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merry-christmas.py
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#-*- coding:utf-8 -*-#
# author: Qian | kk4201@126.com
import sys
import random
import time
import os
import unicodedata
poster = ' Merry Christmas! '
star_density = 16
snow_density = 8
min_density = 1
max_density = 32
speed = 5
min_speed = 1
max_speed = 10
is_snow_cover = False
air = ' '
woods = ['-', '|']
stars = ['☆★', '◇◆', '△▲']
snows = ['❅❆', '✲❄', '✡✱']
snow_cover = '✡✱'
char_map = {
'placeholder': -1,
'air': 0,
'wood': 1,
'star': 2,
'snow': 3,
'snow_cover': 4,
}
terminal_width = 0
terminal_height = 0
def get_terminal_size():
global terminal_width, terminal_height
terminal_width = os.get_terminal_size().columns
terminal_height = os.get_terminal_size().lines
def is_wide_char(letter):
# East_Asian_Width (ea)
# ea ; A ; Ambiguous 不确定
# ea ; F ; Fullwidth 全宽
# ea ; H ; Halfwidth 半宽
# ea ; N ; Neutral 中性
# ea ; Na ; Narrow 窄
# ea ; W ; Wide 宽
return unicodedata.east_asian_width(letter) in ['F', 'W', 'A']
class Tree():
def __init__(self):
self.total_width = terminal_width
self.total_height = terminal_height
self.max_height = int(self.total_height * 0.707)
self.step = random.choice([2, 4])
self.density = self.set_density()
self.frame_ = []
self.trunk_height = 0
def set_density(self):
global star_density
if star_density < min_density:
star_density = min_density
if star_density > max_density:
star_density = max_density
density = max_density - star_density + 1
return density
def generate_branch_part(self, start):
tree_top = [1, 3]
height = random.randrange(5, 9)
if start == 1:
part = tree_top + list(range(5, start+(height*self.step), self.step))
else:
part = list(range(start, start+(height*self.step), self.step))
i = 0
for width in part:
if width >= self.total_width:
part = part[0:i]
break
i += 1
return part
def generate_branch(self):
part_number = random.randrange(5, 9)
shrink = random.randrange(8, 12, 2)
branch = []
width_start = 1
for i in range(part_number):
if i > 0 and width_start < 5:
width_start = 5
part = self.generate_branch_part(width_start)
branch += part
width_start = part[-1] - shrink
shrink += 4
return branch
def generate_trunk(self):
# 树干居中
# 若树顶宽度为1,树干宽度取奇数
# 若宽度为2,树干宽度取偶数
width = random.choice([5, 7])
height = random.randrange(3, 5)
self.trunk_height = height
return [width] * height
def generate_data(self):
tree_data = {}
branch = self.generate_branch()
trunk = self.generate_trunk()
tree_height = len(branch) + len(trunk)
if tree_height <= self.max_height:
sky = [char_map['air']] * (self.total_height - tree_height)
tree_data['sky'] = sky
tree_data['branch'] = branch
else:
sky = [char_map['air']] * (self.total_height - self.max_height)
tree_data['sky'] = sky
tree_data['branch'] = branch[0:(self.max_height-len(trunk))]
tree_data['trunk'] = trunk
return tree_data
def generate_row(self, width, is_trunk=False):
row_filled = []
wood_0 = char_map['wood'] * 10 + 0
wood_1 = char_map['wood'] * 10 + 1
for i in range(width):
filling = ''
if is_trunk:
col = wood_1
filling = woods[1]
# 防止星星连续
elif i > 0 and str(row_filled[i-1])[0] != str(char_map['wood']): # star or placeholder
col = wood_0
filling = woods[0]
else:
# 减少星星出现的概率
# 若有嵌套递归, random range 过大会报错
flag = random.randrange(self.density)
if flag == 0:
star_pair = random.randrange(len(stars))
star = random.randrange(len(stars[star_pair]))
# 201: stars[0][1]
col = char_map['star'] * 100 + star_pair * 10 + star
filling = stars[star_pair][star]
else:
wood = random.randrange(len(woods))
col = char_map['wood'] * 10 + wood
filling = woods[wood]
row_filled.append(col)
# 宽字符占2格
if is_wide_char(filling):
row_filled.append(char_map['placeholder'])
# 星星为全宽字符, 故需要计算实际宽度
actual_width = len(row_filled)
len_side = int((self.total_width - actual_width) / 2)
row = [char_map['air']] * len_side + row_filled + [char_map['air']] * len_side
return row
def generate_frame(self):
data = self.generate_data()
row = []
for width in data['sky']:
row = self.generate_row(width)
self.frame_.append(row)
for width in data['branch']:
row = self.generate_row(width)
self.frame_.append(row)
for width in data['trunk']:
row = self.generate_row(width, is_trunk=True)
self.frame_.append(row)
def bling(self):
frame_new = []
row_number = 0
for row in self.frame_:
row_new = []
for col in row:
# col: -1, 0, 1xx, 2xx
# 若此处判断不包含wood, 则wood(包括trunk)填充也会随机变化
if int(col/10) < char_map['wood']:
row_new.append(col)
elif int(col/10) == char_map['wood'] \
and row_number >= self.total_height - self.trunk_height:
row_new.append(col)
else:
# 减少闪烁频率
# flag = random.randrange(2)
new = random.randrange(2)
# 若wood未被排除, 则wood也会随机变化
col_new = int(str(col)[0:-1]) * 10 + new
row_new.append(col_new)
frame_new.append(row_new)
row_number += 1
self.frame_ = frame_new
def get_frame(self):
return self.frame_
class Snow():
def __init__(self):
self.total_width = terminal_width
self.total_height = terminal_height
self.density = self.set_density()
self.frame_ = []
def set_density(self):
global snow_density
if snow_density < min_density:
snow_density = min_density
if snow_density > max_density:
snow_density = max_density
density = max_density - snow_density + 1
return density
def generate_row(self):
row = []
for i in range(self.total_width-1):
# 防止雪花连续
if i > 0:
col_last = row[i-1]
if col_last != char_map['air']:
row.append(char_map['air'])
col_last = char_map['air']
continue
col = 0
# 减少雪花出现的概率
# 若有嵌套递归, random范围过大会报错
flag = random.randrange(0-self.density, self.density)
if flag == 0:
snow_pair = random.randrange(len(snows))
snow = random.randrange(len(snows[snow_pair]))
col = char_map['snow'] * 100 + snow_pair * 10 + snow
else:
col = char_map['air']
row.append(col)
return row
def generate_frame(self):
if len(self.frame_) == 0:
for i in range(self.total_height):
row = self.generate_row()
self.frame_.append(row)
else:
row = self.generate_row()
self.frame_.pop()
self.frame_.insert(0, row)
def bling(self):
frame_new = []
for row in self.frame_:
row_new = []
for col in row:
if str(col)[0] != str(char_map['snow']):
row_new.append(col)
else:
snow = random.randrange(2)
col_new = int(str(col)[0:-1]) * 10 + snow
row_new.append(col_new)
frame_new.append(row_new)
self.frame_ = frame_new
def get_frame(self):
return self.frame_
def mix_frames(tree_frame, snow_frame):
frame = ''
for i in range(terminal_height):
tree_row = tree_frame[i]
snow_row = snow_frame[i]
line = ''
for j in range(terminal_width):
if j >= len(tree_row) or j >= len(snow_row):
break
filling = ''
tree_col = tree_row[j]
snow_col = snow_row[j]
tree_col_last = tree_row[j-1]
if is_snow_cover:
# 雪覆盖树
# star 长亮, 被雪覆盖才变暗
mix_col = snow_col or tree_col
if mix_col == char_map['placeholder']:
continue
elif str(mix_col)[0] == str(char_map['wood']):
filling = woods[int(str(mix_col)[1])]
elif str(mix_col)[0] == str(char_map['star']):
filling = stars[int(str(mix_col)[1])][1]
elif str(mix_col)[0] == str(char_map['snow']):
if tree_col == char_map['wood']:
filling = snow_cover[0]
elif str(tree_col)[0] == str(char_map['star']):
filling = stars[int(str(tree_col)[1])][0]
# 上一格的★替换成☆
elif str(tree_col) == str(char_map['placeholder']):
filling = stars[int(str(tree_col_last)[1])][0]
line = line[0:-1]
else:
filling = snows[int(str(mix_col)[1])][int(str(mix_col)[2])]
else:
filling = air
else:
# 树覆盖雪
# 只判断tree_col, 否则若上一个col雪为宽字符而树不是, 则树会出现一位空白
mix_col = tree_col or snow_col
if mix_col == char_map['placeholder']:
continue
elif str(mix_col)[0] == str(char_map['wood']):
filling = woods[int(str(mix_col)[1])]
elif str(mix_col)[0] == str(char_map['star']):
filling = stars[int(str(mix_col)[1])][int(str(mix_col)[2])]
elif str(mix_col)[0] == str(char_map['snow']):
filling = snows[int(str(mix_col)[1])][int(str(mix_col)[2])]
else:
filling = air
line += filling
if (i == int(terminal_height * 0.2)):
len_side = int((terminal_width - len(poster)) / 2)
line = line[0:len_side+1] + poster + line[terminal_width-len_side:-1]
frame += line
if i < terminal_height -1:
frame += '\n'
return frame
def print_tree():
tree = Tree()
tree.generate_frame()
frame = tree.get_frame()
sys.stdout.write(frame)
sys.stdout.flush()
def print_snow():
snow = Snow()
snow.generate_frame()
frame = snow.get_frame()
sys.stdout.write(frame)
sys.stdout.flush()
def run():
global speed
tree = Tree()
snow = Snow()
tree.generate_frame()
while 1:
tree.bling()
tree_frame = tree.get_frame()
snow.generate_frame()
snow.bling()
snow_frame = snow.get_frame()
frame = mix_frames(tree_frame, snow_frame)
sys.stdout.write(frame)
sys.stdout.flush()
if speed < min_speed:
speed = min_speed
if speed > max_speed:
speed = max_speed
delay = max_speed - speed + 1
time.sleep(delay/10)
if __name__ == '__main__':
get_terminal_size()
# os.system("mode con lines=%s" % terminal_height)
os.system('cls')
custom = input('自定义 Custom ? (y/N)\n> : ')
if custom.lower() == 'y':
poster = input('祝福语 (%s)\n> : ' % poster) or poster
star_density = int(input('星星密集度 (%s - %s) %s\n> : ' % (min_density, max_density, star_density)) or star_density)
snow_density = int(input('雪花密集度 (%s - %s) %s\n> : ' % (min_density, max_density, snow_density)) or snow_density)
choose_snow_cover = input('雪花覆盖树和星星? (y/N)\n> : ')
if choose_snow_cover.lower() == 'y':
is_snow_cover = True
speed = int(input('刷新速度 (%s - %s) %s\n> : ' % (min_speed, max_speed, speed)) or speed)
# print_tree()
# print_snow()
run()