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你好,请问该套框架是否能支持类似于bigworld无缝大地图的机制 比如如果一个space中负载obj数量过高,是否能拆分到另一个space中,不同space中的obj怎么可见且交互?
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大致看了下这个引擎,没有cell的概念,也没有space切分的机制,所以简而言之不支持。
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你好,请问该套框架是否能支持类似于bigworld无缝大地图的机制
比如如果一个space中负载obj数量过高,是否能拆分到另一个space中,不同space中的obj怎么可见且交互?
The text was updated successfully, but these errors were encountered: