From 3b161c94bd93152f4e0457535007e17e7391ef45 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nazar=C3=A9=20da=20Piedade?= <31008635+nazarepiedady@users.noreply.github.com> Date: Mon, 13 May 2024 07:46:28 +0100 Subject: [PATCH] docs: update `announcing-vite5.md` and `announcing-vite5-1.md` (#16646) --- docs/blog/announcing-vite5-1.md | 8 ++++---- docs/blog/announcing-vite5.md | 6 +++--- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/docs/blog/announcing-vite5-1.md b/docs/blog/announcing-vite5-1.md index b5f7c72a8dd6c7..35ee61c172870e 100644 --- a/docs/blog/announcing-vite5-1.md +++ b/docs/blog/announcing-vite5-1.md @@ -66,7 +66,7 @@ Import CSS files as URLs now works reliably and correctly. This was the last rem ### `build.assetsInlineLimit` now supports a callback -Users can now [provide a callback](/config/build-options.html#build-assetsinlinelimit) that returns a boolean to opt-in or opt-out of inlining for specific assets. If `undefined` is returned, the defalt logic applies. See ([#15366](https://github.com/vitejs/vite/issues/15366)). +Users can now [provide a callback](/config/build-options.html#build-assetsinlinelimit) that returns a boolean to opt-in or opt-out of inlining for specific assets. If `undefined` is returned, the default logic applies. See ([#15366](https://github.com/vitejs/vite/issues/15366)). ### Improved HMR for circular import @@ -82,7 +82,7 @@ The preview server now exposes a `close` method, which will properly teardown th ## Performance improvements -Vite keeps getting faster with each release, and Vite 5.1 is packed with performance improvements. We measured the loading time for 10K modules (25 level deep tree) using [vite-dev-server-perf](https://github.com/yyx990803/vite-dev-server-perf) for all minor versions from Vite 4.0. This is a good benchmark to meassure the effect of Vite's bundle-less approach. Each module is a small TypeScript file with a counter and imports to other files in the tree, so this mostly meassuring the time it takes to do the requests a separate modules. In Vite 4.0, loading 10K modules took 8 seconds on a M1 MAX. We had a breakthrough in [Vite 4.3 were we focused on performance](./announcing-vite4-3.md), and we were able to load them in 6.35 seconds. In Vite 5.1, we managed to do another performance leap. Vite is now serving the 10K modules in 5.35 seconds. +Vite keeps getting faster with each release, and Vite 5.1 is packed with performance improvements. We measured the loading time for 10K modules (25 level deep tree) using [vite-dev-server-perf](https://github.com/yyx990803/vite-dev-server-perf) for all minor versions from Vite 4.0. This is a good benchmark to measure the effect of Vite's bundle-less approach. Each module is a small TypeScript file with a counter and imports to other files in the tree, so this mostly measuring the time it takes to do the requests a separate modules. In Vite 4.0, loading 10K modules took 8 seconds on a M1 MAX. We had a breakthrough in [Vite 4.3 were we focused on performance](./announcing-vite4-3.md), and we were able to load them in 6.35 seconds. In Vite 5.1, we managed to do another performance leap. Vite is now serving the 10K modules in 5.35 seconds. ![Vite 10K Modules Loading time progression](/vite5-1-10K-modules-loading-time.png) @@ -113,7 +113,7 @@ The dev server had several incremental performance gains. A new middleware to sh ## Deprecations -We continue to reduce Vite's API surface where possible to make the project manintainable long term. +We continue to reduce Vite's API surface where possible to make the project maintainable long term. ### Deprecated `as` option in `import.meta.glob` @@ -129,4 +129,4 @@ We are grateful to the [900 contributors to Vite Core](https://github.com/vitejs ## Acknowledgments -Vite 5.1 is possible thanks to our community of contributors, maintainers in the ecosystem, and the [Vite Team](/team). A shoutout the individuals and companies sponsoring Vite development. [StackBlitz](https://stackblitz.com/), [Nuxt Labs](https://nuxtlabs.com/), and [Astro](https://astro.build) for hiring Vite team members. And also to the sponsors on [Vite's GitHub Sponsors](https://github.com/sponsors/vitejs), [Vite's Open Collective](https://opencollective.com/vite), and [Evan You's GitHub Sponsors](https://github.com/sponsors/yyx990803). +Vite 5.1 is possible thanks to our community of contributors, maintainers in the ecosystem, and the [Vite Team](/team). A shout out to the individuals and companies sponsoring Vite development. [StackBlitz](https://stackblitz.com/), [Nuxt Labs](https://nuxtlabs.com/), and [Astro](https://astro.build) for hiring Vite team members. And also to the sponsors on [Vite's GitHub Sponsors](https://github.com/sponsors/vitejs), [Vite's Open Collective](https://opencollective.com/vite), and [Evan You's GitHub Sponsors](https://github.com/sponsors/yyx990803). diff --git a/docs/blog/announcing-vite5.md b/docs/blog/announcing-vite5.md index 1ce435792d2c1b..dd4c1d46a275b0 100644 --- a/docs/blog/announcing-vite5.md +++ b/docs/blog/announcing-vite5.md @@ -33,7 +33,7 @@ _November 16, 2023_ Vite 4 [was released](./announcing-vite4.md) almost a year ago, and it served as a solid base for the ecosystem. npm downloads per week jumped from 2.5 million to 7.5 million, as projects keep building on a shared infrastructure. Frameworks continued to innovate, and on top of [Astro](https://astro.build/), [Nuxt](https://nuxt.com/), [SvelteKit](https://kit.svelte.dev/), [Solid Start](https://www.solidjs.com/blog/introducing-solidstart), [Qwik City](https://qwik.builder.io/qwikcity/overview/), between others, we saw new frameworks joining and making the ecosystem stronger. [RedwoodJS](https://redwoodjs.com/) and [Remix](https://remix.run/) switching to Vite paves the way for further adoption in the React ecosystem. [Vitest](https://vitest.dev) kept growing at an even faster pace than Vite. Its team has been hard at work and will soon [release Vitest 1.0](https://github.com/vitest-dev/vitest/issues/3596). The story of Vite when used with other tools such as [Storybook](https://storybook.js.org), [Nx](https://nx.dev), and [Playwright](https://playwright.dev) kept improving, and the same goes for environments, with Vite dev working both in [Deno](https://deno.com) and [Bun](https://bun.sh). -We had the second edition of [ViteConf](https://viteconf.org/23/replay) a month ago, hosted by [StackBlitz](https://stackblitz.com). Like last year, most of the projects in the ecosystem got together to share ideas and connect to keep expanding the commons. We're also seeing new pieces complement the meta-framework toolbelt like [Volar](https://volarjs.dev/) and [Nitro](https://nitro.unjs.io/). The Rollup team released [Rollup 4](https://rollupjs.org) that same day, a tradition Lukas started last year. +We had the second edition of [ViteConf](https://viteconf.org/23/replay) a month ago, hosted by [StackBlitz](https://stackblitz.com). Like last year, most of the projects in the ecosystem got together to share ideas and connect to keep expanding the commons. We're also seeing new pieces complement the meta-framework tool belt like [Volar](https://volarjs.dev/) and [Nitro](https://nitro.unjs.io/). The Rollup team released [Rollup 4](https://rollupjs.org) that same day, a tradition Lukas started last year. Six months ago, Vite 4.3 [was released](./announcing-vite4.md). This release significantly improved the dev server performance. However, there is still ample room for improvement. At ViteConf, [Evan You unveiled Vite's long-term plan to work on Rolldown](https://www.youtube.com/watch?v=hrdwQHoAp0M), a Rust-port of Rollup with compatible APIs. Once it is ready, we intend to use it in Vite Core to take on the tasks of both Rollup and esbuild. This will mean a boost in build performance (and later on in dev performance too as we move perf-sensitive parts of Vite itself to Rust), and a big reduction of inconsistencies between dev and build. Rolldown is currently in early stages and the team is preparing to open source the codebase before the end of the year. Stay tuned! @@ -105,6 +105,6 @@ A low level breakdown with the full list of changes to Vite core can be found at ## Acknowledgments -Vite 5 is the result of long hours of work by our community of contributors, downstream maintainers, plugins authors, and the [Vite Team](/team). A big shoutout to [Bjorn Lu](https://twitter.com/bluwyoo) for leading the release process for this major. +Vite 5 is the result of long hours of work by our community of contributors, downstream maintainers, plugins authors, and the [Vite Team](/team). A big shout out to [Bjorn Lu](https://twitter.com/bluwyoo) for leading the release process for this major. -We're also thankful to individuals and companies sponsoring Vite development. [StackBlitz](https://stackblitz.com/), [Nuxt Labs](https://nuxtlabs.com/), and [Astro](https://astro.build) continue to invest in Vite by hiring Vite team members. A shoutout to sponsors on [Vite's GitHub Sponsors](https://github.com/sponsors/vitejs), [Vite's Open Collective](https://opencollective.com/vite), and [Evan You's GitHub Sponsors](https://github.com/sponsors/yyx990803). A special mention to [Remix](https://remix.run/) for becoming a Gold sponsor and contributing back after switching to Vite. +We're also thankful to individuals and companies sponsoring Vite development. [StackBlitz](https://stackblitz.com/), [Nuxt Labs](https://nuxtlabs.com/), and [Astro](https://astro.build) continue to invest in Vite by hiring Vite team members. A shout out to sponsors on [Vite's GitHub Sponsors](https://github.com/sponsors/vitejs), [Vite's Open Collective](https://opencollective.com/vite), and [Evan You's GitHub Sponsors](https://github.com/sponsors/yyx990803). A special mention to [Remix](https://remix.run/) for becoming a Gold sponsor and contributing back after switching to Vite.