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physics.py
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from pygame.math import Vector2
from math import cos, sin, radians
class Physics:
def __init__(self, angle: float, v0: float, deltatime: float=1, g: float=9.81, p0: Vector2=Vector2()):
self.angle = angle
self.v0 = v0
self.g = g
self.p0 = p0
self.t = 0
self.deltatime = deltatime
def px(self):
return self.p0.x + self.v0 * cos(radians(self.angle)) * self.t
def py(self):
return self.p0.y + self.v0 * sin(radians(self.angle)) * self.t - (self.g * self.t ** 2) / 2
def point(self):
return Vector2(self.px(), self.py())
def set_t(self, t: float):
self.t = t
def set_deltatime(self, deltatime: float):
self.deltatime = deltatime
def set_angle(self, angle: float):
self.angle = angle
def set_v0(self, v0: float):
self.v0 = v0
def set_p0(self, p0: Vector2):
self.p0 = p0
def update(self):
self.t += self.deltatime
def reset(self):
self.t = 0
def __str__(self):
return 'Physics(v0={}, p0={}, angle={}, delta={}, t={})'.format(
self.v0, self.p0, self.angle, self.deltatime, self.t
)