_C
+
+
+ animation_library\shared\recoil_E
+
+
+ animation_library\shared\recoil_G
+
+ ModelComp
+
+
+ HC_openDoor
+
+ animation_library\shared\doorOpen
+
+ ModelComp
+
+
+ HC_closeDoor
+
+ animation_library\shared\doorClose
+
+ ModelComp
+
+
+ Raze_Idle
+
+ animation_library\shared\torch_throw_idle
+
+ ModelComp
+
+
+
+ Raze_Attack
+
+ animation_library\shared\torch_throwB
+ 0.56
+ 0.43
+
+
+ animation_library\shared\torch_throwA
+ 0.61
+ 0.46
+
+ ModelComp
+
+
+
+ Cover_Idle
+
+ animation_library\infantry\Cover\swordmen_cover_idle
+
+ ModelComp
+
+
+ Cover_Bored
+
+ animation_library\infantry\Cover\swordmen_cover_bored
+
+ ModelComp
+
+
+ Cover_Walk
+
+ animation_library\infantry\Cover\swordmen_cover_walk
+ 0.20
+ 0.70
+
+ ModelComp
+
+
+ Cover_Jog
+
+ animation_library\infantry\Cover\swordmen_cover_jog
+ 0.70
+ 0.15
+
+ ModelComp
+
+
+ Cover_Run
+
+ animation_library\infantry\Cover\swordmen_cover_run
+ 0.70
+ 0.15
+
+ ModelComp
+
+
+ Defend_Idle
+
+ animation_library\infantry\Defend\swordmen_defend_idle
+
+ ModelComp
+
+
+ Defend_Bored
+
+ animation_library\infantry\Defend\swordmen_defend_idle
+
+ ModelComp
+
+
+ Charge_Idle
+
+ animation_library\infantry\Charge\swordmen_charge_idle
+
+
+ animation_library\infantry\Charge\swordmen_charge_idleB
+
+ ModelComp
+
+
+ Charge_Bored
+
+ animation_library\infantry\Charge\swordmen_charge_bored
+
+
+ animation_library\infantry\Charge\swordmen_charge_boredB
+
+ ModelComp
+
+
+ Charge_Walk
+
+ animation_library\infantry\Charge\swordmen_charge_walk
+ 0.80
+ 0.40
+
+ ModelComp
+
+
+ Charge_Jog
+
+ animation_library\infantry\Charge\swordmen_charge_jog
+ 0.70
+ 0.15
+
+
+ animation_library\infantry\Charge\swordmen_charge_jogB
+ 0.70
+ 0.15
+
+
+ animation_library\infantry\Charge\swordmen_charge_jogC
+ 0.70
+ 0.15
+
+ ModelComp
+
+
+ Charge_Run
+
+ animation_library\infantry\Charge\swordmen_charge_run
+ 0.70
+ 0.15
+
+
+ animation_library\infantry\Charge\swordmen_charge_runB
+ 0.70
+ 0.15
+
+
+ animation_library\infantry\Charge\swordmen_charge_runC
+ 0.70
+ 0.15
+
+ ModelComp
+
+
+ Pickup
+
+ animation_library\explorer\pickup_explorer_A
+ 0.36
+
+ ModelComp
+
+
\ No newline at end of file
diff --git a/src/art/units/WCEDonaraad/WCEDonaraad.xml b/src/art/units/WCEDonaraad/WCEDonaraad.xml
new file mode 100644
index 0000000..c1bbccd
--- /dev/null
+++ b/src/art/units/WCEDonaraad/WCEDonaraad.xml
@@ -0,0 +1,433 @@
+
+
+
+ bip01 Prop1
+ bone_master
+ bone_shield
+ Bip01 L ForeArm
+
+ sword
+
+ sword
+
+ units\asians\indians\rajput\rajput_sword_right
+
+
+
+ Idle
+ sword
+
+
+
+ torch
+ effects\projectiles\torch.xml
+
+
+ shield
+
+ shield
+
+ units\asians\indians\rajput\rajput_sword_left
+
+
+
+ Idle
+ shield
+
+
+
+ hat_2
+
+ hat_2
+
+ units\asians\indians\rajput\rajput_hat_2
+
+
+
+ Idle
+ hat_2
+
+
+
+ shield_2
+
+ shield_2
+
+ units\asians\indians\rajput\rajput_sword_right
+
+
+
+ Idle
+ shield_2
+
+
+
+ sword2
+
+ sword2
+
+ units\asians\indians\rajput\rajput_sword_left
+
+
+
+ Idle
+ sword2
+
+
+
+ hat_3
+
+ hat_3
+
+ units\asians\indians\rajput\rajput_hat_3
+
+
+
+ Idle
+ hat_3
+
+
+
+ ModelComp
+
+
+
+
+
+ units\asians\indians\rajput\rajput_1
+
+
+
+
+
+
+ units\asians\indians\rajput\rajput_1_lp
+
+
+
+
+
+
+
+
+
+
+ units\asians\indians\rajput\rajput_2
+
+
+
+
+
+
+
+ units\asians\indians\rajput\rajput_2_lp
+
+
+
+
+
+
+
+
+
+
+
+ units\asians\indians\rajput\rajput_3
+
+
+
+
+
+
+
+ units\asians\indians\rajput\rajput_3_lp
+
+
+
+
+
+
+
+
+
+ default
+ shadows_selections\shadow_consulate_64x64
+ shadows_selections\selection_consulate_64x64
+ shadows_selections\selection_consulate_64x64
+ 1.0
+ 1.0
+
+
+
+ Death_by_melee
+
+ animation_library\shared\human_sword_death_a
+ 0.85
+
+ ModelComp
+
+
+ Death_by_range
+
+ animation_library\shared\human_death_shot_front_a
+ 0.56
+
+
+ animation_library\shared\human_death_shot_back_a
+ 0.74
+
+ ModelComp
+
+
+ Death_by_havoc
+
+ animation_library\range\havoc_death
+
+
+ animation_library\range\havoc_deathB
+
+
+ animation_library\range\havoc_deathC
+
+
+ animation_library\range\havoc_deathD
+
+ ModelComp
+
+
+ Death_havoc_flail
+
+ animation_library\range\havoc_flail
+
+ ModelComp
+
+
+ Death_havoc_spin
+
+ animation_library\range\havoc_spin
+
+ ModelComp
+
+
+ Cheer
+
+ animation_library\shared\cheer_C
+
+ ModelComp
+
+
+ Recoil
+
+ animation_library\shared\recoil_A
+
+
+ animation_library\shared\recoil_C
+
+
+ animation_library\shared\recoil_E
+
+
+ animation_library\shared\recoil_G
+
+ ModelComp
+
+
+ HC_openDoor
+
+ animation_library\shared\doorOpen
+
+ ModelComp
+
+
+ HC_closeDoor
+
+ animation_library\shared\doorClose
+
+ ModelComp
+
+
+ Raze_Idle
+
+ animation_library\shared\torch_throw_idle
+
+ ModelComp
+
+
+
+ Raze_Attack
+
+ animation_library\shared\torch_throwB
+ 0.56
+ 0.43
+
+
+ animation_library\shared\torch_throwA
+ 0.61
+ 0.48
+
+ ModelComp
+
+
+
+ Cover_Idle
+
+ units\asians\natives\tiger_claw\tiger_claw_cover_idle
+
+ ModelComp
+
+
+ Cover_Walk
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_walk
+ 0.60
+ 0.06
+
+ ModelComp
+
+
+ Cover_Jog
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_jog
+ 0.73
+ 0.15
+
+ ModelComp
+
+
+ Cover_Run
+
+ units\asians\natives\tiger_claw\tiger_claw_cover_run
+ 0.70
+ 0.15
+
+ ModelComp
+
+
+ Defend_Idle
+
+ units\asians\natives\tiger_claw\tiger_claw_defend_idle
+
+ ModelComp
+
+
+ Defend_Bored
+
+ units\asians\natives\tiger_claw\tiger_claw_defend_bored
+
+ ModelComp
+
+
+ Charge_Attack
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_attack01
+ 0.41
+ 0.30
+
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_attack02
+ 0.50
+ 0.36
+
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_attack03
+ 0.50
+ 0.36
+
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_attack04
+ 0.50
+ 0.36
+
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_attack06
+ 0.50
+ 0.36
+
+ ModelComp
+
+
+ Charge_Idle
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_idle
+
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_idle02
+
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_idle03
+
+ ModelComp
+
+
+ Charge_Bored
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_boredA
+
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_boredB
+
+ ModelComp
+
+
+ Charge_Walk
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_walk
+ 0.61
+ 0.07
+
+ ModelComp
+
+
+ Charge_Jog
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_jog
+ 0.73
+ 0.15
+
+ ModelComp
+
+
+ Charge_Run
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_run
+ 0.61
+ 0.07
+
+ ModelComp
+
+
+ Pickup
+
+ animation_library\explorer\pickup_explorer_A
+ 0.36
+
+ ModelComp
+
+
+ Cover_In
+
+ animation_library\mercs\ninja\idle2coveridle
+ 0.50
+
+ ModelComp
+
+
+
+ Cover_Out
+
+ animation_library\mercs\ninja\coveridle2idle
+ 0.40
+
+ ModelComp
+
+
+ Swashbuckler
+
+ animation_library\explorer\swashbuckler
+ 0.70
+ 0.50
+
+ ModelComp
+
+
+
\ No newline at end of file
diff --git a/src/art/units/WCEDonaraad/mansabdar.xml b/src/art/units/WCEDonaraad/mansabdar.xml
new file mode 100644
index 0000000..47ef8ac
--- /dev/null
+++ b/src/art/units/WCEDonaraad/mansabdar.xml
@@ -0,0 +1,347 @@
+
+
+
+ bip01 Prop1
+ bone_master
+ bone_shield
+ Bip01 L ForeArm
+
+ sword
+
+ sword
+
+ units\asians\indians\rajput\Rajput_Mansabdar_sword_right
+
+
+
+ Idle
+ sword
+
+
+
+ torch
+ effects\projectiles\torch.xml
+
+
+ sword2
+
+ sword2
+
+ units\asians\indians\rajput\Rajput_mansabdar_sword_left
+
+
+
+ Idle
+ sword2
+
+
+
+ hat_3
+
+ hat_3
+
+ units\asians\indians\rajput\Mansabdar_hat
+
+
+
+ Idle
+ hat_3
+
+
+
+ aura
+
+ aura
+
+
+ effects\ypack_auras\aura_daimyo
+
+
+
+ Idle
+ aura
+
+
+
+ ModelComp
+
+
+
+
+
+ units\asians\indians\rajput\Rajput_Mansabdar
+
+
+
+
+ units\asians\indians\rajput\Rajput_Mansabdar
+
+
+
+
+
+
+
+
+
+ units\asians\indians\rajput\Rajput_Mansabdar
+
+
+
+
+ units\asians\indians\rajput\Rajput_Mansabdar
+
+
+
+
+
+
+
+ default
+ shadows_selections\shadow_consulate_64x64
+ shadows_selections\selection_consulate_64x64
+ 1.5
+ 1.5
+
+
+
+
+
+
+ Death_by_melee
+
+ animation_library\shared\human_sword_death_a
+ 0.85
+
+ ModelComp
+
+
+ Death_by_range
+
+ animation_library\shared\human_death_shot_front_a
+ 0.56
+
+
+ animation_library\shared\human_death_shot_back_a
+ 0.74
+
+ ModelComp
+
+
+ Death_by_havoc
+
+ animation_library\range\havoc_death
+
+
+ animation_library\range\havoc_deathB
+
+
+ animation_library\range\havoc_deathC
+
+
+ animation_library\range\havoc_deathD
+
+ ModelComp
+
+
+ Death_havoc_flail
+
+ animation_library\range\havoc_flail
+
+ ModelComp
+
+
+ Death_havoc_spin
+
+ animation_library\range\havoc_spin
+
+ ModelComp
+
+
+ Cheer
+
+ animation_library\shared\cheer_C
+
+ ModelComp
+
+
+ Recoil
+
+ animation_library\shared\recoil_A
+
+
+ animation_library\shared\recoil_C
+
+
+ animation_library\shared\recoil_E
+
+
+ animation_library\shared\recoil_G
+
+ ModelComp
+
+
+ HC_openDoor
+
+ animation_library\shared\doorOpen
+
+ ModelComp
+
+
+ HC_closeDoor
+
+ animation_library\shared\doorClose
+
+ ModelComp
+
+
+ Raze_Idle
+
+ animation_library\shared\torch_throw_idle
+
+ ModelComp
+
+
+
+ Raze_Attack
+
+ animation_library\shared\torch_throwB
+ 0.56
+ 0.43
+
+
+ animation_library\shared\torch_throwA
+ 0.61
+ 0.48
+
+ ModelComp
+
+
+
+ Cover_Idle
+
+ units\asians\natives\tiger_claw\tiger_claw_cover_idle
+
+ ModelComp
+
+
+ Cover_Walk
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_walk
+ 0.60
+ 0.06
+
+ ModelComp
+
+
+ Cover_Jog
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_jog
+ 0.73
+ 0.15
+
+ ModelComp
+
+
+ Cover_Run
+
+ units\asians\natives\tiger_claw\tiger_claw_cover_run
+ 0.70
+ 0.15
+
+ ModelComp
+
+
+ Defend_Idle
+
+ units\asians\natives\tiger_claw\tiger_claw_defend_idle
+
+ ModelComp
+
+
+ Defend_Bored
+
+ units\asians\natives\tiger_claw\tiger_claw_defend_bored
+
+ ModelComp
+
+
+ Charge_Attack
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_attack01
+ 0.41
+ 0.30
+
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_attack02
+ 0.50
+ 0.36
+
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_attack03
+ 0.50
+ 0.36
+
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_attack04
+ 0.50
+ 0.36
+
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_attack06
+ 0.50
+ 0.36
+
+ ModelComp
+
+
+ Charge_Idle
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_idle
+
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_idle02
+
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_idle03
+
+ ModelComp
+
+
+ Charge_Bored
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_boredA
+
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_boredB
+
+ ModelComp
+
+
+ Charge_Walk
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_walk
+ 0.61
+ 0.07
+
+ ModelComp
+
+
+ Charge_Jog
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_jog
+ 0.73
+ 0.15
+
+ ModelComp
+
+
+ Charge_Run
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_run
+ 0.61
+ 0.07
+
+ ModelComp
+
+
\ No newline at end of file
diff --git a/src/art/units/WCEGongyi/WCEGongyi.xml b/src/art/units/WCEGongyi/WCEGongyi.xml
new file mode 100644
index 0000000..31850a6
--- /dev/null
+++ b/src/art/units/WCEGongyi/WCEGongyi.xml
@@ -0,0 +1,471 @@
+
+
+
+ bone_hat
+ bone_bow
+ bone_quiver
+ BIP01 PROP1
+ bone01
+
+ hat
+
+ hat
+
+ units\asians\chinese\chu_ko_nu\chokonu_age1_hat
+
+
+
+ Idle
+ hat
+
+
+
+ crossbows
+
+ crossbows
+
+ units\asians\chinese\chu_ko_nu\chokonu_bow
+
+
+
+ Idle
+ crossbows
+
+
+
+ flaming_arrow
+
+ emitter
+
+ effects\fire\arrowFire_Longbow.particle
+
+
+
+ None
+ emitter
+
+
+
+ hat2
+
+ hat2
+
+ units\asians\chinese\chu_ko_nu\chokonu_age2_hat
+
+
+
+ Idle
+ hat2
+
+
+
+ ModelComp
+
+
+
+
+
+ units\asians\chinese\chu_ko_nu\chokonu_age1
+
+
+
+
+
+
+ units\asians\chinese\chu_ko_nu\lp_chokonu_age1
+
+
+
+
+
+
+
+
+
+
+ units\asians\chinese\chu_ko_nu\chokonu_age2
+
+
+
+
+
+
+ units\asians\chinese\chu_ko_nu\lp_chokonu_age2
+
+
+
+
+
+
+
+
+
+
+ units\asians\chinese\chu_ko_nu\chokonu_age3
+
+
+
+
+
+
+ units\asians\chinese\chu_ko_nu\lp_chokonu_age3
+
+
+
+
+
+
+
+
+ default
+ shadows_selections\shadow_circle_32x32
+ shadows_selections\selection_hero_64x64
+ shadows_selections\shadow_hero_64x64
+ 1.0
+ 1.0
+
+
+
+ Death_by_melee
+
+ animation_library\range\death_standing_rifleman_A
+ 0.52
+
+
+ animation_library\range\death_standing_rifleman_B
+ 0.18
+
+
+ animation_library\range\death_standing_rifleman_C
+ 0.73
+
+ ModelComp
+
+
+ Death_by_range
+
+ animation_library\range\death_standing_rifleman_A
+ 0.53
+
+
+ animation_library\range\death_standing_rifleman_B
+ 0.19
+
+
+ animation_library\range\death_standing_rifleman_C
+ 0.73
+
+ ModelComp
+
+
+ Death_by_havoc
+
+ animation_library\range\havoc_death
+
+
+ animation_library\range\havoc_deathB
+
+
+ animation_library\range\havoc_deathC
+
+
+ animation_library\range\havoc_deathD
+
+ ModelComp
+
+
+ Death_havoc_flail
+
+ animation_library\range\havoc_flail
+
+ ModelComp
+
+
+ Cheer
+
+ animation_library\shared\cheer_A
+
+
+ animation_library\shared\cheer_B
+
+
+ animation_library\shared\cheer_C
+
+
+ animation_library\shared\cheer_D
+
+
+ animation_library\shared\cheer_E
+
+ ModelComp
+
+
+ Recoil
+
+ animation_library\shared\recoil_A
+
+
+ animation_library\shared\recoil_C
+
+
+ animation_library\shared\recoil_E
+
+
+ animation_library\shared\recoil_G
+
+ ModelComp
+
+
+ HC_openDoor
+
+ animation_library\shared\doorOpen
+
+ ModelComp
+
+
+ HC_closeDoor
+
+ animation_library\shared\doorClose
+
+ ModelComp
+
+
+ Raze_Idle
+
+ animation_library\range\volley\crossbow_volley_idle
+
+ ModelComp
+
+
+ Raze_Attack
+
+ animation_library\range\volley\volley_standing_fire
+ 0.48
+ 0.48
+
+ ModelComp
+
+
+
+ Cover_ranged_idle
+
+ animation_library\range\cover\cover_idle
+
+ ModelComp
+
+
+ Cover_bored
+
+ animation_library\shared\human_crossbow_bored_a
+
+ ModelComp
+
+
+ Cover_Walk
+
+ animation_library\range\cover\cover_walk
+ 0.28
+ 0.80
+
+ ModelComp
+
+
+ Cover_Jog
+
+ animation_library\range\cover\cover_jog
+ 0.29
+ 0.76
+
+ ModelComp
+
+
+ Cover_Run
+
+ animation_library\range\cover\cover_run
+ 0.68
+ 0.12
+
+ ModelComp
+
+
+ Volley_standing_idle
+
+ animation_library\range\volley\crossbow_volley_idle
+
+ ModelComp
+
+
+ Volley_standing_attack
+
+ units\asians\chinese\chu_ko_nu\chokonu_volley_standing_fire
+ 0.45
+ 0.30
+ 0.15
+ 0.48
+
+
+ units\asians\chinese\chu_ko_nu\chokonu_volley_standing_fire
+ 0.42
+ 0.27
+ 0.15
+ 0.48
+
+
+ units\asians\chinese\chu_ko_nu\chokonu_volley_standing_fire
+ 0.46
+ 0.26
+ 0.15
+ 0.48
+
+
+ units\asians\chinese\chu_ko_nu\chokonu_volley_standing_fire
+ 0.47
+ 0.32
+ 0.14
+ 0.48
+
+
+ units\asians\chinese\chu_ko_nu\chokonu_volley_standing_fire
+ 0.46
+ 0.29
+ 0.14
+ 0.48
+
+ ModelComp
+
+
+ Volley_standing_reload
+
+ units\asians\chinese\chu_ko_nu\chokonu_volley_standing_reload
+
+ ModelComp
+
+
+ Volley_standing_bored
+
+ animation_library\shared\human_crossbow_bored_a
+
+ ModelComp
+
+
+ Volley_walk
+
+ animation_library\range\walk_crossbow_upper
+ animation_library\shared\walk_generic_lower
+ 0.14
+ 0.61
+
+ ModelComp
+
+
+ Volley_jog
+
+ animation_library\range\jog_rifleman_A
+ 0.04
+ 0.54
+
+ ModelComp
+
+
+ Volley_run
+
+ animation_library\range\run_rifleman_A
+ 0.13
+ 0.60
+
+ ModelComp
+
+
+ Defend_idle
+
+ animation_library\range\defend\defend_idle
+
+ ModelComp
+
+
+ Defend_bored
+
+ animation_library\range\cover\cover_bored
+
+ ModelComp
+
+
+ Charge_idle
+
+ animation_library\range\charge\charge_idleA
+
+
+ animation_library\range\charge\charge_idleB
+
+ ModelComp
+
+
+ Charge_bored
+
+ animation_library\range\charge\charge_bored
+
+ ModelComp
+
+
+ Charge_attack
+
+ animation_library\range\charge\cacadore_charge_attackA
+ 0.52
+ 0.38
+
+
+ animation_library\range\charge\cacadore_charge_attackB
+ 0.53
+ 0.39
+
+
+ animation_library\range\charge\charge_attackA
+ 0.53
+
+
+ animation_library\range\charge\charge_attackB
+ 0.70
+
+
+ animation_library\range\charge\charge_attackC
+ 0.50
+ 0.45
+
+ ModelComp
+
+
+ Charge_Walk
+
+ animation_library\range\charge\charge_walk
+ 0.65
+ 0.06
+
+ ModelComp
+
+
+ Charge_Jog
+
+ animation_library\range\charge\charge_jog
+ 0.65
+ 0.11
+
+ ModelComp
+
+
+ Charge_Run
+
+ animation_library\range\charge\charge_runA
+ 0.66
+ 0.12
+
+ ModelComp
+
+
+ Pickup
+
+ animation_library\explorer\pickup_explorer_A
+ 0.36
+
+ ModelComp
+
+
\ No newline at end of file
diff --git a/src/art/units/WCEJason/WCEJason.xml b/src/art/units/WCEJason/WCEJason.xml
new file mode 100644
index 0000000..bd707c5
--- /dev/null
+++ b/src/art/units/WCEJason/WCEJason.xml
@@ -0,0 +1,303 @@
+
+
+
+ bip01 Prop1
+ bone_master
+ bone_shield
+ Bip01 L ForeArm
+
+ sword
+ units\WCEJason_sword.xml
+
+
+ torch
+ effects\projectiles\torch.xml
+
+
+ shield
+ units\WCEJason\WCEJason_shield.xml
+
+
+ ModelComp
+
+
+
+ units\infantry\redolero\redolero_4age
+
+
+
+
+
+
+ units\infantry\redolero\lp_redolero_4age
+
+
+
+
+ default
+ shadows_selections\shadow_circle_32x32
+ shadows_selections\selection_hero_64x64
+ shadows_selections\shadow_hero_64x64
+ 1.50
+ 1.50
+
+
+
+ Death_by_melee
+
+ animation_library\shared\human_sword_death_a
+ 0.87
+
+ ModelComp
+
+
+ Death_by_range
+
+ animation_library\shared\human_death_shot_front_a
+ 0.59
+
+
+ animation_library\shared\human_death_shot_back_a
+ 0.82
+
+ ModelComp
+
+
+ Death_by_havoc
+
+ animation_library\range\havoc_death
+
+
+ animation_library\range\havoc_deathB
+
+
+ animation_library\range\havoc_deathC
+
+
+ animation_library\range\havoc_deathD
+
+ ModelComp
+
+
+ Death_havoc_flail
+
+ animation_library\range\havoc_flail
+
+ ModelComp
+
+
+ Death_havoc_spin
+
+ animation_library\range\havoc_spin
+
+ ModelComp
+
+
+ Cheer
+
+ animation_library\shared\cheer_C
+
+ ModelComp
+
+
+ Recoil
+
+ animation_library\shared\recoil_A
+
+
+ animation_library\shared\recoil_C
+
+
+ animation_library\shared\recoil_E
+
+
+ animation_library\shared\recoil_G
+
+ ModelComp
+
+
+ HC_openDoor
+
+ animation_library\shared\doorOpen
+
+ ModelComp
+
+
+ HC_closeDoor
+
+ animation_library\shared\doorClose
+
+ ModelComp
+
+
+ Pickup
+
+ animation_library\explorer\pickup_explorer_A
+ 0.36
+
+ ModelComp
+
+
+ Raze_idle
+
+ animation_library\shared\torch_throw_idle
+
+ ModelComp
+
+
+
+ Raze_attack
+
+ animation_library\shared\torch_throwA
+ 0.61
+ 0.53
+
+
+ animation_library\shared\torch_throwB
+ 0.56
+ 0.44
+
+ ModelComp
+
+
+
+ Cover_bored
+
+ animation_library\infantry\Cover\swordmen_cover_bored
+
+ ModelComp
+
+
+ Cover_Idle
+
+ animation_library\infantry\Cover\swordmen_cover_idle
+
+ ModelComp
+
+
+ Cover_walk
+
+ animation_library\infantry\Cover\swordmen_cover_walk
+ 0.20
+ 0.70
+
+ ModelComp
+
+
+ Cover_jog
+
+ animation_library\infantry\Cover\swordmen_cover_jog
+ 0.71
+ 0.14
+
+ ModelComp
+
+
+ Cover_run
+
+ animation_library\infantry\Cover\swordmen_cover_run
+ 0.70
+ 0.15
+
+ ModelComp
+
+
+ Defend_idle
+
+ animation_library\infantry\Defend\swordmen_defend_idle
+
+ ModelComp
+
+
+ Defend_bored
+
+ animation_library\infantry\Defend\swordmen_defend_idle
+
+ ModelComp
+
+
+ Charge_idle
+
+ animation_library\infantry\Charge\swordmen_charge_idle
+
+
+ animation_library\infantry\Charge\swordmen_charge_idleB
+
+ ModelComp
+
+
+ Charge_bored
+
+ animation_library\infantry\Charge\swordmen_charge_bored
+
+
+ animation_library\infantry\Charge\swordmen_charge_boredB
+
+ ModelComp
+
+
+ Charge_attack
+
+ animation_library\infantry\Charge\swordmen_charge_attackA
+ 0.52
+
+
+ animation_library\infantry\Charge\swordmen_charge_attackB
+ 0.53
+ 0.41
+
+
+ animation_library\infantry\Charge\swordmen_charge_attackC
+ 0.48
+ 0.40
+
+ ModelComp
+
+
+ Charge_walk
+
+ animation_library\infantry\Charge\swordmen_charge_walk
+ 0.76
+ 0.20
+
+ ModelComp
+
+
+ Charge_jog
+
+ animation_library\infantry\Charge\swordmen_charge_jog
+ 0.76
+ 0.20
+
+
+ animation_library\infantry\Charge\swordmen_charge_jogB
+ 0.76
+ 0.20
+
+
+ animation_library\infantry\Charge\swordmen_charge_jogC
+ 0.76
+ 0.20
+
+ ModelComp
+
+
+ Charge_run
+
+ animation_library\infantry\Charge\swordmen_charge_run
+ 0.76
+ 0.20
+
+
+ animation_library\infantry\Charge\swordmen_charge_runB
+ 0.76
+ 0.20
+
+
+ animation_library\infantry\Charge\swordmen_charge_runC
+ 0.76
+ 0.20
+
+ ModelComp
+
+
\ No newline at end of file
diff --git a/src/art/units/WCEJason/WCEJason_shield.xml b/src/art/units/WCEJason/WCEJason_shield.xml
new file mode 100644
index 0000000..6e7ab92
--- /dev/null
+++ b/src/art/units/WCEJason/WCEJason_shield.xml
@@ -0,0 +1,19 @@
+
+
+
+
+ shield
+
+
+
+ units\infantry\redolero\redolero_sheild3
+
+
+
+
+
+
+ Idle
+ shield
+
+
\ No newline at end of file
diff --git a/src/art/units/WCEJason/WCEJason_sword.xml b/src/art/units/WCEJason/WCEJason_sword.xml
new file mode 100644
index 0000000..b5e2cc2
--- /dev/null
+++ b/src/art/units/WCEJason/WCEJason_sword.xml
@@ -0,0 +1,19 @@
+
+
+
+
+ sword
+
+
+
+ units\infantry\redolero\redolero_sword3
+
+
+
+
+
+
+ Idle
+ sword
+
+
\ No newline at end of file
diff --git a/src/art/units/WCEKunal/WCEKunal.xml b/src/art/units/WCEKunal/WCEKunal.xml
new file mode 100644
index 0000000..6d5527d
--- /dev/null
+++ b/src/art/units/WCEKunal/WCEKunal.xml
@@ -0,0 +1,413 @@
+
+
+
+ bone_fuse
+ Bip01 Prop1
+ Bip01 Prop2
+ bone_hat
+ bone_pouch
+
+ fusesparks
+
+ fusesparks
+
+ effects\spc\fusesparks.particle
+
+
+
+ None
+ fusesparks
+
+
+
+ fusesmoke
+
+ fusesmoke
+
+ effects\spc\fusesmoke.particle
+
+
+
+ None
+ fusesmoke
+
+
+
+ hat
+
+ hat
+
+ units\asians\spc\arsonist\arsonist_lp_hat
+
+
+
+ hat
+
+
+
+ torch
+ effects\projectiles\torch.xml
+
+
+ torch2
+ effects\projectiles\torch_flipped.xml
+
+
+ ModelComp
+
+
+
+
+
+ units\asians\spc\arsonist\arsonist_lp_0
+
+
+
+
+ units\asians\spc\arsonist\arsonist_lp_1
+
+
+
+
+
+
+ default
+ shadows_selections\shadow_hero_64x64
+ shadows_selections\selection_hero_64x64
+ shadows_selections\selection_hero_64x64
+ 1.00
+ 1.00
+
+
+
+
+
+
+ Death_by_melee
+
+ units\asians\spc\arsonist\arsonist_death00
+ 0.52
+
+ ModelComp
+
+
+ Death_by_range
+
+ units\asians\spc\arsonist\arsonist_death00
+ 0.52
+
+ ModelComp
+
+
+ Death_by_havoc
+
+ animation_library\range\havoc_death
+
+
+ animation_library\range\havoc_deathB
+
+
+ animation_library\range\havoc_deathC
+
+
+ animation_library\range\havoc_deathD
+
+ ModelComp
+
+
+ Death_havoc_flail
+
+ animation_library\range\havoc_flail
+
+ ModelComp
+
+
+ Death_havoc_spin
+
+ animation_library\range\havoc_spin
+
+ ModelComp
+
+
+ Cheer
+
+ animation_library\shared\cheer_A
+
+
+ animation_library\shared\cheer_D
+
+
+ animation_library\shared\cheer_E
+
+ ModelComp
+
+
+ Recoil
+
+ animation_library\shared\recoil_A
+
+
+ animation_library\shared\recoil_C
+
+
+ animation_library\shared\recoil_E
+
+
+ animation_library\shared\recoil_G
+
+ ModelComp
+
+
+ Raze_Idle
+
+ units\asians\spc\arsonist\arsonist_idle00
+
+ ModelComp
+
+
+ Raze_Attack
+
+ units\asians\spc\arsonist\arsonist_attackRaze00
+ 0.40
+ 0.05
+
+ ModelComp
+
+
+
+
+ Cover_ranged_idle
+
+ units\asians\spc\arsonist\arsonist_idle00
+
+ ModelComp
+
+
+ Cover_bored
+
+ units\asians\spc\arsonist\arsonist_bored01
+
+
+ units\asians\spc\arsonist\arsonist_bored00
+
+ ModelComp
+
+
+ Cover_walk
+
+ units\asians\spc\arsonist\arsonist_walk00
+ 0.08
+ 0.60
+
+ ModelComp
+
+
+ Cover_jog
+
+ units\asians\spc\chen\human_jog_generic_a
+ 0.08
+ 0.60
+
+ ModelComp
+
+
+ Cover_run
+
+ units\asians\spc\arsonist\arsonist_run00
+ 0.08
+ 0.60
+
+ ModelComp
+
+
+ Volley_standing_idle
+
+ units\asians\spc\arsonist\arsonist_idle00
+
+ ModelComp
+
+
+ Volley_standing_attack
+
+ units\asians\spc\arsonist\arsonist_attackRanged00
+ 0.40
+ 0.39
+
+ ModelComp
+
+
+
+ Volley_standing_reload
+
+ units\asians\spc\arsonist\arsonist_idle00
+
+ ModelComp
+
+
+ Volley_standing_bored
+
+ units\asians\spc\arsonist\arsonist_bored01
+
+
+ units\asians\spc\arsonist\arsonist_bored00
+
+ ModelComp
+
+
+ Volley_walk
+
+ units\asians\spc\arsonist\arsonist_walk00
+ 0.08
+ 0.60
+
+ ModelComp
+
+
+ Volley_jog
+
+ units\asians\spc\chen\human_jog_generic_a
+ 0.08
+ 0.60
+
+ ModelComp
+
+
+ Volley_run
+
+ units\asians\spc\arsonist\arsonist_run00
+ 0.08
+ 0.60
+
+ ModelComp
+
+
+ Charge_idle
+
+ units\asians\spc\arsonist\arsonist_idle00
+
+ ModelComp
+
+
+ Charge_bored
+
+ units\asians\spc\arsonist\arsonist_bored01
+
+
+ units\asians\spc\arsonist\arsonist_bored00
+
+ ModelComp
+
+
+ Charge_Walk
+
+ units\asians\spc\arsonist\arsonist_walk00
+ 0.08
+ 0.60
+
+ ModelComp
+
+
+ Charge_Jog
+
+ units\asians\spc\chen\human_jog_generic_a
+ 0.08
+ 0.60
+
+ ModelComp
+
+
+ Charge_Run
+
+ units\asians\spc\arsonist\arsonist_run00
+ 0.08
+ 0.60
+
+ ModelComp
+
+
+ Defend_idle
+
+ units\asians\spc\arsonist\arsonist_idle00
+
+ ModelComp
+
+
+ Defend_bored
+
+ units\asians\spc\arsonist\arsonist_bored01
+
+
+ units\asians\spc\arsonist\arsonist_bored00
+
+ ModelComp
+
+
+ Charge_attack
+
+ units\asians\spc\arsonist\arsonist_attackMelee00
+ 0.29
+ 0.20
+ 0.58
+
+ ModelComp
+
+
+ Pickup
+
+ animation_library\explorer\pickup_explorer_A
+ 0.36
+
+ ModelComp
+
+
+ Cover_Idle
+
+ units\asians\natives\tiger_claw\tiger_claw_cover_idle
+
+ ModelComp
+
+
+ Cover_Walk
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_walk
+ 0.60
+ 0.06
+
+ ModelComp
+
+
+ Cover_Jog
+
+ units\asians\natives\tiger_claw\tiger_claw_charge_jog
+ 0.73
+ 0.15
+
+ ModelComp
+
+
+ Cover_Run
+
+ units\asians\natives\tiger_claw\tiger_claw_cover_run
+ 0.70
+ 0.15
+
+ ModelComp
+
+
+ Cover_In
+
+ animation_library\mercs\ninja\idle2coveridle
+ 0.50
+
+ ModelComp
+
+
+
+ Cover_Out
+
+ animation_library\mercs\ninja\coveridle2idle
+ 0.40
+
+ ModelComp
+
+
\ No newline at end of file
diff --git a/src/art/units/WCEMakya/WCEMakya.xml b/src/art/units/WCEMakya/WCEMakya.xml
new file mode 100644
index 0000000..1c9073b
--- /dev/null
+++ b/src/art/units/WCEMakya/WCEMakya.xml
@@ -0,0 +1,568 @@
+
+
+
+ Bone01
+ Bip01 Prop2
+ bone_quiver
+ bone_bow
+ Bip01 Prop1
+
+ measure tape
+
+ measure tape
+
+ units\attachments\measuring_tape
+
+
+
+ Idle
+ measure tape
+
+
+
+ saw
+
+ saw_villager
+
+ units\attachments\saw_villager
+
+
+
+ Idle
+ saw_villager
+
+
+
+ hammer
+
+ hammer
+
+ units\attachments\hammer_villager
+
+
+
+ Idle
+ hammer
+
+
+
+ arrow_attachment
+
+ Idle
+
+
+ units\attachments\arrow.xml
+
+
+ quivers
+ units\natives\lakota\bow_warrior\bow_warrior_quivers.xml
+
+
+ bows
+ bows
+ units\natives\lakota\bow_warrior\bow_warrior_bows.xml
+
+
+ sword
+ units\natives\ally\apache_cavalry\apache_cavalry_axe.xml
+
+
+ fire_arrow
+
+ Idle
+
+
+ units\attachments\fire_arrow.xml
+
+
+ ModelComp
+
+
+
+
+
+ units\natives\lakota\bow_warrior\bow_warrior_1
+
+
+
+
+
+ units\natives\lakota\bow_warrior\lp_bow_warrior_1
+
+
+
+
+
+
+
+
+ units\natives\lakota\bow_warrior\bow_warrior_2
+
+
+
+
+
+ units\natives\lakota\bow_warrior\lp_bow_warrior_2
+
+
+
+
+
+
+
+
+ units\natives\lakota\bow_warrior\bow_warrior_3
+
+
+
+
+
+ units\natives\lakota\bow_warrior\lp_bow_warrior_3
+
+
+
+
+
+
+ default
+ shadows_selections\shadow_circle_32x32
+ shadows_selections\selection_hero_64x64
+ shadows_selections\shadow_hero_64x64
+ 1.00
+ 1.00
+
+
+
+ Death_by_melee
+
+ animation_library\range\death_standing_rifleman_A
+ 0.51
+
+
+ animation_library\range\death_standing_rifleman_B
+ 0.17
+
+
+ animation_library\range\death_standing_rifleman_C
+ 0.73
+
+ ModelComp
+
+
+
+ Death_by_range
+
+ animation_library\range\death_standing_rifleman_A
+ 0.51
+
+
+ animation_library\range\death_standing_rifleman_B
+ 0.18
+
+
+ animation_library\range\death_standing_rifleman_C
+ 0.73
+
+ ModelComp
+
+
+
+ Death_by_havoc
+
+ animation_library\range\havoc_death
+
+
+ animation_library\range\havoc_deathB
+
+
+ animation_library\range\havoc_deathC
+
+
+ animation_library\range\havoc_deathD
+
+ ModelComp
+
+
+
+ Death_havoc_flail
+
+ animation_library\range\havoc_flail
+
+ ModelComp
+
+
+
+ Cheer
+
+ animation_library\shared\cheer_A
+
+
+ animation_library\shared\cheer_B
+
+
+ animation_library\shared\cheer_C
+
+
+ animation_library\shared\cheer_D
+
+
+ animation_library\shared\cheer_E
+
+ ModelComp
+
+
+
+ Recoil
+
+ animation_library\shared\recoil_A
+
+
+ animation_library\shared\recoil_C
+
+
+ animation_library\shared\recoil_E
+
+
+ animation_library\shared\recoil_G
+
+ ModelComp
+
+
+
+ HC_closeDoor
+
+ animation_library\shared\doorClose
+
+ ModelComp
+
+
+ Raze_Idle
+
+ animation_library\natives\arrow_knight\volley_idle
+
+ ModelComp
+
+
+
+
+ Raze_Attack
+
+ animation_library\natives\arrow_knight\volley_fire
+ 0.98
+ 0.98
+
+
+ animation_library\natives\arrow_knight\volley_fire2
+ 0.98
+ 0.98
+
+ ModelComp
+
+
+
+
+ Cover_ranged_idle
+
+ animation_library\range\cover\longbow_cover_idle
+
+ ModelComp
+
+
+
+ Cover_bored
+
+ animation_library\range\volley\longbow_volley_standing_boredA
+
+
+ animation_library\range\volley\longbow_volley_standing_boredB
+
+ ModelComp
+
+
+
+ Cover_Walk
+
+ animation_library\range\cover\longbow_cover_walk
+ 0.16
+ 0.56
+
+ ModelComp
+
+
+
+ Cover_Jog
+
+ animation_library\shared\jog_generic_upper
+ animation_library\shared\jog_generic_lower
+ 0.60
+ 0.10
+
+ ModelComp
+
+
+
+ Cover_Run
+
+ animation_library\shared\run_generic_upper
+ animation_library\shared\run_generic_lower
+ 0.08
+ 0.60
+
+ ModelComp
+
+
+
+ Volley_standing_idle
+
+ animation_library\natives\arrow_knight\volley_idle
+
+ ModelComp
+
+
+
+
+ Volley_standing_attack
+
+ animation_library\natives\arrow_knight\volley_fire
+ 0.98
+ 0.98
+
+
+ animation_library\natives\arrow_knight\volley_fire2
+ 0.98
+ 0.98
+
+ ModelComp
+
+
+
+
+ Volley_standing_bored
+
+ animation_library\natives\arrow_knight\volley_bored1
+
+
+ animation_library\natives\arrow_knight\volley_bored2
+
+ ModelComp
+
+
+
+
+ Volley_Walk
+
+ animation_library\natives\arrow_knight\volley_walk
+ 0.62
+ 0.12
+
+
+ animation_library\natives\arrow_knight\volley_walk2
+ 0.62
+ 0.12
+
+ ModelComp
+
+
+
+
+ Volley_Jog
+
+ animation_library\natives\arrow_knight\volley_jog
+ 0.70
+ 0.20
+
+
+ animation_library\natives\arrow_knight\volley_jog2
+ 0.70
+ 0.20
+
+ ModelComp
+
+
+
+
+ Volley_Run
+
+ animation_library\natives\arrow_knight\volley_run
+ 0.68
+ 0.18
+
+
+ animation_library\natives\arrow_knight\volley_run2
+ 0.68
+ 0.18
+
+ ModelComp
+
+
+
+
+ Defend_idle
+
+ animation_library\range\defend\longbow_defend_combat_idle
+
+ ModelComp
+
+
+
+
+ Defend_bored
+
+ animation_library\range\defend\longbow_defend_combat_idle
+
+ ModelComp
+
+
+
+
+ Charge_idle
+
+ animation_library\natives\arrow_knight\charge_idle
+
+ ModelComp
+
+
+
+
+ Charge_bored
+
+ animation_library\natives\arrow_knight\charge_idle
+
+ ModelComp
+
+
+
+
+ Charge_attack
+
+ animation_library\range\defend\longbow_defend_melee_B
+ 0.27
+ 0.21
+ 0.56
+
+ ModelComp
+
+
+
+
+ Charge_walk
+
+ animation_library\range\charge\longbow_charge_walk
+ 0.60
+ 0.08
+
+ ModelComp
+
+
+
+
+ Charge_jog
+
+ animation_library\range\charge\longbow_charge_jog
+ 0.69
+ 0.15
+
+ ModelComp
+
+
+
+
+ Charge_run
+
+ animation_library\range\charge\longbow_charge_run
+ 0.68
+ 0.13
+
+ ModelComp
+
+
+
+
+ BuildLifting
+
+ animation_library\2_leg_task\BuildLifting
+ 90
+ 0.66
+ 0.38
+ 0.67
+ 1.00
+
+
+ animation_library\2_leg_task\human_build_standing_idlea
+ 10
+ 0.66
+
+ ModelComp
+
+
+
+ BuildSaw
+
+ animation_library\2_leg_task\human_saw_standing
+ 90
+ 0.09
+ 0.32
+ 0.70
+
+
+ animation_library\2_leg_task\human_saw_standing_idlea
+ 10
+
+ ModelComp
+
+
+
+ BuildStaking
+
+ animation_library\2_leg_task\human_saw_a
+ 90
+
+
+ animation_library\2_leg_task\human_saw_idlea
+ 10
+
+ ModelComp
+
+
+
+ Build
+
+ animation_library\villager\villager_male_build1
+ 90
+ 0.36
+ 0.66
+ 1.00
+
+
+ animation_library\2_leg_task\Build_b
+ 10
+
+
+ animation_library\2_leg_task\Build_c
+ 10
+
+
+ animation_library\2_leg_task\Build_d
+ 10
+
+
+ animation_library\2_leg_task\Build_e
+ 10
+
+
+ animation_library\2_leg_task\Build_f
+ 10
+
+ ModelComp
+
+
+
+
+ Pickup
+
+ animation_library\explorer\pickup_explorer_A
+ 0.36
+
+ ModelComp
+
+
\ No newline at end of file
diff --git a/src/art/units/WCEMakya/WCEMakya_bows.xml b/src/art/units/WCEMakya/WCEMakya_bows.xml
new file mode 100644
index 0000000..298db76
--- /dev/null
+++ b/src/art/units/WCEMakya/WCEMakya_bows.xml
@@ -0,0 +1,28 @@
+
+
+
+
+ bows
+
+
+
+ units\natives\lakota\bow_warrior\bow_warrior_1_bow
+
+
+
+
+ units\natives\lakota\bow_warrior\bow_warrior_2_bow
+
+
+
+
+ units\natives\lakota\bow_warrior\bow_warrior_3_bow
+
+
+
+
+
+ Idle
+ bows
+
+
\ No newline at end of file
diff --git a/src/art/units/WCEMakya/WCEMakya_quivers.xml b/src/art/units/WCEMakya/WCEMakya_quivers.xml
new file mode 100644
index 0000000..6d0ab3e
--- /dev/null
+++ b/src/art/units/WCEMakya/WCEMakya_quivers.xml
@@ -0,0 +1,28 @@
+
+
+
+
+ quivers
+
+
+
+ units\natives\lakota\bow_warrior\bow_warrior_1_quiver
+
+
+
+
+ units\natives\lakota\bow_warrior\bow_warrior_1_quiver
+
+
+
+
+ units\natives\lakota\bow_warrior\bow_warrior_1_quiver
+
+
+
+
+
+ Idle
+ quivers
+
+
\ No newline at end of file
diff --git a/src/art/units/WCEOhanzee/WCEOhanzee.xml b/src/art/units/WCEOhanzee/WCEOhanzee.xml
new file mode 100644
index 0000000..3ac7ef0
--- /dev/null
+++ b/src/art/units/WCEOhanzee/WCEOhanzee.xml
@@ -0,0 +1,545 @@
+
+
+
+ Bip01 Prop1
+ Bip01 Prop2
+ bone_gun
+ bone_club
+
+ rifle
+
+ rifle
+
+ units\natives\attachment_cherokee_rifle
+
+
+
+ Idle
+ rifle
+
+
+
+ torch
+ effects\projectiles\torch.xml
+
+
+ club
+ units\natives\iroquois\musket_warrior\musket_warrior_club.xml
+
+
+ measure tape
+
+ measure tape
+
+ units\attachments\measuring_tape
+
+
+
+ Idle
+ measure tape
+
+
+
+ saw
+
+ saw_villager
+
+ units\attachments\saw_villager
+
+
+
+ Idle
+ saw_villager
+
+
+
+ hammer
+
+ hammer
+
+ units\attachments\hammer_villager
+
+
+
+ Idle
+ hammer
+
+
+
+ ModelComp
+
+
+
+
+
+ units\natives\iroquois\musket_warrior\musket_warrior_elite
+
+
+
+
+ units\natives\iroquois\musket_warrior\lp_musket_warrior_elite
+
+
+
+
+
+
+
+
+ units\natives\iroquois\musket_warrior\musket_warrior_champion
+
+
+
+
+ units\natives\iroquois\musket_warrior\lp_musket_warrior_champion
+
+
+
+
+
+
+ default
+ shadows_selections\shadow_consulate_64x64
+ shadows_selections\selection_consulate_64x64
+ shadows_selections\selection_consulate_64x64
+ 1.0
+ 1.0
+
+
+
+ Volley_standing_attack
+
+ animation_library\range\volley\volley_standing_fire
+ 0.43
+ 0.43
+ 0.43
+
+ ModelComp
+
+
+
+ Volley_standing_reload
+
+ animation_library\range\volley\volley_standing_reload
+
+ ModelComp
+
+
+
+ Death_by_melee
+
+ animation_library\range\death_standing_rifleman_A
+ 0.53
+
+
+ animation_library\range\death_standing_rifleman_B
+ 0.17
+
+
+ animation_library\range\death_standing_rifleman_C
+ 0.73
+
+ ModelComp
+
+
+
+ Death_by_range
+
+ animation_library\range\death_standing_rifleman_A
+ 0.52
+
+
+ animation_library\range\death_standing_rifleman_B
+ 0.18
+
+
+ animation_library\range\death_standing_rifleman_C
+ 0.72
+
+ ModelComp
+
+
+
+ Death_by_havoc
+
+ animation_library\range\havoc_death
+
+
+ animation_library\range\havoc_deathB
+
+
+ animation_library\range\havoc_deathC
+
+
+ animation_library\range\havoc_deathD
+
+ ModelComp
+
+
+
+ Death_havoc_flail
+
+ animation_library\range\havoc_flail
+
+ ModelComp
+
+
+
+ Death_havoc_spin
+
+ animation_library\range\havoc_spin
+
+ ModelComp
+
+
+
+ Cheer
+
+ animation_library\shared\cheer_A
+
+
+ animation_library\shared\cheer_B
+
+
+ animation_library\shared\cheer_C
+
+
+ animation_library\shared\cheer_D
+
+
+ animation_library\shared\cheer_E
+
+ ModelComp
+
+
+
+ Recoil
+
+ animation_library\shared\recoil_A
+
+
+ animation_library\shared\recoil_C
+
+
+ animation_library\shared\recoil_E
+
+
+ animation_library\shared\recoil_G
+
+ ModelComp
+
+
+
+ HC_openDoor
+
+ animation_library\shared\doorOpen
+
+ ModelComp
+
+
+ HC_closeDoor
+
+ animation_library\shared\doorClose
+
+ ModelComp
+
+
+ Raze_Idle
+
+ animation_library\shared\torch_throw_idle
+
+ ModelComp
+
+
+
+
+ Raze_Attack
+
+ animation_library\shared\torch_throwB
+ 0.56
+ 0.40
+
+
+ animation_library\shared\torch_throwA
+ 0.61
+ 0.49
+
+ ModelComp
+
+
+
+
+ Cover_Ranged_Idle
+
+ animation_library\range\cover\cover_idle
+
+ ModelComp
+
+
+
+ Cover_Bored
+
+ animation_library\range\cover\cover_bored
+
+ ModelComp
+
+
+
+ Cover_Walk
+
+ animation_library\range\cover\cover_walk
+ 0.28
+ 0.80
+
+ ModelComp
+
+
+
+ Cover_Jog
+
+ animation_library\range\cover\cover_jog
+ 0.29
+ 0.76
+
+ ModelComp
+
+
+
+ Cover_Run
+
+ animation_library\range\cover\cover_run
+ 0.68
+ 0.12
+
+ ModelComp
+
+
+
+ Volley_standing_idle
+
+ animation_library\natives\riflemen\volley_idle
+
+ ModelComp
+
+
+
+ Volley_standing_bored
+
+ animation_library\natives\riflemen\volley_idle2
+
+ ModelComp
+
+
+
+ Volley_walk
+
+ animation_library\natives\riflemen\volley_walk
+ 0.12
+ 0.60
+
+ ModelComp
+
+
+
+ Volley_jog
+
+ animation_library\natives\riflemen\volley_jog
+ 0.09
+ 0.57
+
+ ModelComp
+
+
+
+ Volley_run
+
+ animation_library\natives\riflemen\volley_run
+ 0.11
+ 0.58
+
+ ModelComp
+
+
+
+ Defend_Idle
+
+ animation_library\range\defend\defend_idle
+
+ ModelComp
+
+
+
+ Defend_Bored
+
+ animation_library\range\defend\defend_boredA
+
+ ModelComp
+
+
+
+ Charge_Idle
+
+ animation_library\range\charge\charge_idleA
+
+
+ animation_library\range\charge\charge_idleB
+
+ ModelComp
+
+
+
+ Charge_Bored
+
+ animation_library\range\charge\charge_bored
+
+ ModelComp
+
+
+
+ Charge_Walk
+
+ animation_library\range\charge\charge_walk
+ 0.65
+ 0.06
+
+ ModelComp
+
+
+
+ Charge_Jog
+
+ animation_library\range\charge\charge_jog
+ 0.65
+ 0.11
+
+ ModelComp
+
+
+
+ Charge_Run
+
+ animation_library\range\charge\charge_runA
+ 0.66
+ 0.12
+
+ ModelComp
+
+
+
+ Charge_attack
+
+ animation_library\range\defend\longbow_defend_melee_B
+ 0.27
+ 0.21
+ 0.56
+
+ ModelComp
+
+
+
+
+ BuildLifting
+
+ animation_library\2_leg_task\BuildLifting
+ 90
+ 0.66
+ 0.38
+ 0.67
+ 1.00
+
+
+ animation_library\2_leg_task\human_build_standing_idlea
+ 10
+ 0.66
+
+ ModelComp
+
+
+
+ BuildSaw
+
+ animation_library\2_leg_task\human_saw_standing
+ 90
+ 0.09
+ 0.32
+ 0.70
+
+
+ animation_library\2_leg_task\human_saw_standing_idlea
+ 10
+
+ ModelComp
+
+
+
+ BuildStaking
+
+ animation_library\2_leg_task\human_saw_a
+ 90
+
+
+ animation_library\2_leg_task\human_saw_idlea
+ 10
+
+ ModelComp
+
+
+
+ Build
+
+ animation_library\villager\villager_male_build1
+ 90
+ 0.36
+ 0.66
+ 1.00
+
+
+ animation_library\2_leg_task\Build_b
+ 10
+
+
+ animation_library\2_leg_task\Build_c
+ 10
+
+
+ animation_library\2_leg_task\Build_d
+ 10
+
+
+ animation_library\2_leg_task\Build_e
+ 10
+
+
+ animation_library\2_leg_task\Build_f
+ 10
+
+ ModelComp
+
+
+
+
+ Cover_In
+
+ animation_library\mercs\ninja\idle2coveridle
+ 0.50
+
+ ModelComp
+
+
+
+ Cover_Out
+
+ animation_library\mercs\ninja\coveridle2idle
+ 0.40
+
+ ModelComp
+
+
+ Pickup
+
+ animation_library\explorer\pickup_explorer_A
+ 0.36
+
+ ModelComp
+
+
\ No newline at end of file
diff --git a/src/art/units/WCEOhanzee/WCEOhanzee_club.xml b/src/art/units/WCEOhanzee/WCEOhanzee_club.xml
new file mode 100644
index 0000000..a3a1b77
--- /dev/null
+++ b/src/art/units/WCEOhanzee/WCEOhanzee_club.xml
@@ -0,0 +1,23 @@
+
+
+
+
+ club
+
+
+
+ units\natives\iroquois\musket_warrior\club
+
+
+
+
+ units\natives\iroquois\musket_warrior\club_champion
+
+
+
+
+
+ Idle
+ club
+
+
\ No newline at end of file
diff --git a/src/art/units/WCEPhillip/WCEPhillip.xml b/src/art/units/WCEPhillip/WCEPhillip.xml
new file mode 100644
index 0000000..be1ad0a
--- /dev/null
+++ b/src/art/units/WCEPhillip/WCEPhillip.xml
@@ -0,0 +1,410 @@
+
+
+
+ Bone01
+ Bip01 Prop2
+ bone_quiver
+ bone_bow
+ Bip01 Prop1
+
+ arrow_attachment
+
+ Idle
+
+
+ units\attachments\arrow.xml
+
+
+ quivers
+ units\infantry_ranged\longbow\longbow_quivers.xml
+
+
+ bows
+ units\infantry_ranged\longbow\longbow_bows.xml
+
+
+ sword
+ units\attachments\sword.xml
+
+
+ flaming_arrow
+
+ emitter
+
+ effects\fire\arrowFire_Longbow.particle
+
+
+
+ Idle
+ emitter
+
+
+
+ ModelComp
+
+
+
+
+
+ units\infantry_ranged\longbow\longbow_2age
+
+
+
+
+ units\infantry_ranged\longbow\lp_longbow_2age
+
+
+
+
+
+
+
+
+ units\infantry_ranged\longbow\longbow_3age
+
+
+
+
+ units\infantry_ranged\longbow\lp_longbow_3age
+
+
+
+
+
+
+
+
+ units\infantry_ranged\longbow\longbow_4age
+
+
+
+
+ units\infantry_ranged\longbow\lp_longbow_4age
+
+
+
+
+
+
+ default
+ shadows_selections\shadow_circle_32x32
+ shadows_selections\selection_hero_64x64
+ shadows_selections\shadow_hero_64x64
+ 1.50
+ 1.50
+
+
+
+
+
+ Death_by_melee
+
+ animation_library\range\death_standing_rifleman_A
+ 0.51
+
+
+ animation_library\range\death_standing_rifleman_B
+ 0.17
+
+
+ animation_library\range\death_standing_rifleman_C
+ 0.73
+
+ ModelComp
+
+
+ Death_by_range
+
+ animation_library\range\death_standing_rifleman_A
+ 0.51
+
+
+ animation_library\range\death_standing_rifleman_B
+ 0.18
+
+
+ animation_library\range\death_standing_rifleman_C
+ 0.73
+
+ ModelComp
+
+
+ Death_by_havoc
+
+ animation_library\range\havoc_death
+
+
+ animation_library\range\havoc_deathB
+
+
+ animation_library\range\havoc_deathC
+
+
+ animation_library\range\havoc_deathD
+
+ ModelComp
+
+
+ Death_havoc_flail
+
+ animation_library\range\havoc_flail
+
+ ModelComp
+
+
+ Cheer
+
+ animation_library\shared\cheer_A
+
+
+ animation_library\shared\cheer_B
+
+
+ animation_library\shared\cheer_C
+
+
+ animation_library\shared\cheer_D
+
+
+ animation_library\shared\cheer_E
+
+ ModelComp
+
+
+ Recoil
+
+ animation_library\shared\recoil_A
+
+
+ animation_library\shared\recoil_C
+
+
+ animation_library\shared\recoil_E
+
+
+ animation_library\shared\recoil_G
+
+ ModelComp
+
+
+ HC_openDoor
+
+ animation_library\shared\doorOpen
+
+ ModelComp
+
+
+ HC_closeDoor
+
+ animation_library\shared\doorClose
+
+ ModelComp
+
+
+ Raze_Idle
+
+ animation_library\range\volley\longbow_volley_standing_idle
+
+ ModelComp
+
+
+ Raze_Attack
+
+ animation_library\range\volley\longbow_volley_standing_fire
+ 0.98
+ 0.98
+
+ ModelComp
+
+
+
+ Cover_ranged_idle
+
+ animation_library\range\cover\longbow_cover_idle
+
+ ModelComp
+
+
+ Cover_bored
+
+ animation_library\range\volley\longbow_volley_standing_boredA
+
+
+ animation_library\range\volley\longbow_volley_standing_boredB
+
+ ModelComp
+
+
+ Cover_Walk
+
+ animation_library\range\cover\longbow_cover_walk
+ 0.16
+ 0.56
+
+ ModelComp
+
+
+ Cover_Jog
+
+ animation_library\shared\jog_generic_upper
+ animation_library\shared\jog_generic_lower
+ 0.60
+ 0.10
+
+ ModelComp
+
+
+ Cover_Run
+
+ animation_library\shared\run_generic_upper
+ animation_library\shared\run_generic_lower
+ 0.08
+ 0.60
+
+ ModelComp
+
+
+ Volley_standing_idle
+
+ animation_library\range\volley\longbow_volley_standing_idle
+
+ ModelComp
+
+
+ Volley_standing_attack
+
+ animation_library\range\volley\longbow_volley_standing_fire
+ 0.98
+ 0.98
+
+ ModelComp
+
+
+
+ Volley_standing_bored
+
+ animation_library\range\volley\longbow_volley_standing_boredA
+
+
+ animation_library\range\volley\longbow_volley_standing_boredB
+
+ ModelComp
+
+
+ Volley_Walk
+
+ animation_library\shared\walk_generic
+ 0.14
+ 0.61
+
+ ModelComp
+
+
+ Volley_Jog
+
+ animation_library\shared\jog_generic_upper
+ animation_library\shared\jog_generic_lower
+ 0.60
+ 0.10
+
+ ModelComp
+
+
+ Volley_Run
+
+ animation_library\shared\run_generic_upper
+ animation_library\shared\run_generic_lower
+ 0.08
+ 0.60
+
+ ModelComp
+
+
+ Defend_idle
+
+ animation_library\range\defend\longbow_defend_combat_idle
+
+ ModelComp
+
+
+
+ Defend_bored
+
+ animation_library\range\defend\longbow_defend_combat_idle
+
+ ModelComp
+
+
+
+ Charge_idle
+
+ animation_library\range\charge\longbow_charge_idle
+
+ ModelComp
+
+
+
+ Charge_bored
+
+ animation_library\range\volley\longbow_volley_standing_boredA
+
+
+ animation_library\range\volley\longbow_volley_standing_boredB
+
+ ModelComp
+
+
+
+ Charge_attack
+
+ animation_library\range\defend\longbow_defend_melee_A
+ 0.52
+
+
+ animation_library\range\defend\longbow_defend_melee_B
+ 0.27
+ 0.21
+ 0.56
+
+ ModelComp
+
+
+
+ Charge_walk
+
+ animation_library\range\charge\longbow_charge_walk
+ 0.60
+ 0.08
+
+ ModelComp
+
+
+
+ Charge_jog
+
+ animation_library\range\charge\longbow_charge_jog
+ 0.69
+ 0.15
+
+ ModelComp
+
+
+
+ Charge_run
+
+ animation_library\range\charge\longbow_charge_run
+ 0.68
+ 0.13
+
+ ModelComp
+
+
+
+ Pickup
+
+ animation_library\explorer\pickup_explorer_A
+ 0.36
+
+ ModelComp
+
+
\ No newline at end of file
diff --git a/src/art/units/WCERaiit/WCERaiit.xml b/src/art/units/WCERaiit/WCERaiit.xml
new file mode 100644
index 0000000..10ae583
--- /dev/null
+++ b/src/art/units/WCERaiit/WCERaiit.xml
@@ -0,0 +1,288 @@
+
+
+
+ bone_hat
+ bone_sword
+ Bip01 Prop1
+
+ torch
+ effects\projectiles\torch.xml
+
+
+ knife
+
+ knife
+
+ units\attachments\knife_villager
+
+
+
+ Idle
+ knife
+
+
+
+ musket
+ units\attachments\muskets.xml
+
+
+ hammer
+
+ hammer
+
+ animation_library\villager\attachment_hammer
+
+
+
+ Idle
+ hammer
+
+
+
+ ModelComp
+
+ units\spc\john_black\john_black_low
+
+
+ default
+ shadows_selections\shadow_circle_32x32
+ shadows_selections\selection_hero_64x64
+ shadows_selections\shadow_hero_64x64
+ 1.50
+ 1.50
+
+
+
+ Idle
+
+ animation_library\range\idle_rifleman_A
+
+ ModelComp
+
+
+
+ Bored
+
+ animation_library\range\bored_rifleman_C
+
+
+ animation_library\range\bored_rifleman_A
+
+ ModelComp
+
+
+
+ Walk
+
+ animation_library\shared\walk_generic
+ 0.14
+ 0.61
+
+ ModelComp
+
+
+
+ Jog
+
+ animation_library\shared\jog_generic
+ 0.60
+ 0.10
+
+ ModelComp
+
+
+
+ Run
+
+ animation_library\shared\run_generic
+ 0.08
+ 0.60
+
+ ModelComp
+
+
+
+ Raze_Idle
+
+ animation_library\shared\torch_throw_idle
+
+ ModelComp
+
+
+
+ Raze_Attack
+
+ animation_library\shared\torch_throwA
+ 0.61
+ 0.49
+
+
+ animation_library\shared\torch_throwB
+ 0.56
+ 0.40
+
+ ModelComp
+
+
+
+ Cheer
+
+ animation_library\shared\cheer_A
+
+
+ animation_library\shared\cheer_B
+
+
+ animation_library\shared\cheer_C
+
+
+ animation_library\shared\cheer_D
+
+
+ animation_library\shared\cheer_E
+
+ ModelComp
+
+
+
+ Look
+
+ animation_library\shared\look_down
+
+
+ animation_library\shared\look_left
+
+
+ animation_library\shared\look_right
+
+
+ animation_library\shared\look_up
+
+ ModelComp
+
+
+
+ Salute
+
+ animation_library\range\salute_rifleman_A
+
+ ModelComp
+
+
+
+ Build
+
+ animation_library\villager\villager_male_build1
+ 0.36
+ 0.66
+ 1.00
+
+
+ animation_library\villager\villager_male_build2
+ 0.46
+ 0.76
+ 1.00
+
+ ModelComp
+
+
+
+ Pickup
+
+ animation_library\explorer\pickup_explorer_A
+ 0.36
+
+ ModelComp
+
+
+ Recoil
+
+ animation_library\shared\recoil_A
+
+
+ animation_library\shared\recoil_C
+
+
+ animation_library\shared\recoil_E
+
+
+ animation_library\shared\recoil_G
+
+ ModelComp
+
+
+
+ CombatIdle
+
+ animation_library\SPC\lizzie\combat_idle
+
+ ModelComp
+
+
+
+ HandAttack
+
+ animation_library\SPC\lizzie\hand_attackA
+ 0.43
+ 0.30
+
+
+ animation_library\SPC\lizzie\hand_attackB
+ 0.50
+
+
+ animation_library\SPC\lizzie\hand_attackC
+ 0.49
+ 0.43
+
+ ModelComp
+
+
+
+ RangedAttack
+
+ animation_library\range\volley\volley_standing_fire
+ 0.46
+ 0.46
+ 0.46
+
+ ModelComp
+
+
+
+ RangedAttackSharpshoot
+
+ animation_library\range\volley\volley_kneeling_fire
+ 0.46
+ 0.46
+ 0.46
+
+ ModelComp
+
+
+
+ Reload
+
+ animation_library\range\volley\volley_standing_reload
+
+ ModelComp
+
+
+
+ Death
+
+ animation_library\range\death_standing_rifleman_A
+ 0.52
+
+
+ animation_library\range\death_standing_rifleman_B
+ 0.20
+
+
+ animation_library\range\death_standing_rifleman_C
+ 0.72
+
+ ModelComp
+
+
+
\ No newline at end of file
diff --git a/src/art/units/WCERayman/WCERayman_horse.xml b/src/art/units/WCERayman/WCERayman_horse.xml
new file mode 100644
index 0000000..dd2c913
--- /dev/null
+++ b/src/art/units/WCERayman/WCERayman_horse.xml
@@ -0,0 +1,303 @@
+
+
+
+ HS Bone Hoof Frnt Lt
+ HS Bone Hoof Frnt Rt
+ HS Bone Hoof Back Lt
+ HS Bone Hoof Back Rt
+
+ RiderAttachment
+ units\asians\consulate\lancer\lancer_rider.xml
+
+
+ ModelComp
+
+
+
+ units\cavalry\lancer\lancer_4age_horse
+
+
+
+
+ units\cavalry\lancer\lp_lancer_4age_horse
+
+
+
+
+ default
+ shadows_selections\shadow_circle_32x32
+ shadows_selections\selection_hero_64x64
+ shadows_selections\shadow_hero_64x64
+ 1.50
+ 3.00
+
+
+
+
+ Walk
+
+ animation_library\cavalry\horse_canter
+ 1.00
+ 0.83
+ 0.70
+ 0.50
+
+ ModelComp
+
+
+ Jog
+
+ animation_library\cavalry\horse_jog
+ 0.80
+ 0.50
+ 0.95
+ 0.75
+
+ ModelComp
+
+
+ Run
+
+ animation_library\cavalry\horse_gallop
+ 0.73
+ 0.50
+ 1.00
+ 0.70
+
+ ModelComp
+
+
+ Highstep
+
+ animation_library\cavalry\horse_highstep
+ 0.73
+ 0.50
+ 1.00
+ 0.70
+
+ ModelComp
+
+
+ Idle
+
+ animation_library\cavalry\horse_idle_A
+ 40
+
+
+ animation_library\cavalry\horse_idle_B
+ 10
+
+
+ animation_library\cavalry\horse_idle_C
+ 10
+
+
+ animation_library\cavalry\horse_idle_D
+ 10
+
+
+ animation_library\cavalry\horse_idle_F
+ 10
+
+
+ animation_library\cavalry\horse_idle_G
+ 10
+
+
+ animation_library\cavalry\horse_idle_H
+ 10
+
+
+ animation_library\cavalry\horse_idle_I
+ 40
+
+ ModelComp
+
+
+ Bored
+
+ animation_library\cavalry\horse_bored_A
+ 10
+
+
+ animation_library\cavalry\horse_idle_E
+ 10
+
+
+ animation_library\cavalry\horse_idle_A
+ 50
+
+
+ animation_library\cavalry\horse_idle_I
+ 50
+
+ ModelComp
+
+
+ Attack_melee
+
+ animation_library\cavalry\horse_1-5_attack_A
+ 40
+ 0.57
+
+
+ animation_library\cavalry\horse_1-5_attack_B
+ 10
+ 0.57
+
+
+ animation_library\cavalry\horse_1-5_attack_C
+ 10
+ 0.61
+
+
+ animation_library\cavalry\horse_1-5_attack_D
+ 10
+ 0.56
+
+ ModelComp
+
+
+ Attack_trample
+
+ animation_library\cavalry\horse_trample_A
+ 40
+ 0.53
+
+
+ animation_library\cavalry\horse_trample_B
+ 40
+ 0.63
+
+ ModelComp
+
+
+ Death_by_melee
+
+ animation_library\cavalry\horse_deathA
+ 0.64
+
+
+ animation_library\cavalry\horse_deathB
+ 0.48
+ 0.78
+
+
+ animation_library\cavalry\horse_deathC
+ 0.53
+
+ ModelComp
+
+
+ Death_by_range
+
+ animation_library\cavalry\horse_deathA
+ 0.64
+
+
+ animation_library\cavalry\horse_deathB
+ 0.48
+ 0.78
+
+
+ animation_library\cavalry\horse_deathC
+ 0.53
+
+ ModelComp
+
+
+ Death_by_havoc
+
+ animation_library\cavalry\horse_death_front
+
+
+ animation_library\cavalry\horse_death_behind
+
+
+ animation_library\cavalry\horse_death_left
+
+
+ animation_library\cavalry\horse_death_right
+
+
+ animation_library\cavalry\horse_death_run
+
+ ModelComp
+
+
+ Cheer
+
+ animation_library\cavalry\horse_idle_F
+
+
+ animation_library\cavalry\horse_idle_H
+
+
+ animation_library\cavalry\horse_bored_A
+
+
+ animation_library\cavalry\horse_idle_E
+
+ ModelComp
+
+
+ Raze_idle
+
+ animation_library\cavalry\horse_idle_A
+ 40
+
+
+ animation_library\cavalry\horse_idle_B
+ 10
+
+
+ animation_library\cavalry\horse_idle_C
+ 10
+
+
+ animation_library\cavalry\horse_idle_D
+ 10
+
+
+ animation_library\cavalry\horse_idle_F
+ 10
+
+
+ animation_library\cavalry\horse_idle_G
+ 10
+
+
+ animation_library\cavalry\horse_idle_H
+ 10
+
+
+ animation_library\cavalry\horse_idle_I
+ 40
+
+ ModelComp
+
+
+ Raze_attack
+
+ animation_library\cavalry\horse_1_attack_A
+ 0.43
+ 0.33
+
+
+ animation_library\cavalry\horse_1_attack_B
+ 0.43
+ 0.33
+
+
+ animation_library\cavalry\horse_1_attack_C
+ 0.43
+ 0.30
+
+
+ animation_library\cavalry\horse_1_attack_D
+ 0.43
+ 0.30
+
+ ModelComp
+
+
\ No newline at end of file
diff --git a/src/art/units/WCERayman/WCERayman_lance.xml b/src/art/units/WCERayman/WCERayman_lance.xml
new file mode 100644
index 0000000..4b34e14
--- /dev/null
+++ b/src/art/units/WCERayman/WCERayman_lance.xml
@@ -0,0 +1,14 @@
+
+
+
+
+ lance
+
+ units\cavalry\lancer\lance_4age
+
+
+
+ Idle
+ lance
+
+
\ No newline at end of file
diff --git a/src/art/units/WCERayman/WCERayman_rider.xml b/src/art/units/WCERayman/WCERayman_rider.xml
new file mode 100644
index 0000000..37df267
--- /dev/null
+++ b/src/art/units/WCERayman/WCERayman_rider.xml
@@ -0,0 +1,262 @@
+
+
+
+ bone_gun
+ bip01 prop1
+
+ torch
+ effects\projectiles\torch_cavalry.xml
+
+
+ lance
+ units\asians\consulate\lancer\lancer_lance.xml
+
+
+ ModelComp
+
+
+
+ units\cavalry\lancer\lancer_4age_rider
+
+
+
+
+ units\cavalry\lancer\lp_lancer_4age_rider
+
+
+
+
+
+ Walk
+
+ animation_library\cavalry\sword_canter
+
+ ModelComp
+
+
+
+ Jog
+
+ animation_library\cavalry\sword_jog
+
+ ModelComp
+
+
+
+ Run
+
+ animation_library\cavalry\sword_gallop
+
+ ModelComp
+
+
+
+ Highstep
+
+ animation_library\cavalry\sword_highstep
+
+ ModelComp
+
+
+
+ Idle
+
+ animation_library\cavalry\sword_idle_A
+ 40
+
+
+ animation_library\cavalry\sword_idle_B
+ 10
+
+
+ animation_library\cavalry\sword_idle_C
+ 10
+
+
+ animation_library\cavalry\sword_idle_D
+ 10
+
+
+ animation_library\cavalry\sword_idle_F
+ 10
+
+
+ animation_library\cavalry\sword_idle_G
+ 10
+
+
+ animation_library\cavalry\sword_idle_H
+ 10
+
+
+ animation_library\cavalry\sword_idle_I
+ 40
+
+ ModelComp
+
+
+
+ Bored
+
+ animation_library\cavalry\sword_bored_A
+ 10
+
+
+ animation_library\cavalry\sword_idle_E
+ 10
+
+
+ animation_library\cavalry\sword_idle_A
+ 50
+
+
+ animation_library\cavalry\sword_idle_I
+ 50
+
+ ModelComp
+
+
+
+ Attack_melee
+
+ animation_library\cavalry\lance_attack_A
+ 40
+
+
+ animation_library\cavalry\lance_attack_B
+ 10
+
+
+ animation_library\cavalry\lance_attack_C
+ 10
+
+
+ animation_library\cavalry\lance_attack_D
+ 10
+
+ ModelComp
+
+
+
+ Attack_trample
+
+ animation_library\cavalry\lance_trample_attack
+ 40
+
+
+ animation_library\cavalry\lance_trample_attack
+ 40
+
+ ModelComp
+
+
+
+ Death_by_melee
+
+ animation_library\cavalry\sword_deathA
+
+
+ animation_library\cavalry\sword_deathB
+
+
+ animation_library\cavalry\sword_deathC
+
+ ModelComp
+
+
+
+ Death_by_range
+
+ animation_library\cavalry\sword_deathA
+
+
+ animation_library\cavalry\sword_deathB
+
+
+ animation_library\cavalry\sword_deathC
+
+ ModelComp
+
+
+
+ Death_by_havoc
+
+ animation_library\cavalry\rider_death_havoc_a
+
+
+ animation_library\cavalry\rider_death_havoc_b
+
+ ModelComp
+
+
+ Cheer
+
+ animation_library\cavalry\sword_cheer_F
+
+
+ animation_library\cavalry\sword_cheer_H
+
+
+ animation_library\cavalry\sword_bored_A
+
+
+ animation_library\cavalry\sword_cheer_E
+
+ ModelComp
+
+
+
+ Raze_idle
+
+ animation_library\cavalry\raze_idle_A
+ 40
+
+
+ animation_library\cavalry\raze_idle_B
+ 10
+
+
+ animation_library\cavalry\raze_idle_C
+ 10
+
+
+ animation_library\cavalry\raze_idle_D
+ 10
+
+
+ animation_library\cavalry\raze_idle_F
+ 10
+
+
+ animation_library\cavalry\raze_idle_G
+ 10
+
+
+ animation_library\cavalry\raze_idle_H
+ 10
+
+
+ animation_library\cavalry\raze_idle_I
+ 40
+
+ ModelComp
+
+
+
+ Raze_attack
+
+ animation_library\cavalry\raze_attack_A
+
+
+ animation_library\cavalry\raze_attack_A
+
+
+ animation_library\cavalry\raze_attack_A
+
+
+ animation_library\cavalry\raze_attack_A
+
+ ModelComp
+
+
+
\ No newline at end of file
diff --git a/src/art/units/WCERoderhan/WCERoderhan.xml b/src/art/units/WCERoderhan/WCERoderhan.xml
new file mode 100644
index 0000000..1de4c61
--- /dev/null
+++ b/src/art/units/WCERoderhan/WCERoderhan.xml
@@ -0,0 +1,281 @@
+
+
+
+ bone_fuse
+ Bip01 Prop1
+ Bip01 Prop2
+ bone_hat
+ bone_pouch
+
+ Hoop
+
+ Hoop
+
+ units\spc\hoop_thrower\hoop_thrower_hoop
+
+
+
+ Idle
+ Hoop
+
+
+
+ fireStart
+
+ emitter1
+
+ units\spc\hoop_thrower\hoop_fire_ignition.particle
+
+
+
+ None
+ emitter1
+
+
+
+ ModelComp
+
+
+
+ units\spc\hoop_thrower\hoop_thrower
+
+
+
+
+ units\spc\hoop_thrower\lp_hoop_thrower
+
+
+
+
+ default
+ shadows_selections\shadow_consulate_64x64
+ shadows_selections\selection_consulate_64x64
+ shadows_selections\selection_consulate_64x64
+ 1.0
+ 1.0
+
+
+
+ Pickup
+
+ animation_library\explorer\pickup_explorer_A
+ 0.36
+
+ ModelComp
+
+
+ Walk
+
+ animation_library\range\walk_grenadier
+ 0.50
+ 1.00
+
+ ModelComp
+
+
+ Jog
+
+ animation_library\shared\human_jog_generic_a
+ 0.60
+ 0.10
+
+ ModelComp
+
+
+ Run
+
+ animation_library\shared\human_run_generic_a
+
+ ModelComp
+
+
+ idle
+
+ animation_library\shared\hoop_thrower_idleA
+ 50
+
+
+ animation_library\shared\hoop_thrower_idleB
+ 10
+
+
+ animation_library\shared\hoop_thrower_idleC
+ 10
+
+ ModelComp
+
+
+ bored
+
+ animation_library\shared\hoop_thrower_Bored
+ 50
+
+
+ animation_library\shared\hoop_thrower_idleB
+ 10
+
+
+ animation_library\shared\hoop_thrower_idleC
+ 10
+
+ ModelComp
+
+
+ Death_by_melee
+
+ animation_library\range\death_standing_rifleman_A
+ 0.51
+
+
+ animation_library\range\death_standing_rifleman_B
+ 0.20
+
+
+ animation_library\range\death_standing_rifleman_C
+ 0.73
+
+ ModelComp
+
+
+ Death_by_range
+
+ animation_library\range\death_standing_rifleman_A
+ 0.50
+
+
+ animation_library\range\death_standing_rifleman_B
+ 0.20
+
+
+ animation_library\range\death_standing_rifleman_C
+ 0.73
+
+ ModelComp
+
+
+ Death_by_havoc
+
+ animation_library\range\death_standing_rifleman_A
+
+
+ animation_library\range\death_standing_rifleman_B
+
+
+ animation_library\range\death_standing_rifleman_C
+
+ ModelComp
+
+
+ Death_havoc_flail
+
+ animation_library\range\havoc_flail
+
+ ModelComp
+
+
+ Cheer
+
+ animation_library\shared\cheer_A
+
+
+ animation_library\shared\cheer_B
+
+
+ animation_library\shared\cheer_C
+
+
+ animation_library\shared\cheer_D
+
+
+ animation_library\shared\cheer_E
+
+ ModelComp
+
+
+ Recoil
+
+ animation_library\shared\recoil_A
+
+
+ animation_library\shared\recoil_C
+
+
+ animation_library\shared\recoil_E
+
+
+ animation_library\shared\recoil_G
+
+ ModelComp
+
+
+ HC_openDoor
+
+ animation_library\shared\doorOpen
+
+ ModelComp
+
+
+ HC_closeDoor
+
+ animation_library\shared\doorClose
+
+ ModelComp
+
+
+ Raze_idle
+
+ animation_library\shared\hoop_thrower_idleA
+
+ ModelComp
+
+
+ Raze_attack
+
+ animation_library\shared\hoop_thrower_rangedattack
+ 0.70
+ 0.27
+ 0.63
+
+ ModelComp
+
+
+
+
+ Ranged_Attack
+
+ animation_library\shared\hoop_thrower_rangedattack
+ 0.32
+ 0.27
+ 0.29
+
+ ModelComp
+
+
+
+
+ attack_melee
+
+ animation_library\shared\hoop_thrower_melee
+ 0.64
+ 0.50
+
+ ModelComp
+
+
+ Cover_In
+
+ animation_library\mercs\ninja\idle2coveridle
+ 0.50
+
+ ModelComp
+
+
+
+ Cover_Out
+
+ animation_library\mercs\ninja\coveridle2idle
+ 0.40
+
+ ModelComp
+
+
\ No newline at end of file
diff --git a/src/art/units/WCEShiriki/WCEShiriki.xml b/src/art/units/WCEShiriki/WCEShiriki.xml
new file mode 100644
index 0000000..25e4031
--- /dev/null
+++ b/src/art/units/WCEShiriki/WCEShiriki.xml
@@ -0,0 +1,320 @@
+
+
+
+ bip01 Prop1
+ bone_axe
+
+
+ torch
+ effects\projectiles\torch.xml
+
+
+
+ axe
+
+ axe
+
+ units\natives\aztec\skull_knight\skull_knight_axe
+
+
+
+ Idle
+ axe
+
+
+
+ ModelComp
+
+
+
+ units\natives\aztec\skull_knight\skull_knight
+
+
+
+
+
+ units\natives\aztec\skull_knight\lp_skull_knight
+
+
+
+
+ default
+ shadows_selections\shadow_circle_32x32
+ shadows_selections\selection_hero_64x64
+ shadows_selections\shadow_hero_64x64
+ 1.00
+ 1.00
+
+
+
+ ModelCompNoSword
+
+ units\natives\aztec\skull_knight\skull_knight
+
+
+ default
+ shadows_selections\shadow_circle_32x32
+ shadows_selections\selection_circle_32x32
+ 1.0
+ 1.0
+
+
+
+ Death_by_melee
+
+ animation_library\mercs\samurai\samurai_death_sword
+ 0.26
+
+ ModelCompNoSword
+
+
+ Death_by_range
+
+ animation_library\mercs\samurai\samurai_death_musket
+ 0.58
+
+
+ animation_library\shared\human_death_shot_back_a
+ 0.85
+
+ ModelCompNoSword
+
+
+ Death_by_havoc
+
+ animation_library\range\havoc_death
+
+
+ animation_library\range\havoc_deathB
+
+
+ animation_library\range\havoc_deathC
+
+
+ animation_library\range\havoc_deathD
+
+ ModelCompNoSword
+
+
+ Death_havoc_flail
+
+ animation_library\range\havoc_flail
+
+ ModelCompNoSword
+
+
+ Death_havoc_spin
+
+ animation_library\range\havoc_spin
+
+ ModelComp
+
+
+ Cheer
+
+ animation_library\shared\cheer_C
+
+ ModelComp
+
+
+ Recoil
+
+ animation_library\shared\recoil_A
+
+
+ animation_library\shared\recoil_C
+
+
+ animation_library\shared\recoil_E
+
+
+ animation_library\shared\recoil_G
+
+ ModelComp
+
+
+ HC_openDoor
+
+ animation_library\shared\doorOpen
+
+ ModelCompNoSword
+
+
+ HC_closeDoor
+
+ animation_library\shared\doorClose
+
+ ModelCompNoSword
+
+
+
+ Raze_Idle
+
+ animation_library\shared\torch_throw_idle
+
+ ModelComp
+
+
+
+ Raze_Attack
+
+ animation_library\shared\torch_throwA
+ 0.61
+ 0.48
+
+
+ animation_library\shared\torch_throwB
+ 0.56
+ 0.45
+
+ ModelComp
+
+
+
+
+ Cover_bored
+
+ animation_library\natives\coyote_man\idle
+
+ ModelComp
+
+
+ Cover_Idle
+
+ animation_library\natives\coyote_man\idle
+
+ ModelComp
+
+
+ Cover_walk
+
+ animation_library\natives\coyote_man\walk
+ 0.45
+ 0.95
+
+ ModelComp
+
+
+ Cover_jog
+
+ animation_library\natives\coyote_man\jog
+ 0.73
+ 0.19
+
+ ModelComp
+
+
+ Cover_run
+
+ animation_library\natives\coyote_man\run
+ 0.70
+ 0.15
+
+ ModelComp
+
+
+ Defend_idle
+
+ animation_library\natives\coyote_man\idle
+
+ ModelComp
+
+
+ Defend_bored
+
+ animation_library\natives\coyote_man\idle
+
+ ModelComp
+
+
+ Charge_idle
+
+ animation_library\natives\skull_knight\charge_idle
+
+
+ animation_library\natives\skull_knight\charge_idle2
+
+ ModelComp
+
+
+ Charge_bored
+
+ animation_library\natives\skull_knight\charge_bored
+
+ ModelComp
+
+
+ Charge_attack
+
+ animation_library\mercs\ninja\attack4
+ 0.20
+ 0.13
+
+
+ animation_library\mercs\samurai\samurai_attackD
+ 0.59
+ 0.51
+
+
+ animation_library\mercs\samurai\samurai_attackE
+ 0.53
+ 0.47
+
+
+ animation_library\mercs\ninja\attack3
+ 0.57
+ 0.24
+
+
+ animation_library\natives\zapotec_lightning_warrior\charge_attack
+ 0.32
+ 0.29
+
+
+ animation_library\natives\zapotec_lightning_warrior\charge_attack2
+ 0.35
+ 0.32
+
+
+ animation_library\natives\zapotec_lightning_warrior\charge_attack3
+ 0.52
+ 0.50
+
+ ModelComp
+
+
+ Charge_walk
+
+ animation_library\natives\coyote_man\walk
+ 0.45
+ 0.95
+
+ ModelComp
+
+
+ Charge_jog
+
+ animation_library\natives\coyote_man\jog
+ 0.73
+ 0.19
+
+ ModelComp
+
+
+ Charge_run
+
+ animation_library\natives\coyote_man\run
+ 0.70
+ 0.15
+
+ ModelComp
+
+
+ Pickup
+
+ animation_library\explorer\pickup_explorer_A
+ 0.36
+
+ ModelComp
+
+
\ No newline at end of file
diff --git a/src/art/units/WCEShiriki/WCEShiriki_axe.xml b/src/art/units/WCEShiriki/WCEShiriki_axe.xml
new file mode 100644
index 0000000..f0cfa08
--- /dev/null
+++ b/src/art/units/WCEShiriki/WCEShiriki_axe.xml
@@ -0,0 +1,14 @@
+
+
+
+
+ two_handed_axe
+
+ units\natives\aztec\skull_knight\skull_knight_axe
+
+
+
+ Idle
+ two_handed_axe
+
+
\ No newline at end of file
diff --git a/src/art/units/WCESteelBoots/WCESteelBoots_horse.xml b/src/art/units/WCESteelBoots/WCESteelBoots_horse.xml
new file mode 100644
index 0000000..295651e
--- /dev/null
+++ b/src/art/units/WCESteelBoots/WCESteelBoots_horse.xml
@@ -0,0 +1,294 @@
+
+
+
+ HS Bone Hoof Frnt Lt
+ HS Bone Hoof Frnt Rt
+ HS Bone Hoof Back Lt
+ HS Bone Hoof Back Rt
+
+ RiderAttachment
+ units\mercenaries\elmeti\elmeti_rider.xml
+
+
+ ModelComp
+
+ units\mercenaries\elmeti\elmeti_horse
+
+
+ default
+ shadows_selections\shadow_hero_64x64
+ shadows_selections\selection_hero_64x64
+ shadows_selections\selection_hero_64x64
+ 1.50
+ 3.00
+
+
+
+
+ Walk
+
+ animation_library\cavalry\horse_canter
+ 1.00
+ 0.83
+ 0.70
+ 0.50
+
+ ModelComp
+
+
+ Jog
+
+ animation_library\cavalry\horse_jog
+ 0.80
+ 0.50
+ 0.95
+ 0.75
+
+ ModelComp
+
+
+ Run
+
+ animation_library\cavalry\horse_gallop
+ 0.73
+ 0.50
+ 1.00
+ 0.70
+
+ ModelComp
+
+
+ Highstep
+
+ animation_library\cavalry\horse_highstep
+ 0.73
+ 0.50
+ 1.00
+ 0.70
+
+ ModelComp
+
+
+ Idle
+
+ animation_library\cavalry\horse_idle_A
+ 40
+
+
+ animation_library\cavalry\horse_idle_B
+ 10
+
+
+ animation_library\cavalry\horse_idle_C
+ 10
+
+
+ animation_library\cavalry\horse_idle_D
+ 10
+
+
+ animation_library\cavalry\horse_idle_F
+ 10
+
+
+ animation_library\cavalry\horse_idle_G
+ 10
+
+
+ animation_library\cavalry\horse_idle_H
+ 10
+
+
+ animation_library\cavalry\horse_idle_I
+ 40
+
+ ModelComp
+
+
+ Bored
+
+ animation_library\cavalry\horse_bored_A
+ 10
+
+
+ animation_library\cavalry\horse_idle_E
+ 10
+
+
+ animation_library\cavalry\horse_idle_A
+ 50
+
+
+ animation_library\cavalry\horse_idle_I
+ 50
+
+ ModelComp
+
+
+ Attack_melee
+
+ animation_library\cavalry\horse_1-5_attack_A
+ 40
+ 0.64
+
+
+ animation_library\cavalry\horse_1-5_attack_B
+ 10
+ 0.60
+
+
+ animation_library\cavalry\horse_1-5_attack_C
+ 10
+ 0.61
+
+
+ animation_library\cavalry\horse_1-5_attack_D
+ 10
+ 0.64
+
+ ModelComp
+
+
+ Attack_trample
+
+ animation_library\cavalry\horse_trample_A
+ 40
+ 0.56
+
+
+ animation_library\cavalry\horse_trample_B
+ 40
+ 0.61
+
+ ModelComp
+
+
+ Death_by_melee
+
+ animation_library\cavalry\horse_deathA
+ 0.63
+
+
+ animation_library\cavalry\horse_deathB
+ 0.48
+ 0.80
+
+
+ animation_library\cavalry\horse_deathC
+ 0.53
+
+ ModelComp
+
+
+ Death_by_range
+
+ animation_library\cavalry\horse_deathA
+ 0.63
+
+
+ animation_library\cavalry\horse_deathB
+ 0.47
+ 0.79
+
+
+ animation_library\cavalry\horse_deathC
+ 0.54
+
+ ModelComp
+
+
+ Death_by_havoc
+
+ animation_library\cavalry\horse_death_front
+
+
+ animation_library\cavalry\horse_death_behind
+
+
+ animation_library\cavalry\horse_death_left
+
+
+ animation_library\cavalry\horse_death_right
+
+
+ animation_library\cavalry\horse_death_run
+
+ ModelComp
+
+
+ Cheer
+
+ animation_library\cavalry\horse_idle_F
+
+
+ animation_library\cavalry\horse_idle_H
+
+
+ animation_library\cavalry\horse_bored_A
+
+
+ animation_library\cavalry\horse_idle_E
+
+ ModelComp
+
+
+ Raze_idle
+
+ animation_library\cavalry\horse_idle_A
+ 40
+
+
+ animation_library\cavalry\horse_idle_B
+ 10
+
+
+ animation_library\cavalry\horse_idle_C
+ 10
+
+
+ animation_library\cavalry\horse_idle_D
+ 10
+
+
+ animation_library\cavalry\horse_idle_F
+ 10
+
+
+ animation_library\cavalry\horse_idle_G
+ 10
+
+
+ animation_library\cavalry\horse_idle_H
+ 10
+
+
+ animation_library\cavalry\horse_idle_I
+ 40
+
+ ModelComp
+
+
+ Raze_attack
+
+ animation_library\cavalry\horse_1_attack_A
+ 0.43
+ 0.35
+
+
+ animation_library\cavalry\horse_1_attack_B
+ 0.43
+ 0.31
+
+
+ animation_library\cavalry\horse_1_attack_C
+ 0.43
+ 0.33
+
+
+ animation_library\cavalry\horse_1_attack_D
+ 0.43
+ 0.35
+
+ ModelComp
+
+
\ No newline at end of file
diff --git a/src/art/units/WCESteelBoots/WCESteelBoots_rider.xml b/src/art/units/WCESteelBoots/WCESteelBoots_rider.xml
new file mode 100644
index 0000000..c76df91
--- /dev/null
+++ b/src/art/units/WCESteelBoots/WCESteelBoots_rider.xml
@@ -0,0 +1,262 @@
+
+
+
+ bone_sword
+ Bip01 Prop1
+
+ torch
+ effects\projectiles\torch_cavalry.xml
+
+
+ sword
+ units\mercenaries\elmeti\elmeti_sword.xml
+
+
+ ModelComp
+
+
+
+ units\mercenaries\elmeti\elmeti_rider
+
+
+
+
+ units\mercenaries\elmeti\lp_elmeti_rider
+
+
+
+
+
+ Walk
+
+ animation_library\cavalry\sword_canter
+
+ ModelComp
+
+
+
+ Jog
+
+ animation_library\cavalry\sword_jog
+
+ ModelComp
+
+
+
+ Run
+
+ animation_library\cavalry\sword_gallop
+
+ ModelComp
+
+
+
+ Highstep
+
+ animation_library\cavalry\sword_highstep
+
+ ModelComp
+
+
+
+ Idle
+
+ animation_library\cavalry\sword_idle_A
+ 40
+
+
+ animation_library\cavalry\sword_idle_B
+ 10
+
+
+ animation_library\cavalry\sword_idle_C
+ 10
+
+
+ animation_library\cavalry\sword_idle_D
+ 10
+
+
+ animation_library\cavalry\sword_idle_F
+ 10
+
+
+ animation_library\cavalry\sword_idle_G
+ 10
+
+
+ animation_library\cavalry\sword_idle_H
+ 10
+
+
+ animation_library\cavalry\sword_idle_I
+ 40
+
+ ModelComp
+
+
+
+ Bored
+
+ animation_library\cavalry\sword_bored_A
+ 10
+
+
+ animation_library\cavalry\sword_idle_E
+ 10
+
+
+ animation_library\cavalry\sword_idle_A
+ 50
+
+
+ animation_library\cavalry\sword_idle_I
+ 50
+
+ ModelComp
+
+
+
+ Attack_melee
+
+ animation_library\cavalry\lance_attack_A
+ 40
+
+
+ animation_library\cavalry\lance_attack_B
+ 10
+
+
+ animation_library\cavalry\lance_attack_C
+ 10
+
+
+ animation_library\cavalry\lance_attack_D
+ 10
+
+ ModelComp
+
+
+
+ Attack_trample
+
+ animation_library\cavalry\lance_trample_attack
+ 40
+
+
+ animation_library\cavalry\lance_trample_attack
+ 40
+
+ ModelComp
+
+
+
+ Death_by_melee
+
+ animation_library\cavalry\sword_deathA
+
+
+ animation_library\cavalry\sword_deathB
+
+
+ animation_library\cavalry\sword_deathC
+
+ ModelComp
+
+
+
+ Death_by_range
+
+ animation_library\cavalry\sword_deathA
+
+
+ animation_library\cavalry\sword_deathB
+
+
+ animation_library\cavalry\sword_deathC
+
+ ModelComp
+
+
+
+ Death_by_havoc
+
+ animation_library\cavalry\rider_death_havoc_a
+
+
+ animation_library\cavalry\rider_death_havoc_b
+
+ ModelComp
+
+
+ Cheer
+
+ animation_library\cavalry\sword_cheer_F
+
+
+ animation_library\cavalry\sword_cheer_H
+
+
+ animation_library\cavalry\sword_bored_A
+
+
+ animation_library\cavalry\sword_cheer_E
+
+ ModelComp
+
+
+
+ Raze_idle
+
+ animation_library\cavalry\raze_idle_A
+ 40
+
+
+ animation_library\cavalry\raze_idle_B
+ 10
+
+
+ animation_library\cavalry\raze_idle_C
+ 10
+
+
+ animation_library\cavalry\raze_idle_D
+ 10
+
+
+ animation_library\cavalry\raze_idle_F
+ 10
+
+
+ animation_library\cavalry\raze_idle_G
+ 10
+
+
+ animation_library\cavalry\raze_idle_H
+ 10
+
+
+ animation_library\cavalry\raze_idle_I
+ 40
+
+ ModelComp
+
+
+
+ Raze_attack
+
+ animation_library\cavalry\raze_attack_A
+
+
+ animation_library\cavalry\raze_attack_A
+
+
+ animation_library\cavalry\raze_attack_A
+
+
+ animation_library\cavalry\raze_attack_A
+
+ ModelComp
+
+
+
\ No newline at end of file
diff --git a/src/art/units/WCESteelBoots/WCESteelBoots_sword.xml b/src/art/units/WCESteelBoots/WCESteelBoots_sword.xml
new file mode 100644
index 0000000..df8fc36
--- /dev/null
+++ b/src/art/units/WCESteelBoots/WCESteelBoots_sword.xml
@@ -0,0 +1,14 @@
+
+
+
+
+ sword
+
+ units\mercenaries\elmeti\lance
+
+
+
+ Idle
+ sword
+
+
\ No newline at end of file
diff --git a/src/art/units/WCETianhu/WCETianhu.xml b/src/art/units/WCETianhu/WCETianhu.xml
new file mode 100644
index 0000000..da510d3
--- /dev/null
+++ b/src/art/units/WCETianhu/WCETianhu.xml
@@ -0,0 +1,313 @@
+
+
+
+ HS Bone Hoof Frnt Lt
+ HS Bone Hoof Frnt Rt
+ HS Bone Hoof Back Lt
+ HS Bone Hoof Back Rt
+
+ rider
+ units\mercenaries\mameluke\mameluke_rider.xml
+
+
+ ModelComp
+
+
+
+
+
+ units\mercenaries\mameluke\mameluke_horse
+
+
+
+
+ units\mercenaries\mameluke\lp_mameluke_horse
+
+
+
+
+
+
+ default
+ shadows_selections\shadow_circle_32x32
+ shadows_selections\selection_hero_64x64
+ shadows_selections\shadow_hero_64x64
+ 1.50
+ 3.00
+
+
+
+
+ Walk
+
+ animation_library\cavalry\horse_canter
+ 1.00
+ 0.83
+ 0.70
+ 0.50
+
+ ModelComp
+
+
+ Jog
+
+ animation_library\cavalry\horse_jog
+ 0.80
+ 0.50
+ 0.95
+ 0.75
+
+ ModelComp
+
+
+ Run
+
+ animation_library\cavalry\horse_gallop
+ 0.73
+ 0.50
+ 1.00
+ 0.70
+
+ ModelComp
+
+
+ Highstep
+
+ animation_library\cavalry\horse_highstep
+ 0.73
+ 0.50
+ 1.00
+ 0.70
+
+ ModelComp
+
+
+ Idle
+
+ animation_library\cavalry\horse_idle_A
+ 40
+
+
+ animation_library\cavalry\horse_idle_B
+ 10
+
+
+ animation_library\cavalry\horse_idle_C
+ 10
+
+
+ animation_library\cavalry\horse_idle_D
+ 10
+
+
+ animation_library\cavalry\horse_idle_F
+ 10
+
+
+ animation_library\cavalry\horse_idle_G
+ 10
+
+
+ animation_library\cavalry\horse_idle_H
+ 10
+
+
+ animation_library\cavalry\horse_idle_I
+ 40
+
+ ModelComp
+
+
+ Bored
+
+ animation_library\cavalry\horse_bored_A
+ 10
+
+
+ animation_library\cavalry\horse_idle_E
+ 10
+
+
+ animation_library\cavalry\horse_idle_A
+ 50
+
+
+ animation_library\cavalry\horse_idle_I
+ 50
+
+ ModelComp
+
+
+ Attack_melee
+
+ animation_library\cavalry\horse_1-5_attack_A
+ 40
+ 0.54
+ 0.46
+
+
+ animation_library\cavalry\horse_1-5_attack_B
+ 10
+ 0.47
+ 0.41
+
+
+ animation_library\cavalry\horse_1-5_attack_C
+ 10
+ 0.54
+ 0.50
+
+
+ animation_library\cavalry\horse_1-5_attack_D
+ 10
+ 0.54
+ 0.46
+
+ ModelComp
+
+
+ Attack_trample
+
+ animation_library\cavalry\horse_trample_A
+ 40
+ 0.57
+ 0.47
+
+
+ animation_library\cavalry\horse_trample_B
+ 40
+ 0.47
+ 0.42
+
+ ModelComp
+
+
+ Death_by_melee
+
+ animation_library\cavalry\horse_deathA
+ 0.63
+
+
+ animation_library\cavalry\horse_deathB
+ 0.47
+ 0.79
+
+
+ animation_library\cavalry\horse_deathC
+ 0.53
+
+ ModelComp
+
+
+ Death_by_range
+
+ animation_library\cavalry\horse_deathA
+ 0.63
+
+
+ animation_library\cavalry\horse_deathB
+ 0.47
+ 0.78
+
+
+ animation_library\cavalry\horse_deathC
+ 0.53
+
+ ModelComp
+
+
+ Death_by_havoc
+
+ animation_library\cavalry\horse_death_front
+
+
+ animation_library\cavalry\horse_death_behind
+
+
+ animation_library\cavalry\horse_death_left
+
+
+ animation_library\cavalry\horse_death_right
+
+
+ animation_library\cavalry\horse_death_run
+
+ ModelComp
+
+
+ Cheer
+
+ animation_library\cavalry\horse_idle_F
+
+
+ animation_library\cavalry\horse_idle_H
+
+
+ animation_library\cavalry\horse_bored_A
+
+
+ animation_library\cavalry\horse_idle_E
+
+ ModelComp
+
+
+ Raze_idle
+
+ animation_library\cavalry\horse_idle_A
+ 40
+
+
+ animation_library\cavalry\horse_idle_B
+ 10
+
+
+ animation_library\cavalry\horse_idle_C
+ 10
+
+
+ animation_library\cavalry\horse_idle_D
+ 10
+
+
+ animation_library\cavalry\horse_idle_F
+ 10
+
+
+ animation_library\cavalry\horse_idle_G
+ 10
+
+
+ animation_library\cavalry\horse_idle_H
+ 10
+
+
+ animation_library\cavalry\horse_idle_I
+ 40
+
+ ModelComp
+
+
+ Raze_attack
+
+ animation_library\cavalry\horse_1_attack_A
+ 0.43
+ 0.32
+
+
+ animation_library\cavalry\horse_1_attack_B
+ 0.43
+ 0.29
+
+
+ animation_library\cavalry\horse_1_attack_C
+ 0.43
+ 0.32
+
+
+ animation_library\cavalry\horse_1_attack_D
+ 0.43
+ 0.34
+
+ ModelComp
+
+
\ No newline at end of file
diff --git a/src/art/units/WCEVikas/WCEVikas.xml b/src/art/units/WCEVikas/WCEVikas.xml
new file mode 100644
index 0000000..975a2ee
--- /dev/null
+++ b/src/art/units/WCEVikas/WCEVikas.xml
@@ -0,0 +1,193 @@
+
+
+
+ HS Bone Hoof Frnt Lt
+ HS Bone Hoof Frnt Rt
+ HS Bone Hoof Back Lt
+ HS Bone Hoof Back Rt
+ Bip01 Root
+ bone_plat
+ bone_launchpoint
+ bone_cannon
+ bone_muzzle
+
+ Rider
+ units\asians\indians\siege_elephant\siege_elephant_rider.xml
+
+
+ aura
+
+ aura
+
+
+ effects\ypack_auras\aura_daimyo_cav
+
+
+
+ Idle
+ aura
+
+
+
+ ModelComp
+
+
+
+
+
+ units\asians\indians\siege_elephant\siegeelephant_Mansabdar
+
+
+
+
+ units\asians\indians\siege_elephant\siegeelephant_Mansabdar
+
+
+
+
+
+
+
+ default
+ shadows_selections\shadow_circle_32x32
+ shadows_selections\selection_hero_64x64
+ shadows_selections\shadow_hero_64x64
+ 3.50
+ 5.00
+ 0.50
+
+
+
+
+ Walk
+
+ units\asians\indians\howdah\howdah_walkA
+ 0.08
+ 0.98
+ 0.65
+ 0.40
+
+ ModelComp
+
+
+ Jog
+
+ units\asians\indians\howdah\howdah_runA
+ 0.08
+ 0.98
+ 0.65
+ 0.40
+
+ ModelComp
+
+
+ Run
+
+ units\asians\indians\howdah\howdah_runA
+ 0.08
+ 0.98
+ 0.65
+ 0.40
+
+ ModelComp
+
+
+ Highstep
+
+ units\asians\indians\howdah\howdah_runA
+ 0.08
+ 0.98
+ 0.65
+ 0.40
+
+ ModelComp
+
+
+ Idle
+
+ units\asians\indians\howdah\howdah_idleA
+
+ ModelComp
+
+
+ Attack_melee
+
+ units\asians\indians\howdah\howdah_attackA
+ 0.57
+
+
+ units\asians\indians\howdah\howdah_attackB
+ 0.57
+
+ ModelComp
+
+
+ Attack_trample
+
+ units\asians\indians\howdah\howdah_trampleA
+ 0.57
+
+ ModelComp
+
+
+ Death_by_melee
+
+ units\asians\indians\howdah\howdah_deathA
+ 0.63
+
+ ModelComp
+
+
+ Death_by_range
+
+ units\asians\indians\howdah\howdah_deathA
+ 0.63
+
+ ModelComp
+
+
+ Death_by_havoc
+
+ units\asians\indians\howdah\howdah_deathA
+ 0.63
+
+ ModelComp
+
+
+ Cheer
+
+ units\asians\indians\howdah\howdah_cheerA
+
+ ModelComp
+
+
+ Attack_ranged
+
+ units\asians\indians\siege_elephant\siegeelephant_rangedattackA
+ 0.05
+ 0.05
+ 0.05
+
+
+ units\asians\indians\siege_elephant\siegeelephant_rangedattackB
+ 0.05
+ 0.05
+ 0.05
+
+ ModelComp
+
+
+ Reload
+
+ units\asians\indians\siege_elephant\siegeelephant_reloadA
+
+ ModelComp
+
+
+ Combat_Idle
+
+ units\asians\indians\siege_elephant\siegeelephant_combatidleA
+
+ ModelComp
+
+
\ No newline at end of file
diff --git a/src/art/units/WCEWamblee/WCEWamblee.xml b/src/art/units/WCEWamblee/WCEWamblee.xml
new file mode 100644
index 0000000..6483abe
--- /dev/null
+++ b/src/art/units/WCEWamblee/WCEWamblee.xml
@@ -0,0 +1,359 @@
+
+
+
+ bip01_attach_rt
+ Bip01 Prop1
+ Bip01 Prop2
+ bone_shield
+
+ torch
+ effects\projectiles\torch.xml
+
+
+ attachment_atlatl
+ attachment_atlatl
+
+ Idle
+ attachment_atlatl
+
+ units\natives\attachment_atlatl.xml
+
+
+ attachment_shield
+
+ attachment_shield
+
+ units\natives\attachment_eagle_shield
+
+
+
+ Idle
+ attachment_shield
+
+
+
+ ModelComp
+
+
+
+ units\natives\eagle_warrior
+
+
+
+
+
+
+ units\natives\lp_eagle_warrior
+
+
+
+
+ default
+ shadows_selections\shadow_circle_32x32
+ shadows_selections\selection_hero_64x64
+ shadows_selections\shadow_hero_64x64
+ 1.00
+ 1.00
+
+
+
+ kidnap_hostageA_idle
+
+ nuggets\outlaw_kidnap\kidnap_hostageA_idleD
+ 40
+
+
+ nuggets\outlaw_kidnap\kidnap_hostageA_idleB
+ 20
+
+
+ nuggets\outlaw_kidnap\kidnap_hostageA_idleC
+ 20
+
+
+ nuggets\outlaw_kidnap\kidnap_hostageA_idleA
+ 20
+
+ ModelComp
+
+
+ kidnap_hostageA_exit
+
+ nuggets\outlaw_kidnap\kidnap_hostageA_exit
+
+ ModelComp
+
+
+ Charge_Attack
+
+ animation_library\natives\eagle_warrior\attack_native_atlatl_a
+ 0.47
+
+ ModelComp
+
+
+ Volley_standing_attack
+
+ animation_library\natives\eagle_warrior\attack_native_atlatl_a
+ 0.49
+
+ ModelComp
+
+
+ Volley_standing_reload
+
+ animation_library\natives\eagle_warrior\idle
+
+ ModelComp
+
+
+ Death_by_melee
+
+ animation_library\shared\human_sword_death_a
+ 0.82
+
+ ModelComp
+
+
+ Death_by_range
+
+ animation_library\shared\human_death_shot_front_a
+ 0.58
+
+
+ animation_library\shared\human_death_shot_back_a
+ 0.82
+
+ ModelComp
+
+
+ Death_by_havoc
+
+ animation_library\range\havoc_death
+
+
+ animation_library\range\havoc_deathB
+
+
+ animation_library\range\havoc_deathC
+
+
+ animation_library\range\havoc_deathD
+
+ ModelComp
+
+
+ Death_havoc_flail
+
+ animation_library\range\havoc_flail
+
+ ModelComp
+
+
+ Death_havoc_spin
+
+ animation_library\range\havoc_spin
+
+ ModelComp
+
+
+ Cheer
+
+ animation_library\shared\cheer_C
+
+ ModelComp
+
+
+ Recoil
+
+ animation_library\shared\recoil_A
+
+
+ animation_library\shared\recoil_C
+
+
+ animation_library\shared\recoil_E
+
+
+ animation_library\shared\recoil_G
+
+ ModelComp
+
+
+ HC_openDoor
+
+ animation_library\shared\doorOpen
+
+ ModelComp
+
+
+ HC_closeDoor
+
+ animation_library\shared\doorClose
+
+ ModelComp
+
+
+ Raze_Idle
+
+ animation_library\natives\eagle_warrior\raze_idle
+
+ ModelComp
+
+
+
+ Raze_Attack
+
+ animation_library\natives\eagle_warrior\raze_attack
+ 0.75
+ 0.42
+
+ ModelComp
+
+
+
+ Cover_Idle
+
+ animation_library\natives\eagle_warrior\idle
+
+ ModelComp
+
+
+ Cover_Bored
+
+ animation_library\natives\eagle_warrior\bored
+
+ ModelComp
+
+
+ Cover_Walk
+
+ animation_library\natives\eagle_warrior\walk
+ 0.61
+ 0.07
+
+ ModelComp
+
+
+ Cover_Jog
+
+ animation_library\natives\eagle_warrior\jog
+ 0.69
+ 0.15
+
+ ModelComp
+
+
+ Cover_Run
+
+ animation_library\natives\eagle_warrior\run
+ 0.69
+ 0.15
+
+ ModelComp
+
+
+ Volley_standing_idle
+
+ animation_library\natives\eagle_warrior\idle
+
+ ModelComp
+
+
+ Volley_standing_bored
+
+ animation_library\natives\eagle_warrior\bored
+
+ ModelComp
+
+
+ Volley_Walk
+
+ animation_library\natives\eagle_warrior\walk
+ 0.61
+ 0.07
+
+ ModelComp
+
+
+ Volley_Jog
+
+ animation_library\natives\eagle_warrior\jog
+ 0.69
+ 0.15
+
+ ModelComp
+
+
+ Volley_Run
+
+ animation_library\natives\eagle_warrior\run
+ 0.69
+ 0.15
+
+ ModelComp
+
+
+ Defend_Idle
+
+ animation_library\natives\eagle_warrior\idle
+
+ ModelComp
+
+
+ Defend_Bored
+
+ animation_library\natives\eagle_warrior\bored
+
+ ModelComp
+
+
+ Charge_Idle
+
+ animation_library\natives\eagle_warrior\idle
+
+ ModelComp
+
+
+ Charge_Bored
+
+ animation_library\natives\eagle_warrior\bored
+
+ ModelComp
+
+
+ Charge_Walk
+
+ animation_library\natives\eagle_warrior\walk
+ 0.61
+ 0.07
+
+ ModelComp
+
+
+ Charge_Jog
+
+ animation_library\natives\eagle_warrior\jog
+ 0.69
+ 0.15
+
+ ModelComp
+
+
+ Charge_Run
+
+ animation_library\natives\eagle_warrior\run
+ 0.69
+ 0.15
+
+ ModelComp
+
+
+ Pickup
+
+ animation_library\explorer\pickup_explorer_A
+ 0.36
+
+ ModelComp
+
+
\ No newline at end of file
diff --git a/src/art/units/WCEYamato/WCEYamato.xml b/src/art/units/WCEYamato/WCEYamato.xml
new file mode 100644
index 0000000..37e92a2
--- /dev/null
+++ b/src/art/units/WCEYamato/WCEYamato.xml
@@ -0,0 +1,336 @@
+
+
+
+ bip01 Prop1
+ bone_wazikashi
+ bip01 Prop2
+ bone_katana
+
+ torch
+ effects\projectiles\torch.xml
+
+
+ wazikashi
+
+ wazikashi
+
+ units\mercenaries\samurai\wazikashi
+
+
+
+ Idle
+ wazikashi
+
+
+
+ katana
+
+ katana
+
+ units\mercenaries\samurai\katana
+
+
+
+ Idle
+ katana
+
+
+
+ ModelComp
+
+
+
+ units\mercenaries\samurai\samurai
+
+
+
+
+
+
+ units\mercenaries\samurai\lp_samurai
+
+
+
+
+ default
+ shadows_selections\shadow_circle_32x32
+ shadows_selections\selection_hero_64x64
+ shadows_selections\shadow_hero_64x64
+ 1.0
+ 1.0
+
+
+
+ ModelCompNoSword
+
+ units\mercenaries\samurai\samurai
+
+
+ default
+ shadows_selections\shadow_circle_32x32
+ shadows_selections\selection_circle_32x32
+ 1.0
+ 1.0
+
+
+
+ Death_by_melee
+
+ animation_library\mercs\samurai\samurai_death_sword
+ 0.26
+
+ ModelCompNoSword
+
+
+ Death_by_range
+
+ animation_library\mercs\samurai\samurai_death_musket
+ 0.58
+
+
+ animation_library\shared\human_death_shot_back_a
+ 0.85
+
+ ModelCompNoSword
+
+
+ Death_by_havoc
+
+ animation_library\range\havoc_death
+
+
+ animation_library\range\havoc_deathB
+
+
+ animation_library\range\havoc_deathC
+
+
+ animation_library\range\havoc_deathD
+
+ ModelCompNoSword
+
+
+ Death_havoc_flail
+
+ animation_library\range\havoc_flail
+
+ ModelCompNoSword
+
+
+ Death_havoc_spin
+
+ animation_library\range\havoc_spin
+
+ ModelComp
+
+
+ Cheer
+
+ animation_library\mercs\samurai\samurai_cheer
+
+
+ animation_library\mercs\samurai\samurai_cheer
+
+
+ animation_library\shared\cheer_C
+
+ ModelComp
+
+
+ Recoil
+
+ animation_library\shared\recoil_A
+
+
+ animation_library\shared\recoil_C
+
+
+ animation_library\shared\recoil_E
+
+
+ animation_library\shared\recoil_G
+
+ ModelComp
+
+
+ HC_openDoor
+
+ animation_library\shared\doorOpen
+
+ ModelCompNoSword
+
+
+ HC_closeDoor
+
+ animation_library\shared\doorClose
+
+ ModelCompNoSword
+
+
+ Raze_Idle
+
+ animation_library\shared\torch_throw_idle
+
+ ModelComp
+
+
+
+ Raze_Attack
+
+ animation_library\shared\torch_throwA
+ 0.61
+ 0.48
+
+
+ animation_library\shared\torch_throwB
+ 0.56
+ 0.45
+
+ ModelComp
+
+
+
+ Cover_bored
+
+ animation_library\mercs\samurai\samurai_bored
+
+
+ animation_library\mercs\samurai\samurai_boredB
+
+ ModelComp
+
+
+ Cover_Idle
+
+ animation_library\mercs\samurai\samurai_idle
+
+ ModelComp
+
+
+ Cover_walk
+
+ animation_library\mercs\samurai\samurai_cover_walk
+ 0.45
+ 0.95
+
+ ModelComp
+
+
+ Cover_jog
+
+ animation_library\mercs\samurai\samurai_jog
+ 0.73
+ 0.19
+
+ ModelComp
+
+
+ Cover_run
+
+ animation_library\mercs\samurai\samurai_run
+ 0.70
+ 0.15
+
+ ModelComp
+
+
+ Defend_idle
+
+ animation_library\mercs\samurai\samurai_defend_idle
+
+ ModelComp
+
+
+ Defend_bored
+
+ animation_library\mercs\samurai\samurai_defend_bored
+
+ ModelComp
+
+
+ Charge_idle
+
+ animation_library\mercs\samurai\samurai_idle
+
+ ModelComp
+
+
+ Charge_bored
+
+ animation_library\mercs\samurai\samurai_boredB
+
+
+ animation_library\mercs\samurai\samurai_bored
+
+ ModelComp
+
+
+ Charge_attack
+
+ animation_library\mercs\samurai\samurai_attackC
+ 0.57
+ 0.24
+
+
+ animation_library\mercs\samurai\samurai_attackA
+ 0.34
+ 0.27
+
+
+ animation_library\mercs\samurai\samurai_attackB
+ 0.63
+ 0.41
+
+
+ animation_library\mercs\samurai\samurai_attackD
+ 0.59
+ 0.48
+
+
+ animation_library\mercs\samurai\samurai_attackE
+ 0.53
+ 0.40
+
+
+ animation_library\mercs\samurai\samurai_attackF
+ 0.49
+ 0.37
+
+ ModelComp
+
+
+ Charge_walk
+
+ animation_library\mercs\samurai\samurai_walk
+ 0.58
+ 0.08
+
+ ModelComp
+
+
+ Charge_jog
+
+ animation_library\mercs\samurai\samurai_jog
+ 0.73
+ 0.19
+
+ ModelComp
+
+
+ Charge_run
+
+ animation_library\mercs\samurai\samurai_run
+ 0.70
+ 0.15
+
+ ModelComp
+
+
+ Pickup
+
+ animation_library\explorer\pickup_explorer_A
+ 0.36
+
+ ModelComp
+
+
\ No newline at end of file
diff --git a/src/sound/WCBamyjt_snds.xml b/src/sound/WCBamyjt_snds.xml
new file mode 100644
index 0000000..4497516
--- /dev/null
+++ b/src/sound/WCBamyjt_snds.xml
@@ -0,0 +1,113 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/src/sound/WCBjht_snds.xml b/src/sound/WCBjht_snds.xml
new file mode 100644
index 0000000..7d5f6e2
--- /dev/null
+++ b/src/sound/WCBjht_snds.xml
@@ -0,0 +1,12 @@
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/src/sound/WCBxfjsyh_snds.xml b/src/sound/WCBxfjsyh_snds.xml
new file mode 100644
index 0000000..eed0850
--- /dev/null
+++ b/src/sound/WCBxfjsyh_snds.xml
@@ -0,0 +1,113 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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diff --git a/src/sound/WCEAkatsuki_snds.xml b/src/sound/WCEAkatsuki_snds.xml
new file mode 100644
index 0000000..98a3240
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+++ b/src/sound/WCEAkatsuki_snds.xml
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diff --git a/src/sound/WCEAlliedMonitor_snds.xml b/src/sound/WCEAlliedMonitor_snds.xml
new file mode 100644
index 0000000..43caa80
--- /dev/null
+++ b/src/sound/WCEAlliedMonitor_snds.xml
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diff --git a/src/sound/WCEAmiasShield_snds.xml b/src/sound/WCEAmiasShield_snds.xml
new file mode 100644
index 0000000..20ef87e
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+++ b/src/sound/WCEAmiasShield_snds.xml
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diff --git a/src/sound/WCEBidziil_snds.xml b/src/sound/WCEBidziil_snds.xml
new file mode 100644
index 0000000..2a188b3
--- /dev/null
+++ b/src/sound/WCEBidziil_snds.xml
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diff --git a/src/sound/WCECaroide_snds.xml b/src/sound/WCECaroide_snds.xml
new file mode 100644
index 0000000..ab85b74
--- /dev/null
+++ b/src/sound/WCECaroide_snds.xml
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diff --git a/src/sound/WCEChampion_snds.xml b/src/sound/WCEChampion_snds.xml
new file mode 100644
index 0000000..5a74e6e
--- /dev/null
+++ b/src/sound/WCEChampion_snds.xml
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diff --git a/src/sound/WCECheveyo_snds.xml b/src/sound/WCECheveyo_snds.xml
new file mode 100644
index 0000000..a7a48c2
--- /dev/null
+++ b/src/sound/WCECheveyo_snds.xml
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diff --git a/src/sound/WCEDonaraad_snds.xml b/src/sound/WCEDonaraad_snds.xml
new file mode 100644
index 0000000..e28504e
--- /dev/null
+++ b/src/sound/WCEDonaraad_snds.xml
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diff --git a/src/sound/WCEGongyi_snds.xml b/src/sound/WCEGongyi_snds.xml
new file mode 100644
index 0000000..01c3d62
--- /dev/null
+++ b/src/sound/WCEGongyi_snds.xml
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diff --git a/src/sound/WCEGraRockMis_snds.xml b/src/sound/WCEGraRockMis_snds.xml
new file mode 100644
index 0000000..d69d3fe
--- /dev/null
+++ b/src/sound/WCEGraRockMis_snds.xml
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diff --git a/src/sound/WCEJason_snds.xml b/src/sound/WCEJason_snds.xml
new file mode 100644
index 0000000..cd524a3
--- /dev/null
+++ b/src/sound/WCEJason_snds.xml
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diff --git a/src/sound/WCEJuheHorseArcher_snds.xml b/src/sound/WCEJuheHorseArcher_snds.xml
new file mode 100644
index 0000000..49fe7b0
--- /dev/null
+++ b/src/sound/WCEJuheHorseArcher_snds.xml
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diff --git a/src/sound/WCEJuhePikeman_snds.xml b/src/sound/WCEJuhePikeman_snds.xml
new file mode 100644
index 0000000..c4f0456
--- /dev/null
+++ b/src/sound/WCEJuhePikeman_snds.xml
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diff --git a/src/sound/WCEKunal_snds.xml b/src/sound/WCEKunal_snds.xml
new file mode 100644
index 0000000..54f4857
--- /dev/null
+++ b/src/sound/WCEKunal_snds.xml
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diff --git a/src/sound/WCELycanWarrior_snds.xml b/src/sound/WCELycanWarrior_snds.xml
new file mode 100644
index 0000000..28deb3c
--- /dev/null
+++ b/src/sound/WCELycanWarrior_snds.xml
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diff --git a/src/sound/WCEMakya_snds.xml b/src/sound/WCEMakya_snds.xml
new file mode 100644
index 0000000..1bd0ee0
--- /dev/null
+++ b/src/sound/WCEMakya_snds.xml
@@ -0,0 +1,35 @@
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diff --git a/src/sound/WCEOhanzee_snds.xml b/src/sound/WCEOhanzee_snds.xml
new file mode 100644
index 0000000..0c1cec0
--- /dev/null
+++ b/src/sound/WCEOhanzee_snds.xml
@@ -0,0 +1,35 @@
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diff --git a/src/sound/WCEPhillip_snds.xml b/src/sound/WCEPhillip_snds.xml
new file mode 100644
index 0000000..f14c32c
--- /dev/null
+++ b/src/sound/WCEPhillip_snds.xml
@@ -0,0 +1,28 @@
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diff --git a/src/sound/WCERaiit_snds.xml b/src/sound/WCERaiit_snds.xml
new file mode 100644
index 0000000..6ed845a
--- /dev/null
+++ b/src/sound/WCERaiit_snds.xml
@@ -0,0 +1,38 @@
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diff --git a/src/sound/WCERayman_snds.xml b/src/sound/WCERayman_snds.xml
new file mode 100644
index 0000000..a3132b9
--- /dev/null
+++ b/src/sound/WCERayman_snds.xml
@@ -0,0 +1,35 @@
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diff --git a/src/sound/WCERoderhan_snds.xml b/src/sound/WCERoderhan_snds.xml
new file mode 100644
index 0000000..ae6dfc3
--- /dev/null
+++ b/src/sound/WCERoderhan_snds.xml
@@ -0,0 +1,35 @@
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diff --git a/src/sound/WCEShiriki_snds.xml b/src/sound/WCEShiriki_snds.xml
new file mode 100644
index 0000000..3c7c53b
--- /dev/null
+++ b/src/sound/WCEShiriki_snds.xml
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diff --git a/src/sound/WCESteelBoots_snds.xml b/src/sound/WCESteelBoots_snds.xml
new file mode 100644
index 0000000..8e221c2
--- /dev/null
+++ b/src/sound/WCESteelBoots_snds.xml
@@ -0,0 +1,28 @@
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diff --git a/src/sound/WCETianhu_snds.xml b/src/sound/WCETianhu_snds.xml
new file mode 100644
index 0000000..5fc5b76
--- /dev/null
+++ b/src/sound/WCETianhu_snds.xml
@@ -0,0 +1,35 @@
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diff --git a/src/sound/WCEVikas_snds.xml b/src/sound/WCEVikas_snds.xml
new file mode 100644
index 0000000..dbcc31c
--- /dev/null
+++ b/src/sound/WCEVikas_snds.xml
@@ -0,0 +1,35 @@
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diff --git a/src/sound/WCEWamblee_snds.xml b/src/sound/WCEWamblee_snds.xml
new file mode 100644
index 0000000..58ee372
--- /dev/null
+++ b/src/sound/WCEWamblee_snds.xml
@@ -0,0 +1,28 @@
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diff --git a/src/sound/WCEYamato_snds.xml b/src/sound/WCEYamato_snds.xml
new file mode 100644
index 0000000..48959db
--- /dev/null
+++ b/src/sound/WCEYamato_snds.xml
@@ -0,0 +1,28 @@
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diff --git a/src/sound/WCVAltarConsWagon_snds.xml b/src/sound/WCVAltarConsWagon_snds.xml
new file mode 100644
index 0000000..630200a
--- /dev/null
+++ b/src/sound/WCVAltarConsWagon_snds.xml
@@ -0,0 +1,131 @@
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diff --git a/src/sound/WCVCouncilConsWagon_snds.xml b/src/sound/WCVCouncilConsWagon_snds.xml
new file mode 100644
index 0000000..8e4c954
--- /dev/null
+++ b/src/sound/WCVCouncilConsWagon_snds.xml
@@ -0,0 +1,157 @@
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diff --git a/src/sound/WCVJuheConsWagon_snds.xml b/src/sound/WCVJuheConsWagon_snds.xml
new file mode 100644
index 0000000..85d6664
--- /dev/null
+++ b/src/sound/WCVJuheConsWagon_snds.xml
@@ -0,0 +1,59 @@
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diff --git a/src/sound/readme.md b/src/sound/readme.md
new file mode 100644
index 0000000..385073d
--- /dev/null
+++ b/src/sound/readme.md
@@ -0,0 +1,2 @@
+# Sound
+直接重新打包回Sound.bar
\ No newline at end of file