forked from Glain/FFTPatcher
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathProgram.cs
60 lines (50 loc) · 1.93 KB
/
Program.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
/*
Copyright 2007, Joe Davidson <joedavidson@gmail.com>
This file is part of FFTPatcher.
FFTPatcher is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFTPatcher is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFTPatcher. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Windows.Forms;
using FFTPatcher.Datatypes;
using FFTPatcher.Editors;
using PatcherLib;
namespace FFTPatcher
{
static class Program
{
#region Private Methods (1)
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
// Access some class members to force the static constructors to run.
object dummy = AllAbilities.PSPNames;
dummy = PSPResources.Lists.AbilityAttributes;
dummy = PSXResources.Lists.AbilityAttributes;
dummy = FFTPatchEditor.ToolTip;
dummy = SkillSet.DummySkillSets;
dummy = AllMonsterSkills.PSXNames;
dummy = AllJobs.Names;
dummy = ActionMenuEntry.AllActionMenuEntries;
dummy = ShopAvailability.AllAvailabilities;
dummy = SpriteSet.SpriteSets;
dummy = SpecialName.SpecialNames;
dummy = Event.EventNames;
Application.Run(new MainForm());
}
#endregion Private Methods
}
}