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script.js
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//Arreglo con las opciones de juego
let options = ["ROCK", "PAPER", "SCISSORS"];
//Obtener elementos del DOM
const rockBtn = document.getElementById("rock");
const paperBtn = document.getElementById("paper");
const scissorBtn = document.getElementById("scissors");
const resultText = document.getElementById("result-text");
const userImg = document.getElementById("user-img");
const computerImg = document.getElementById("computer-img");
const startBtn = document.getElementById("start_game");
const usertext = document.getElementById("user-text");
const computertext = document.getElementById("computer-text");
//Variables para almacenar el puntaje
let userScore = 0;
let computerScore = 0;
//Eventos de click para los botones de juego
rockBtn.addEventListener("click", () => {
playRound("ROCK");
});
//Eventos de click para los botones de juego
paperBtn.addEventListener("click", () => {
playRound("PAPER");
});
scissorBtn.addEventListener("click", () => {
playRound("SCISSORS");
});
//Evento de click para el botón de inicio
startBtn.addEventListener("click", () => {
start_game();
});
//Función para iniciar el juego
function start_game() {
userScore = 0;
computerScore = 0;
//Mostrar botones de juego y ocultar botón de inicio
rockBtn.style.visibility = 'visible';
paperBtn.style.visibility = 'visible';
scissorBtn.style.visibility = 'visible';
startBtn.style.visibility = 'hidden';
//Mostrar imágenes de usuario y computadora
usertext.innerHTML = "Welcome!";
usertext.innerHTML = "User: " + userScore;
computertext.innerHTML = "Computer: " + computerScore;
}
//Función para obtener la elección de la computadora
function getComputerChoice(options) {
return options[Math.floor(Math.random()*3)];
}
//Función para determinar el ganador de la ronda
function roundResult(computerChoice,userChoice){
let computer_win = false;
let user_win = false;
if(userChoice == computerChoice) {
resultText.innerHTML = "Tie";
} else if(userChoice == "ROCK") {
if(computerChoice == "PAPER") {
computer_win = true;
} else if(computerChoice == "SCISSORS") {
user_win=true;
}
} else if(userChoice == "PAPER") {
if(computerChoice == "SCISSORS") {
computer_win = true;
} else if(computerChoice == "ROCK") {
user_win = true;
}
} else if(userChoice == "SCISSORS") {
if(computerChoice == "ROCK") {
computer_win = true;
} else if(computerChoice == "PAPER") {
user_win = true;
}
}
if(computer_win) {
computerScore += 1;
resultText.innerHTML = "You loose";
computertext.innerHTML = "Computer: " + computerScore;
} else if(user_win) {
userScore += 1;
resultText.innerHTML = "You win";
usertext.innerHTML = "User: " + userScore;
}
}
//Función para jugar una ronda
function playRound(userChoice) {
computerChoice = getComputerChoice(options);
switch(userChoice) {
case "ROCK":
userImg.src = "./assets/images/Rock.png";
break;
case "PAPER":
userImg.src = "./assets/images/Paper.png";
break;
case "SCISSORS":
userImg.src = "./assets/images/Scissors.png";
break;
}
switch(computerChoice) {
case "ROCK":
computerImg.src = "./assets/images/Rock.png";
break;
case "PAPER":
computerImg.src = "./assets/images/Paper.png";
break;
case "SCISSORS":
computerImg.src = "./assets/images/Scissors.png";
break;
}
if(userScore < 3 && computerScore < 3) {
roundResult(computerChoice, userChoice);
} else {
if(userScore === 3) {
resultText.innerHTML = "Winner: User";
} else {
resultText.innerHTML = "Winner: Computer";
}
startBtn.style.visibility = 'visible';
rockBtn.style.visibility = 'hidden';
paperBtn.style.visibility = 'hidden';
scissorBtn.style.visibility = 'hidden';
}
}