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FacoBackup/README.md

Gustavo Micael Barbosa Roque

I'm a software engeneer from Brazil that works with a multitude of technologies. Some of those are C++, Java and JavaScript.

Welcome to my portfolio of real-time rendering engines. I focus on building performant, visually rich systems with modern graphics techniques. Below are some of my main projects with real-time rendering demos and experimental features.


๐Ÿš€ Metal Engine

A physically-based path tracer written in C++ and Vulkan for macOS. Features real-time accumulation with multiple light bounces and emissive surfaces.

Path Traced Direct Illumination Emissive Surface Lighting

๐ŸŒฒ Pine Engine

A modern graphics engine with terrain and procedural foliage generation. Written in Java and OpenGL 4.6.

Voxel Visualization Procedural Terrain

A real-time renderer implementing screen-space global illumination (SSGI), SSAO, and lighting techniques. Built with WebGL and Electron.

SSGI OFF SSGI ON

Cornell Box by Vinc3r


๐Ÿ› ๏ธ Technologies

  • Vulkan, WebGL, GLSL, OpenGL
  • Path tracing, SDF ray marching, volumetric lighting

Pinned Loading

  1. projection-engine/projection-engine projection-engine/projection-engine Public archive

    Projection Engine

    TypeScript 7 2

  2. pine-engine pine-engine Public

    pine-engine

    Java 5 1

  3. metal-engine metal-engine Public

    Graphics engine written in c++ and backed by vulkan

    C++ 1