IvyGeneration.webm
From random starting position and random angle it chooses point of
✔️ Ivy points generation with gizmos visualisation
✔️ Ivy using 2D line renderer
✔️ Ivy avoidance clipping into mesh
✔️ First visualization demo
- Ivy using 3D line renderer (when I finish doing 3D line renderer)
- Optimalisation using Unity Jobs
- Show ball throwing and from ball impact create vines
- VFX's
- Shaders for better visuals