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Level1.tscn
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Level1.tscn
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[gd_scene load_steps=14 format=2]
[ext_resource path="res://TileSets/cave_tileset.png" type="Texture" id=1]
[ext_resource path="res://TileSets/cavefloor.png" type="Texture" id=2]
[ext_resource path="res://TileSets/casve2f.png" type="Texture" id=3]
[ext_resource path="res://TileSets/cave3bridge.png" type="Texture" id=4]
[ext_resource path="res://Textures/Taiga-Asset-Pack_vnitti/PNG/Tileset.png" type="Texture" id=5]
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 0, 64, 32, 64, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=2]
points = PoolVector2Array( 64, 32, 0, 32, 0, 0, 64, 0 )
[sub_resource type="ConvexPolygonShape2D" id=3]
points = PoolVector2Array( 64, 32, 0, 32, 0, 0, 64, 0 )
[sub_resource type="ConvexPolygonShape2D" id=4]
points = PoolVector2Array( 32, 32, 0, 32, 0, 64, 32, 64 )
[sub_resource type="ConvexPolygonShape2D" id=5]
points = PoolVector2Array( 64, 32, 0, 32, 0, 0, 64, 0 )
[sub_resource type="ConvexPolygonShape2D" id=6]
points = PoolVector2Array( 32, 64, 0, 64, 0, 32, 32, 32 )
[sub_resource type="ConvexPolygonShape2D" id=7]
points = PoolVector2Array( 0, 18.2635, 32, 18.1289, 32, 64, 0, 64 )
[sub_resource type="TileSet" id=8]
0/name = "cave_tileset.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 32, 96, 32, 64 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
0/z_index = 0
1/name = "cavefloor.png 1"
1/texture = ExtResource( 2 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 0, 32, 64, 32 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 2 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
1/z_index = 0
2/name = "casve2f.png 2"
2/texture = ExtResource( 3 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 0, 64, 64, 64 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 3 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
2/z_index = 0
3/name = "cave3bridge.png 3"
3/texture = ExtResource( 4 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 0, 32, 32, 96 )
3/tile_mode = 0
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
3/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 4 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
3/z_index = 0
4/name = "cave3bridge.png 4"
4/texture = ExtResource( 4 )
4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 32, 64, 64, 32 )
4/tile_mode = 0
4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 )
4/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 5 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
4/z_index = 0
5/name = "cave3bridge.png 5"
5/texture = ExtResource( 4 )
5/tex_offset = Vector2( 0, 0 )
5/modulate = Color( 1, 1, 1, 1 )
5/region = Rect2( 96, 32, 32, 96 )
5/tile_mode = 0
5/occluder_offset = Vector2( 0, 0 )
5/navigation_offset = Vector2( 0, 0 )
5/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 6 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
5/z_index = 0
6/name = "Tileset.png 6"
6/texture = ExtResource( 5 )
6/tex_offset = Vector2( 0, 0 )
6/modulate = Color( 1, 1, 1, 1 )
6/region = Rect2( 128, 0, 32, 64 )
6/tile_mode = 0
6/occluder_offset = Vector2( 0, 0 )
6/navigation_offset = Vector2( 0, 0 )
6/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 7 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
6/z_index = 0
[node name="TileMap" type="TileMap"]
tile_set = SubResource( 8 )
cell_size = Vector2( 32, 32 )
format = 1
tile_data = PoolIntArray( -65426, 6, 0, -65425, 6, 0, -65424, 6, 0, -65423, 6, 0, -65422, 6, 0, -65421, 6, 0, -65420, 6, 0, -65419, 6, 0, -65418, 6, 0, -65417, 6, 0, -65416, 6, 0, -65415, 6, 0, -65414, 6, 0, -65413, 6, 0, -65412, 6, 0, 65522, 6, 0, 65523, 6, 0, 65524, 6, 0, 65525, 6, 0, 65526, 6, 0, 65527, 6, 0, 65528, 6, 0, 65529, 6, 0, 65530, 6, 0, 65531, 6, 0, 65532, 6, 0, 65533, 6, 0, 65534, 6, 0, 65535, 6, 0, 0, 6, 0, 1, 6, 0, 2, 6, 0, 3, 6, 0, 4, 6, 0, 5, 6, 0, 6, 6, 0, 7, 6, 0, 8, 6, 0, 9, 6, 0, 10, 6, 0, 11, 6, 0, 12, 6, 0, 13, 6, 0, 14, 6, 0, 15, 6, 0, 16, 6, 0, 17, 6, 0, 18, 6, 0, 19, 6, 0, 20, 6, 0, 21, 6, 0, 22, 6, 0, 23, 6, 0, 24, 6, 0, 25, 6, 0, 26, 6, 0, 27, 6, 0, 28, 6, 0, 29, 6, 0, 30, 6, 0, 31, 6, 0, 32, 6, 0, 33, 6, 0, 34, 6, 0, 35, 6, 0, 36, 6, 0, 37, 6, 0, 38, 6, 0, 39, 6, 0, 40, 6, 0, 41, 6, 0, 42, 6, 0, 43, 6, 0, 44, 6, 0, 45, 6, 0, 46, 6, 0, 47, 6, 0, 48, 6, 0, 49, 6, 0, 50, 6, 0, 51, 6, 0, 52, 6, 0, 53, 6, 0, 54, 6, 0, 55, 6, 0, 56, 6, 0, 57, 6, 0, 58, 6, 0, 59, 6, 0, 60, 6, 0, 61, 6, 0, 62, 6, 0, 63, 6, 0, 64, 6, 0, 65, 6, 0, 66, 6, 0, 67, 6, 0, 68, 6, 0, 69, 6, 0, 70, 6, 0, 71, 6, 0, 72, 6, 0, 73, 6, 0, 74, 6, 0, 75, 6, 0, 76, 6, 0, 77, 6, 0, 78, 6, 0, 79, 6, 0, 80, 6, 0, 81, 6, 0, 82, 6, 0, 83, 6, 0, 84, 6, 0, 85, 6, 0, 86, 6, 0, 87, 6, 0, 88, 6, 0, 89, 6, 0, 90, 6, 0, 91, 6, 0, 92, 6, 0, 93, 6, 0, 94, 6, 0, 95, 6, 0, 96, 6, 0, 97, 6, 0, 98, 6, 0, 99, 6, 0, 100, 6, 0, 101, 6, 0, 102, 6, 0, 103, 6, 0, 104, 6, 0, 105, 6, 0, 106, 6, 0, 107, 6, 0, 108, 6, 0, 109, 6, 0 )
__meta__ = {
"_edit_lock_": true
}