From b61adb817b2796751e301f21cee4229aac29646a Mon Sep 17 00:00:00 2001 From: marc0246 <40955683+marc0246@users.noreply.github.com> Date: Wed, 19 Apr 2023 17:47:32 +0200 Subject: [PATCH] #2183 changelog --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index b89f0f53a6..92022ea918 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -17,6 +17,7 @@ Changes to shaders and pipelines: - Specialization constants are now provided with a `HashMap` containing `SpecializationConstant` enum values. The `SpecializationConstants` trait is removed, and `vulkano_shaders` no longer generates structs for specialization constants. - `GraphicsPipelineBuilder` now has a `stages` method that takes an iterator with all shader stages at once, instead of separate methods for each shader type. - `GraphicsPipelineBuilder` now requires you to provide `input_assembly_state`, `rasterization_state`, `multisample_state` and `color_blend_state` instead of them having default values. You can still call `default()` to generate default values for each of them. +- `GraphicsPipelineBuilder::vertex_input_state` now requires a `VertexInputState` object directly, instead of a `VertexDefinition`. The `VertexDefinition` trait can be used to create the object. ### Additions