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Changed GetRos2ForUnityPath() to allow dynamic directory #87

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RobertoRoos
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Seems to fix #86

But I am not entirely sure what happens here after a build and publish?

And the asset manager should be used for each resource directly, instead of using to determine the root path?

@RobertoRoos
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I want to close this, to instead focus on #94

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Allow install of Ros2ForUnity asset in sub-directory
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