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First thing is not possible (when would it be deleted? a mission shouldn't know its polls), second could be done in the MissionSystem, I guess. But the State is not the only thing one might want to query...
I go for shared_ptrs as well. And I want them for ALL objects (scripts, polls, worldobjects, missions) at some point. -> #542
If it's a problem to pass around the shared_ptr we could take a look at glow::ref_ptr / glow::Referencable where the object keeps the count instead of some external structure
What the title says. That's why starting the second mission is not possible sometimes.
This is a conceptual problem, suggestions are welcome.
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