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When interacting with deckgl in FirstPersonView, the far plane gets reset
Initially you should see the boxes animating. However, when interacting with it, they disappear!
Note: I needed to set the "far": to 10000 or 100000 to see the boxes initially as expected.
To observe the problem, go to: https://deck.gl/playground and use the following code:
{ "initialViewState": { "longitude": -122.4, "latitude": 37.74, "far": 10000, "zoom": 6.6, "minZoom": 5, "maxZoom": 15, "pitch": -3, "position":[0,0,234], "bearing": 0 }, "views": [ { "@@type": "FirstPersonView", "controller": true } ], "layers": [ { "@@type": "ScenegraphLayer", "id": "ScenegraphLayer", "data": "https://raw.githubusercontent.com/visgl/deck.gl-data/master/website/bart-stations.json", "pickable": true, "scenegraph": "https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/BoxAnimated/glTF-Binary/BoxAnimated.glb", "getPosition": "@@=coordinates", "getOrientation": [ 0, 0, 90 ], "_animations": { "*": { "speed": 5 } }, "sizeScale": 500, "_lighting": "pbr" } ] }
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The text was updated successfully, but these errors were encountered:
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Description
When interacting with deckgl in FirstPersonView, the far plane gets reset
Flavors
Expected Behavior
Initially you should see the boxes animating.
However, when interacting with it, they disappear!
Note: I needed to set the "far": to 10000 or 100000 to see the boxes initially as expected.
Steps to Reproduce
To observe the problem, go to:
https://deck.gl/playground
and use the following code:
Environment
Logs
No response
The text was updated successfully, but these errors were encountered: