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Run svelte-check + fix errors / warnings / hints before renaming Object3D
component to Obj3D
#143
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- Do not import (currently) unused `SvelthreeAnimationFunctionReturn` type - Do not import unused type `Writable` - Remove `await` before `remove_instance(...)` call. `remove_instance` is not an async function (probably was at some point). - `CubeCamera` remove unused type `OnlyWritableNonFunctionProps` - `Canvas` comment out currently unused `name` attribute - `AmbientLight` remove unused `w_sh` - `Canvas` remove unused var `render_mode`. These are probably remains of a former concept. - `Canvas` 'e' was declared but its value was never read
vatro
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vatro
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These are probably remains of a former concept.
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…t3DSvelthreeComponent` type alias (#143) Forgot to change this when `Empty` component was replaced, see #132 TODO: the `CubeCamera` should currently break in VS Code just like `Spotlight`, see #141 because we're using `Object3D` type (alias) and `THREE.Object3D` in a Union Type for `bind_pos` and `hide` attributes. Created new issues for this, see #144
vatro
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instance injection isn't implemented yet. see #124
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instance injection isn't implemented yet. see #126
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`SpotLight` is being primarily rotated by moving it's `.target`, clarify / check free rotation using `rot` (currently not implemented), see #147
vatro
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Removes related svelte-check hints, untested in an app -> see #148
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All inferred as `e: { detail: { event: PointerEvent } }`
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TODO: we want to get rid of the `SvelthreeLightWithShadow` -> see #149
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Maybe this will fix something concerning #141 ? 🤷♂️
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