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Dungeon.py
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import random
def get_map(num1,num2):
result = []
idx = 0
try:
for x in range(num1):
for y in range(num2):
result.insert(idx,(x,y))
idx += 1
idx += 1
except:
print("Value Must Number")
return result,num1,num2
#manually define map
#CELLS =[(0,0), (0,1), (0,2), (0,3), (0,4),
# (1,0), (1,1), (1,2), (1,3), (1,4),
# (2,0), (2,1), (2,2), (2,3), (2,4),
# (3,0), (3,1), (3,2), (3,3), (3,4)]
CELLS,valx,valy = get_map(10,20)
type(CELLS)
def get_location():
start = random.choice(CELLS)
door = random.choice(CELLS)
monster = random.choice(CELLS)
if start == door or start == monster or monster == door:
return get_location()
return start,door,monster
def get_move(player):
moves = ["LEFT","RIGHT","UP","DOWN"]
x, y = player
if x == 0:
moves.remove("UP")
if x == valx-1:
moves.remove("DOWN")
if y == 0:
moves.remove("LEFT")
if y == valy-1:
moves.remove("RIGHT")
return moves
def player_move(player,move):
x, y = player
if move == "LEFT":
y -= 1
elif move == "RIGHT":
y += 1
elif move == "UP":
x -= 1
elif move == "DOWN":
x += 1
return x,y
def draw_map(player):
for x in range(valy):
if x == valy-1:
print(' _')
break
else:
print(' _',end='')
tile = '|{}'
rightidx = []
count,val = 0,0
for x in range(valx):
if val == 0:
val += count + valy-1
rightidx.append(val)
else:
val += count + valy
rightidx.append(val)
#rightidx.append(val)
for idx, cell in enumerate(CELLS):
if idx not in rightidx:
if cell == player:
print(tile.format('P'), end='')
elif cell == door:
print(tile.format('D'), end='')
elif cell == monster:
print(tile.format('M'), end='')
else:
print(tile.format('_'), end='')
# P = Player
# D = Door
# M = Monster
else:
if cell == player:
print(tile.format('X|'))
elif cell == door:
print(tile.format('D|'))
elif cell == monster:
print(tile.format('M|'))
else:
print(tile.format('_|'))
player,door,monster = get_location()
print("Welcome to the dungeon")
while True:
moves = get_move(player)
print("You are in room {}".format(player))
draw_map(player)
print("Door in room {}".format(door))
print("Monster in room {}".format(monster))
print("You can move to {}".format(moves))
print("type QUIT to quit")
move = input("> ")
move = move.upper()
if move == "QUIT":
break
if move in moves:
player = player_move(player,move)
else:
print("Don't try to walk in wall")
continue
if player == monster:
print("You lost...")
break
elif player == door:
print("You win !!")
break