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MacOS, using Pixar's script

Nick Porcino edited this page May 12, 2020 · 1 revision

Building USD on macOS with the official script

The Pixar build script (https://github.com/PixarAnimationStudios/usd#getting-and-building-the-code) is a quick and easy way to get an out of the box USD build going using official distributions of the various dependencies.

As a brief addendum to those instructions, homebrew is one way to install an update to cmake.

brew install cmake

Use sudo pip to install necessary python libraries.

sudo pip install pyside2
sudo pip install pyopengl

Assuming we'd like to build from ~/Projects/Pixar/USD, and build to ~/Projects/Pixar/BUILD/USD follow these steps.

cd ~
mkdir Projects
cd Projects
mkdir Pixar
cd Pixar
git clone https://github.com/PixarAnimationStudios/USD

Run the build_usd.py build script

python ~/Projects/Pixar/USD/build_scripts/build_usd.py -v ~/Projects/Pixar/BUILD/USD

If the build succeeded, the build script will emit the variables and settings you need to to run USD. Go ahead and set those variables.

And test:

usdview ~/Projects/Pixar/USD/extras/usd/tutorials/convertingLayerFormats/Sphere.usda
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