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Jaket.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<AssemblyName>Jaket</AssemblyName>
<Description>Multikill is still in development, so I created my own multiplayer mod for ultrakill</Description>
<Version>0.8.12</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>Jaket</RootNamespace>
<NoWarn>IDE1006</NoWarn>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="UnityEngine.Modules" Version="2019.4.40" IncludeAssets="compile" />
<Reference Include="BepInEx">
<HintPath>lib\BepInEx.dll</HintPath>
</Reference>
<Reference Include="Harmony">
<HintPath>lib\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>lib\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Steamworks.Win64">
<HintPath>lib\Facepunch.Steamworks.Win64.dll</HintPath>
</Reference>
<Reference Include="UMM">
<HintPath>lib\UMM.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>lib\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI.Extensions">
<HintPath>lib\UnityUIExtensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>lib\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="Ultrapain">
<HintPath>lib\Ultrapain.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
</Project>