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81 changes: 81 additions & 0 deletions assignments/lambda-classes.js
Original file line number Diff line number Diff line change
@@ -1 +1,82 @@
// CODE here for your Lambda Classes

class Person{
constructor(attributes){
this.newName = attributes.newName
this.newAge = attributes.newAge
this.newLocation = attributes.newLocation
}
speak(){
return `Hello my name is ${this.newName}, I am from ${this.newLocation}`
}
}

class Instructor extends Person{
constructor(instructorAttributes){
super(instructorAttributes);
this.newSpecialty = instructorAttributes.specialty
this.newFavLanguage = instructorAttributes.favLanguage
this.newCatchPhrase = instructorAttributes.catchPhrase
}
demo(subject){
return `Today we are learning about ${subject}` //Need to add a subject string as an argument
}
grade(student, subject){
return `${student.name} receives a perfect score on {subject}` //Need to add student as an object and a subject string as arguments
}
}

class Student extends Person{
constructor(studentAttributes){
super(studentAttributes);
this.previousBackground = studentAttributes.previousBackground
this.className = studentAttributes.className
this.favSubjects = studentAttributes.favSubjects
}
listsSubjects(){ //need a method that logs out all of the student's favoriteSubjects one by one

}
PRAssignment(){ //need a method that receives a subject as an argument and logs out that the student.name has submitted a PR for {subject}
return `${student.name} has submitted a PR for ${subject}`
}
sprintChallenge(){
return `${student.name} has begun sprint challenge on ${subject}`
}
}

class ProjectManagers extends Instructor{
constructor(ProjectManagersAttritubes){
super(ProjectManagersAttritubes);
this.gradClassName = ProjectManagersAttritubes.gradClassName
this.favInstructor = ProjectManagersAttritubes.favInstructor
}
standUp(){
return `${name} announces to ${channel}, @channel standy times!`
}
debugsCode(student){
return `${name} debugs ${student.name}'s code on ${subject}`
}
}

const Steve = new Person({
name: 'Steve',
age: 41,
location: 'Seattle',
})

const Brit = new Instructor({
specialty: 'teaching',
favLanguage: 'JavaScript',
catchPhrase: 'Ehhhh',
})

const Skippy = new Student({
previousBackground: 'McDonalds',
className: 'Web23',
favSubjects: 'HTML',
})

const Tyler = new ProjectManagers({
gradClassName: 'Web1',
favInstructor: 'Shanaynay',
})
152 changes: 152 additions & 0 deletions assignments/prototype-refactor.js
Original file line number Diff line number Diff line change
Expand Up @@ -7,3 +7,155 @@ Prototype Refactor
2. Your goal is to refactor all of this code to use ES6 Classes. The console.log() statements should still return what is expected of them.

*/
// function GameObject(attributes){
// this.createdAt = attributes.createdAt;
// this.name = attributes.name;
// this.dimensions = attributes.dimensions;
// }

// GameObject.prototype.destroy = function () {
// return `${this.name} was removed from the game.`;
// }

class GameObject{
constructor(attributes) {
this.createdAt = attributes.createdAt;
this.name = attributes.name;
this.dimensions = attributes.dimensions;
}
destroy() {
return `${this.name} was removed from the game.`;
}
}

/*
=== CharacterStats ===
* healthPoints
* takeDamage() // prototype method -> returns the string '<object name> took damage.'
* should inherit destroy() from GameObject's prototype
*/

// function CharacterStats(attributes2) {
// GameObject.call(this, attributes2);
// this.healthPoints = attributes2.healthPoints;
// }

// CharacterStats.prototype = Object.create(GameObject.prototype);
class CharacterStats{
constructor(attributes2) {
GameObject.call(this, attributes2);
this.healthPoints = attributes2.healthPoints;
}
// CharacterStats.prototype = Object.create(GameObject.prototype);
takeDamage() {
return `${this.name} took damage`;
}
}

// CharacterStats.prototype.takeDamage = function() {
// return `${this.name} took damage`;
// }

/*
=== Humanoid (Having an appearance or character resembling that of a human.) ===
* team
* weapons
* language
* greet() // prototype method -> returns the string '<object name> offers a greeting in <object language>.'
* should inherit destroy() from GameObject through CharacterStats
* should inherit takeDamage() from CharacterStats
*/

// function Humanoid(attributes3) {
// CharacterStats.call(this, attributes3);
// this.team = attributes3.team;
// this.weapons = attributes3.weapons;
// this.language = attributes3.language;
// }

class Humanoid{
constructor(attributes3) {
this.team = attributes3.team;
this.weapons = attributes3.weapons;
this.language = attributes3.language;
}
greet() {
return `${this.name} offers a greeting in ${this.language}`;
}
}

// Humanoid.prototype = Object.create(CharacterStats.prototype);

// Humanoid.prototype.greet = function() {
// return `${this.name} offers a greeting in ${this.language}`;
// };
/*
* Inheritance chain: GameObject -> CharacterStats -> Humanoid
* Instances of Humanoid should have all of the same properties as CharacterStats and GameObject.
* Instances of CharacterStats should have all of the same properties as GameObject.
*/

// Test you work by un-commenting these 3 objects and the list of console logs below:


const mage = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 2,
width: 1,
height: 1,
},
healthPoints: 5,
name: 'Bruce',
team: 'Mage Guild',
weapons: [
'Staff of Shamalama',
],
language: 'Common Tongue',
});

const swordsman = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 2,
width: 2,
height: 2,
},
healthPoints: 15,
name: 'Sir Mustachio',
team: 'The Round Table',
weapons: [
'Giant Sword',
'Shield',
],
language: 'Common Tongue',
});

const archer = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 1,
width: 2,
height: 4,
},
healthPoints: 10,
name: 'Lilith',
team: 'Forest Kingdom',
weapons: [
'Bow',
'Dagger',
],
language: 'Elvish',
});

console.log(mage.createdAt); // Today's date
console.log(archer.dimensions); // { length: 1, width: 2, height: 4 }
console.log(swordsman.healthPoints); // 15
console.log(mage.name); // Bruce
console.log(swordsman.team); // The Round Table
console.log(mage.weapons); // Staff of Shamalama
console.log(archer.language); // Elvish
console.log(archer.greet()); // Lilith offers a greeting in Elvish.
console.log(mage.takeDamage()); // Bruce took damage.
console.log(swordsman.destroy()); // Sir Mustachio was removed from the game.