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Manage Blueprints crash #260
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Do you have any mode installed which adds additional blueprints? |
Rather a lot, I'm afraid. I've been going through a large combination for playing on some servers to make sure my computer could run it all; I haven't even gotten to Frackin' Universe yet. I'm honestly pleasantly surprised Starcheat was working at all with this mess. My apologies for this: https://gist.github.com/Sparksolur/a65ed1e6eda8566b5d86 |
Looks like mod support is slightly broken atm. I see a lot of these 2 errors while indexing your mods:
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@Sparksolur can I grab a copy of the JSON export for one of the characters it's breaking on? (File > Expor t> Player JSON) i suspect the problem with the json errors might be here: pretty sure it defaults to ascii rather than utf8, so that might be what's breaking @Sparksolur one of the files it breaks on is "\objects\felin\felingraffiti\felingraffiti4.object" are you able to give us a link of copy of this felin mod? i'm not sure how all this fits into the blueprint window breaking though, still need to try out one of the broken characters (also i found out all those STREAM lines in the logs are from pillow, nothing to worry about but not sure how to suppress them atm) |
Looks like Pillow has changed their logging code with the v3.0 release. |
Here's the json: https://www.dropbox.com/s/r7epuhu5gndm6c2/Itemguy.json?dl=0 And here's a link to the felin mod: http://community.playstarbound.com/resources/felins.68/ If that one fails, this one should work: http://community.playstarbound.com/resources/felins.68/download?version=15032 |
there is a null at the very end of the of the newBlueprints and knownBlueprints lists. are the players this is happening on new or from older versions? |
Made new in Glad Giraffe. |
Starcheat 27.1, running on the Stable.
On about half of my characters, both old ones and brand new (seems to be random on which ones are affected, but if they are then it is consistently the same characters affected) when I click the Manage Blueprints button, I get this:
Traceback (most recent call last):
File "build\gui\mainwindow.py", line 455, in new_blueprint_edit
File "build\gui\blueprints.py", line 44, in init
File "build\gui\blueprints.py", line 22, in init
TypeError: 'NoneType' object is not subscriptable
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