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The level.gd
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The level.gd
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extends TileMap
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Area2D_body_entered(body):
if body.is_in_group("Player"):
body.die()
func _on_Menu_Screen_quit():
get_tree().quit()
func _on_Menu_Screen_restart():
get_tree().reload_current_scene()
print("RESTART_PRESSED")
func _on_Falling_body_entered(body):
if body.is_in_group("Player"):
get_tree().reload_current_scene()
if body.is_in_group("Enemy"):
body.free_queue()
func _on_Credits_body_entered(body):
if body.is_in_group("Player"):
get_tree().change_scene("res://GodotCredits.tscn")
if body.is_in_group("Enemy"):
body.free_queue()