Skip to content
New issue

Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? # to your account

New design for the Websocket Tracker #354

Open
alxhotel opened this issue Oct 31, 2020 · 5 comments
Open

New design for the Websocket Tracker #354

alxhotel opened this issue Oct 31, 2020 · 5 comments

Comments

@alxhotel
Copy link
Member

Currently

The current implementation of the websocket tracker is based on:

  • One process
  • In-memory database

This is ok-ish for an HTTP and UDP tracker, since none of those need to maintain an open connection to the peer.

However, for a Websocket tracker, this is hard to scale to a high number of peers; since every new peer means a new connection (CPU + RAM consumption) and messages between peers should be relayed through the server.

Problem

Right now, the bittorrent-tracker package is using around 12.8 KB per connection.

By changing the ws package to the uws package, this will already reduce the memory consumption per connection to 3.2 KB (75% less). Despite this improvement in memory, there's still a bottleneck in CPU.

More peers => more messages => more CPU consumption.

Possible solutions?

Right now the OpenWebtorrent tracker solves this by using multiple processes, as seen in the image below:

This design improves the server's ability to handle more connections, since now the websocket logic is being distributed through multiple processes. By using this new design the server is able to handle from 50k peers (using only one process) to 100k.

However, as you might have imagined, the one process that handles all the "queries" to the database is the bottleneck. When a high number of peers connect to the server, that process can not handle the amount of messages; thus, the process runs out of memory.

So the solution seems simple. We just need to replace that process with a fault tolerant system that allows to distribute the load to the "database" through different processes. The first thing that came to my mind is a pub/sub system, such as:

These types of system might even allow to store temporally some part of the memory to disk; thus, using less memory but with a higher delay. This way we could make a cluster of "database processes" that could handle a higher number of peers.

Please feel free to share your feedback, ideas and PRs :)

@feross
Copy link
Member

feross commented Nov 10, 2020

I think that supporting a redis backend is a great idea!

Also – can you explain a bit more about how the multiprocess websocket processes currently work? Do you shard based on the torrent info hash? Is this code open source somewhere?

@feross

This comment has been minimized.

@github-actions
Copy link

Is this still relevant? If so, what is blocking it? Is there anything you can do to help move it forward?

@DiegoRBaquero
Copy link
Member

Redis for swarm peers storage and pubsub for sending offers/answer between socket servers is great

@hello-smile6
Copy link

Bugout could be used to offload some signaling to users.

# for free to join this conversation on GitHub. Already have an account? # to comment
Projects
None yet
Development

No branches or pull requests

4 participants