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Copy pathCutscene.gd
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Cutscene.gd
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extends Control
var is_playing = false
var cutscene = null
var _prev_pause_state: bool
onready var _viewport: Viewport = $ViewportContainer/Viewport
func _ready():
pause_mode = Node.PAUSE_MODE_PROCESS
visible = false
_viewport.pause_mode = Node.PAUSE_MODE_STOP
# warning-ignore:return_value_discarded
connect("resized", self, "_adjust_sizes")
_adjust_sizes()
func play(scene: Node):
_prev_pause_state = get_tree().paused
get_tree().current_scene.visible = false
get_tree().paused = true
visible = true
_viewport.pause_mode = Node.PAUSE_MODE_PROCESS
_viewport.add_child(scene)
is_playing = true
cutscene = scene
func pause():
_viewport.pause_mode = Node.PAUSE_MODE_STOP
is_playing = false
func resume():
_viewport.pause_mode = Node.PAUSE_MODE_PROCESS
is_playing = true
func toggle_pause():
if is_playing:
pause()
else:
resume()
func stop():
get_tree().current_scene.visible = true
get_tree().paused = _prev_pause_state
visible = false
_viewport.pause_mode = Node.PAUSE_MODE_STOP
cutscene.queue_free()
cutscene = null
is_playing = false
func _adjust_sizes():
_viewport.size.x = rect_size.x
_viewport.size.y = rect_size.y