- Layer changes, the game is now on the "IgnoreRaycast" layer to make sure the world doesn't interfere with the game.
- Minor physic changes of the suika game : Now each fruit has the same weight, this way smaller fruits can now more easily push bigger fruits.
- Small audio improvements
- If the "SharedScoreboard" prefab isn't added to the scene, there's now a default scoreboard.
If after importing the package, the Unity play mode breaks (which is something I experienced with certain SDK versions), you need to open a random CS file, and save it without changing anything, just to force UdonSharp to recompile all scripts (Another way would be to select a random .asset file and click on "Compile All UdonSharp Programs"), this issue is out of my control.
Thanks to @FairplexVR for his help.