- Compile WowPacketParser using Visual Studio 2015 or higher (Windows) or Mono 4.0 or higher (Linux/OSX). Alternatively you can download compiled binaries from the links below.
- Edit
WowPacketParser.exe.config
to fit your needs. - Drag one or more files (.pkt or .bin) to
WowPacketParser.exe
. - Command line usage:
WowPacketParser.exe [--ConfigFile path --Option1 value1 ...] filetoparse1 ...
Optionally, WPP can connect to two kinds of MySQL databases: world
from TrinityCore
and its own database, WPP
. This can be enabled by setting <add key="DBEnabled" value="true" />
in the .config
file. Remember to set <add key="TargetedDatabase" value="1"/>
in accordance with the targeted version of the core.
The world
database is used when creating SQL files after parsing to produce the mimimum number of
changes needed to update the database. For example, if only the faction of a creature that appears
in the sniff needs to be updated, the produced SQL files will contain an UPDATE query, instead of
a full INSERT to the table creature_template
. WPP does not modify this database directly, all the
tentative changes will be written to the output SQL files.
The WPP
database is used to feed additional data that WPP may use while parsing. For example, in
the output text files, the spell name can be displayed next to spell ids:
ServerToClient: SMSG_SPELL_START (0x2BB8) Length: 96 ConnIdx: 0 Time: 01/01/2016 00:22:33.235 Number: 701
(Cast) CasterGUID: Full: 0x03691F00000000000000000000000001 Player/0 R3558/S0 Map: 0 Low: 1
(Cast) SpellID: 2479 (Honorless Target)
(Cast) CastFlags: 15
This is available for a lot of other named entities (achievements, creatures, quests, etc.). The SQL
files required for this database is in the SQL
directory. create_WPP.sql
creates the database
and wpp_data_objectnames.sql
has some data to fill the database.